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I've got a GTX 970 with a Ryzen 2600x and 16gb of ram too so it's not like it's a beefy machine.
What version of OBS you using?
i5 4690k is 4 core 4 thread 6yr old 22nm technology. Your one is 6 core 12 thread 1yr old 12nm technology.
I may have to look into a capture card. A capture card means I don't have to run OBS on my streaming PC at all right? And Venom I'm on the latest version of OBS.
However you won't be able to use obs on standalone external capture devices.
If you haven't tried yet set the encoder in obs to NVENC usually runs better on most pc configurations. And for the CPU/GPU load monitoring from windows, it ain't that exact and really take it with a grain of salt.
That CPU is not powerful enough to stream/record using OBS on this game. It's borderline for MHW without any extra CPU load from OBS, you're for sure bottlenecking the crap out of that 1080ti on this game.
Honestly, I recommend using Nvidia shadowplay instead, it uses GPU resources, and is way more user friendly than OBS is. You'll get desirable results on your recordings with minimal configuration. You got more GPU resources to spare than CPU resources, so use software that uses resources you got to spare.
OBS takes a surprising amount of CPU resources just to render what it is seeing at 720P 60fps.
Basically Monster Hunter World takes almost all of the CPU resources, and OBS struggles to take what is left. The two begin fighting each other.
I found out that if I lower the FPS in OBS to 30 FPS, Monster Hunter world runs almost as well with OBS running as it does without it running.
I knew my CPU was getting old and that it is potentially a limiting factor going forward, but I felt it would still be fine for 2K gaming at least for a little while.
Honestly I think most of the blame is on Monster Hunter World here. It's known to be an unoptimized title and very CPU vs GPU heavy.
I don't have this problem with any other game. Well, except Nier Automata, but the game runs fine when OBS is running. It's just the streams and recordings themselves that end up looking crappy.
Someone suggested the quick sync encoder though. How does that free up both CPU and GPU? One of them has to do the encoding right?
Not a bad idea to try, honestly.