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take note : different weapons of the same kind do NOT share your current affix pool. so if you got the same weapon as yours lying around try awakening that to 20 and see what shows up there instead maybe youre more lucky.
TDLR : never store potential this high. youre tossing huge masses of dracolite away.
i hope you understand the system behind this better now. its not pure rng as some might think. its hugely rigged and scripted behind the scenes.
false info entirely. dont spread missinformation please. all setbonuses are available on all weapon types.
Why the hell is there a restricted pool? Why is it even restricted in the first place?
Can picking something super basic like Defence 1 or Attack 1 make the game re-roll the pool, or does it have to be one of the set bonuses?
Such a strange system.
I was building a sleep SnS and remembered of storing like 30 lvls before the first status buildup showed up, then I reseted without saving and began storing again, and did it again 'cause the same happened, and on and on... On like my 5th attempt it finally showed up at like 15 stored potential, but I didn't "reset" the pool, it just happened. Then the next ones I managed to snag without much hassle, RnG gonna RnG I guess? ¯\_(ツ)_/¯
I'm confused how they could come up with Celestial Wyverian Ticket, but not something to cover Safi'Jiiva RNG.
the pool may sometimes not even contain basic affixes either. i once had to reset the pool of an LBG 3 times before the final attack 5 upgrade would finally show its face finally. its not just setbonuses. they are just more likely to be affected compared due to thier sheer number of them.
that is a question you have to ask the developers. nobody except them can logically answer this. my (guessed purely on that) idea is that its to prevent save scumming till you get what you want. otherwise you could just no safe and try againd and again at no cost till you get what you need stupid cheap. the restricted pool prevents that.
dragons dogma used a slightly smililar rng system for its weapon and armor purification process.
Looks like I have to bring this issue up and complain before I can get what I want. Nice.
there is other bonuses you probaly havent seen but just didnt notice as people only pay attention to the bonuses they want. if you keep track of every single skill you would start to see it more clearly. its never only 1 single specific bonus. it just feels like that due to desire of wanting that one.
thats cause safi rng isnt that bad once you know about the affix pool system. you can work with that without wasting tons of dracolite. kulve rng system was ten times worse. same with cancerstone rng.
plus by your logic they should go after the deco rng first as its easyly worse then safi by a mile currently. especially for r12 decos.
some people believe doing the siege (especially with the weapon equipped) resets the pool aswell. this is unconfirmed tough.
i used the method i described earlier for all my weapons and it has worked consistently for me for over 10 weapons. i would never store past 20. the chance of tossing tons of dracolite away for no real gain becomes way too large there.
for example i have a teo essense safi blast ls stitting in my stash ready to be fully awakened should i ever need it. its only lvl 3 awaken. wasnt hard to get useing my method. but currently atleast on ls teo essense isnt worth it until they release a MUCH MUCH STRONGER single armor piece skillwise maybe. chance is high well get a new MT set anyway makeing the essence moot entirely.
Also why would they not mention about the affix pool system anyway? The only thing they say about the system is that the higher your potential, the more likely you roll higher-star abilities. They could've just mention it, and so many players' experience would be more pleasant than how it is now.
On your point about deco, while I do agree, deco feels like just for perfectionist who are looking to min/max their builds (me). Meanwhile, Safi abilities are quite literally the only reason why you would consider using them.
I like Teo because it makes for a comfy run where I need to pay attention to 1 less thing. This is especially useful when I am using weapons that are not my main, as I'd like to reduce the things I need to manage as much as possible. On my main weapon however (Greatsword), I don't use Teo at all. Heck, the only time I struggled in building Safi GS is when I tried to build a meme OMEGALIGHTNING GS with SRathalos Essence (took me to 80+ potential to get it)
the part about safi is fully incorrect dude. the other reason besides thier setbonus ability option is that they got the highest true raw of ALL existing weapons if you awaken them fully with all attack. even with 2 sharpness 5 to gain purple you STILL end up with the highest true raw aswell. so they are not the only reason to get safi weapons. like not at all.
the reason they dont mention is to stop people from working around it. which is possible as i explained. they keep that secret in hopes of players not noticeing it and thus prolong the time these players spend playing thier game. they dont want you to be done quickly basically.
decos are far more required than anything else as safi weapons will eventually get outclassed down the road. meanwhile decos will always be useful to you. without good decos you cannot make any good endgame builds at all. while you certainly can without safi weapons as raging brach stuff proves.