Monster Hunter: World

Monster Hunter: World

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Lance running attack
i've seen lots of lance users talking about how the running attack is part of the lances combo, yet everytime i use it people tend to run in front of me and i mow them down... is there a way to avoid this? i know they get ticked off with me haha. or should i not be using the move?
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Showing 1-8 of 8 comments
Suzaku May 5, 2020 @ 5:41pm 
I don't think there's anything you can do about it but not use it when teammates are in front of you.
Run Ha May 5, 2020 @ 5:42pm 
just try to avoid with space right/left, or maybe stop dash, other than that, none..

in my knowledge flinch free 1 do nothing against this dash, and nobody would like to use flinch free 3(if its worked)
Zhou Yu May 5, 2020 @ 6:05pm 
You’re not supposed to JUST use the running attack as the combo, its supposed to be poke > poke > poke > running attack > immediate cancel into running thrust and repeat. Also this combo is for downed monsters, and the running attack in general should be mainly used for mobility rather than damage, as it doesn’t do all that much by itself.
Last edited by Zhou Yu; May 5, 2020 @ 6:06pm
Xedhadeaus May 5, 2020 @ 6:10pm 
When I see a lance player dash I just wish I could clutch claw onto them.
I get mowed down sometimes, but I don't really get mad, just jealous.
Zhou Yu May 5, 2020 @ 6:14pm 
Originally posted by Xedhadeaus:
When I see a lance player dash I just wish I could clutch claw onto them.
I get mowed down sometimes, but I don't really get mad, just jealous.
That would be fricken insane, I love that idea. I wish there were more player combos that could happen. Like I’ve heard people using lance players guarding to flinch shot monsters into them. Longsword players using the spirit thrust on another player guarding to launch themselves. Big uppercuts on other players to help mount the monster. Just more ♥♥♥♥ like this would be awesome.
Lukas_Poopus May 5, 2020 @ 8:54pm 
Originally posted by Zhou Yu:
Originally posted by Xedhadeaus:
When I see a lance player dash I just wish I could clutch claw onto them.
I get mowed down sometimes, but I don't really get mad, just jealous.
That would be fricken insane, I love that idea. I wish there were more player combos that could happen. Like I’ve heard people using lance players guarding to flinch shot monsters into them. Longsword players using the spirit thrust on another player guarding to launch themselves. Big uppercuts on other players to help mount the monster. Just more ♥♥♥♥ like this would be awesome.
I think my favorite player combo was in a special arena fight when another charge blade user launched me onto the back of a flying Nightshade. No way it was intentional, but it felt magical.
Just Life May 5, 2020 @ 9:00pm 
Originally posted by _Nameless_King_:
Originally posted by Zhou Yu:
That would be fricken insane, I love that idea. I wish there were more player combos that could happen. Like I’ve heard people using lance players guarding to flinch shot monsters into them. Longsword players using the spirit thrust on another player guarding to launch themselves. Big uppercuts on other players to help mount the monster. Just more ♥♥♥♥ like this would be awesome.
I think my favorite player combo was in a special arena fight when another charge blade user launched me onto the back of a flying Nightshade. No way it was intentional, but it felt magical.
Same thing happened to me with a Hammer user as a Lance. Blocking with my shield then get launched in the air, poke the head of a Rath then mounted it. Best form of teamwork are the unintentional one that somehow working out in everyone favor.:winter2019surprisedyul:
Sin May 5, 2020 @ 9:11pm 
I'd love to be able to boost people like in Dragon's Dogma. "Hey you, roll into this power-guard" Boing, weee, aerial attack / mount, profit.


But, on topic.

I wouldn't stress about trying to weave charge into your combos until you're really comfortable with everything else you can do with lance. 3 poke, cancel 3 poke is still solid damage while you're learning. And if you're near other teammates you're never going to accidentally mini-charge into anyone ans reduce their damage while they have to recover from flinch.

As for using it in general play to close the gap, it's very situational. I either press guard before I hit them and cancel the charge, try to side hop if i think it'll actually miss them, or just mow them down because I'm the only one that's going to get to point X in time to press the attack anyway and they can just catch up 2 seconds slower.
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Date Posted: May 5, 2020 @ 5:40pm
Posts: 8