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- Faster marker shoot. Wayyy too slow as of Iceborne now that every monster moves at sonic speed. Switching to aiming is not a huge 'commitment' but the shooting and the delay between pressing the button to your glaive actually spewing ♥♥♥♥ and then the character twirling it back is excessive.
- Way for your kinsect to stay in their drone mode even if you sheathe your weapon to use items. It's super annoying to successfully shoot a marker on the monster's face only for you to immediately recall your kinsect because the super slow animation left a huge opening.
Fix these two issues and it should be fine. Would also love for letting you actually pick direction of ground attack on the new dive attack (super unreliable right now) but I can live without that I guess.Buff time is cool now that Stones double its limit, though it does make them compete for flinch shoot. Another resource to manage :/
This pretty much just confirms what I said about the weapon not being broken with a permanent buff. Frankly, after reading through this thread, grabbing the full triple buff now sounds like a downgrade over sticking with just red+white which is just bad design.
Power Prolonger and Flinch Free.
When you get better with glaive and how it works, you'll be able to ween yourself off of power prolonger when you start using the kinsect to grab extra charges just when it runs out.
Powering up the kinsect with slinger ammo enables you to grab two different charges before you recall your kinsect back for the charges, so you can send the kinsect out and grab red charge and white charge without bringing it back between them, and you can double up on green charge for some hp as well if you are too far for the attack.
I'll try Power Prolonger, because without it even queueing up extracts beforehand feels like I'm spending too much time throwing my bug around instead of fighting.
So that when your buffs end, you automatically get the hardest part to re-buff.
Different monsters have a different buff that is hard (Some don't have any hard buffs).
You can also set the kinsect on the tail/green zone (Some monsters have different Green zones, if they even have one. Glav for instance has his green zone on his arms) with kinsect buff and a heal kinsect, and if you take a big hit you can recall the kinsect for a near instant massive heal, or, if you get stunned or any other CC, it is auto-recalled to heal you, preventing a CC combo causing a cart.
Heal Kinsects are also nice for Safi armor. You don't want to put your weapon away to use a healing item if you can help it, as it resets your safi heal proc. Poke the green zone/healing dust and recall to get a nice chunk of healing that doesn't put your weapon away. Can be a lifesaver if you get knocked low and can't really risk going in for the Safi heal proc, but you know you are only like 1-2 hits away from it.
You're really missing the point that the IG is in a good spot its current state. Maybe it needs some quality of life changes like faster speed on all kinsect varieties so more kinsect types would be viable and tagging easier, but the mechanics is pretty balanced already.
Getting to the buffed state on most weapons is not as easy as for IG. It is extremely annoying to get and maintain red gauge on longsword. Without constantly using spirit slash, it runs out just as fast or even faster than kinsect triple buff. The shield charge duration on CB is comparable to IG triple buff. Grabbing red + white takes u what, like 3 sec and triple buffs maybe 10 - 15 sec in a bad fight. And it's not like you're not doing damage when getting buffs. My last fight the kinsect did 50 dmg to Kushala's head in MR. Giving IG permanent buff means that you now have a weapon that requires zero effort to maintain its charge state, while doing very respectable damage, versatile movesets and huge mount potential, aka, broken. Then everybody will cry about how it needs to get nerfed.
Also I don't know why you have to manually switch to control your kinsect. On mine, L2 triggers kinsect control instead of clutch claw and I have to press R3/right control stick to switch to clutch claw. Maybe you can try checking this in settings to make it easier to play with IG.
you're trying to convince a person to take a reality into account, when all he wants is to feel justified in his opinion. just give up. The other person gave sound arguments and gave examples too, he disregarded it all.
I managed to block its attack with my glaive. I think I was moving back pressing S button and pressed the middle mouse button that sends the insect. My character held glaive with 2 hands and blocked the coming tail attack I got no damage I shocked didnt know you can block with a glaive.
I couldnt manage to do it again so how do you block ?
Is there a block/guard/dodge/iframe move when you unsheat a weapon? maybe that was it.
That's missing the point of the thread. The first thing I said in the OP is that the damage doesn't really bother me, it's just the sheer lack of QoL, which is the reason I brought up permanent buffs at all.
The only weapon that doesn't have an easier time buffing itself is LS, but at least Spirit Slash is a real attack that actually does some damage. CB's shield charge can be gained quickly and can also be refreshed without waiting for it to disappear. "My last fight the kinsect did 50 dmg to Kushala's head in MR". 50 damage is not good, and if I wanted to sit around mashing left-click, I would have just played a bowgun. The weapon you describe with "no effort to maintain, respectable damage, versatile moveset, and huge mount potential" isn't "broken", it's called a "Sword and Shield". If you think that would make make people cry for a nerf, I don't know what game you've been playing.
I'm not sure what you mean by manually switching to control the kinsect. I use keyboard, but the button I use does go straight to kinsect control, I don't go through claw first.
You're supposed to do it before. ie the big bar will have to run out first, before the default buff timer starts running. You can't extend it afterwards. You wanted a longer buff, that is the solution. There's no such thing as an infinite buff. You might as well play sword and shield or greatsword if you don't like doing any kind of buffs.
Of course there isn't, unless you count refreshables or mega pots. Don't get me wrong, I love buffs, and the other self-buffing weapons are all relatively fun to play. It's just that the way IG does it is lame. Even HH can buff with an actual combo.
Commanding a bug simply isn't as fun. The other issues having to do with non-refreshable cooldowns and having to grab an obligatory Spirit & Strength weapon buff are just branches of that main issue. If commanding the bug was more dynamic in some way, it wouldn't be as bad.
Did you catch that information about buffing your kinsect with slinger ammo? It should make your extract gathering faster and buffs are being prolonged...
https://youtu.be/Ife08mMWVUE?t=93
https://youtu.be/z3ON_bTuEMU?t=99