Monster Hunter: World

Monster Hunter: World

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Netsa Mar 31, 2020 @ 3:08am
Trying to like Insect Glaive...
It's not the damage that's bothering me, it's the downtime. Why don't my buffs last longer? Why doesn't the triple-buff duration refresh if I get more extracts? It blinks to tell me it's expiring soon, but there's nothing I can do about it?! Why can't the kinsect-charge buff just stay on permanently, or near-permanently?

I'm thinking maybe I should just only use the red buff for the whole hunt and call it a day, but I really like the extra Flinch Free bonus on the triple-buff. However, keeping the triple-buff up makes the weapon really frustrating to play because it can't be refreshed before it expires. I guess I could switch out for Power Prolonger, but then I'm just delaying the inevitable.

No other weapon has to spend this much time buffing itself without being able to do any damage. Then I start doing damage and a couple of minutes later, one of my buffs has just disappeared and I need to get it back.

And why is red buff even a thing? Why are all of my combos suddenly slow garbage unless I stop to command my kinsect? On that note, why can't my kinsect stay out while I have my weapon sheathed? It would be way more convenient if the little guy could keep attacking without me needing to keep my weapon out. It's duration is already limited for no reason, why does it need any more limits?

Lastly, why does he have to do that stupid twirl to put the weapon on his back? I know the intent is that it stays unsheathed, but it doesn't get any bonus for that besides the kinsect staying aloft (as opposed to Hammer gaining damage), so why can't he just put it on his back like a normal person and save me some time.

(They should really increase its aerial damage as well, but the buff-juggling is what's truly annoying me.)
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Showing 31-45 of 58 comments
Entelechia Mar 31, 2020 @ 12:51pm 
Needs:
- Faster marker shoot. Wayyy too slow as of Iceborne now that every monster moves at sonic speed. Switching to aiming is not a huge 'commitment' but the shooting and the delay between pressing the button to your glaive actually spewing ♥♥♥♥ and then the character twirling it back is excessive.

- Way for your kinsect to stay in their drone mode even if you sheathe your weapon to use items. It's super annoying to successfully shoot a marker on the monster's face only for you to immediately recall your kinsect because the super slow animation left a huge opening.

Fix these two issues and it should be fine. Would also love for letting you actually pick direction of ground attack on the new dive attack (super unreliable right now) but I can live without that I guess.Buff time is cool now that Stones double its limit, though it does make them compete for flinch shoot. Another resource to manage :/
Netsa Mar 31, 2020 @ 5:42pm 
Originally posted by cua_bien02:
Originally posted by Netsa:
The weapon is too weak at base, the damage and speed buffs just bring it up to respectable margins. The Flinch Free defense buff may be a little much, but then again, it still needs one or two extra points into each respective QoL buff (Earplugs, Windproof, Tremor Res) for it to be worth anything, and Flinch Free itself isn't super cheap to slot in.

Too weak at base... If you want something that feels more substantial, you could just go with something harder hitting like switch axe or charge blade. But to say that IG is too weak... Ok, let's compare it to the longsword, which no one will ever say lacks dps. These are Safi weapons.

This is a longsword, unbuffed, full triangle/A combo:
https://steamcommunity.com/sharedfiles/filedetails/?id=2042646930

This is IG, unbuffed, full triangle/A combo:
https://steamcommunity.com/sharedfiles/filedetails/?id=2042647386

Longsword, full red gauge, triangle/A combo:
https://steamcommunity.com/sharedfiles/filedetails/?id=2042647266

IG, red + white, triangle/A combo:
https://steamcommunity.com/sharedfiles/filedetails/?id=2042647494

Let's say the monster is down, and you want to whale on it, longsword spirit slash combo on yellow gauge does around 800 dmg while spirit helm breaker on red does around 1k damage. In the same scenarios, the combo I usually use on IG does this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2042647667

And my build is not even that optimized. Couple with insect damage, which is 29 in the training area, you have a weapon that deals only a bit less damage in exchange for at least 2 mounts per hunt and laughing in the face of flying monsters that other weapons either have to flash pod or just run around, dodge and try to hit tails. Weak my ass.

This pretty much just confirms what I said about the weapon not being broken with a permanent buff. Frankly, after reading through this thread, grabbing the full triple buff now sounds like a downgrade over sticking with just red+white which is just bad design.
mewlynx Mar 31, 2020 @ 5:44pm 
Originally posted by Netsa:
Originally posted by cua_bien02:
snip
This pretty much just confirms what I said about the weapon not being broken with a permanent buff. Frankly, after reading through this thread, grabbing the full triple buff now sounds like a downgrade over sticking with just red+white which is just bad design.
It isn't a downgrade. You get the ability to hyper armor through some attacks, get flinch free 1 which is really useful for multiplayer, and get a damage increase. If you have spirit and strength, there's basically no reason to not always be in triple buff mode.
Last edited by mewlynx; Mar 31, 2020 @ 5:44pm
Dart Mar 31, 2020 @ 5:50pm 
You pretty much wanna always have maxed out flinch free with glaive. Makes that triple buff gives you more hidden buffs. It's extremely useful. Also you get the benefit of maxed flinch free as well obviously.

Power Prolonger and Flinch Free.

When you get better with glaive and how it works, you'll be able to ween yourself off of power prolonger when you start using the kinsect to grab extra charges just when it runs out.

Powering up the kinsect with slinger ammo enables you to grab two different charges before you recall your kinsect back for the charges, so you can send the kinsect out and grab red charge and white charge without bringing it back between them, and you can double up on green charge for some hp as well if you are too far for the attack.
Netsa Mar 31, 2020 @ 5:53pm 
Originally posted by Dart:
You pretty much wanna always have maxed out flinch free with glaive. Makes that triple buff gives you more hidden buffs. It's extremely useful. Also you get the benefit of maxed flinch free as well obviously.

Power Prolonger and Flinch Free.

When you get better with glaive and how it works, you'll be able to ween yourself off of power prolonger when you start using the kinsect to grab extra charges just when it runs out.

I'll try Power Prolonger, because without it even queueing up extracts beforehand feels like I'm spending too much time throwing my bug around instead of fighting.
Steelflame Mar 31, 2020 @ 7:49pm 
The big thing to do is try and prioritize whatever part of the monster is hard to grab, and have your kinsect mark on it.

So that when your buffs end, you automatically get the hardest part to re-buff.

Different monsters have a different buff that is hard (Some don't have any hard buffs).


You can also set the kinsect on the tail/green zone (Some monsters have different Green zones, if they even have one. Glav for instance has his green zone on his arms) with kinsect buff and a heal kinsect, and if you take a big hit you can recall the kinsect for a near instant massive heal, or, if you get stunned or any other CC, it is auto-recalled to heal you, preventing a CC combo causing a cart.

Heal Kinsects are also nice for Safi armor. You don't want to put your weapon away to use a healing item if you can help it, as it resets your safi heal proc. Poke the green zone/healing dust and recall to get a nice chunk of healing that doesn't put your weapon away. Can be a lifesaver if you get knocked low and can't really risk going in for the Safi heal proc, but you know you are only like 1-2 hits away from it.
cua_bien02 Mar 31, 2020 @ 8:41pm 
Originally posted by Netsa:
This pretty much just confirms what I said about the weapon not being broken with a permanent buff. Frankly, after reading through this thread, grabbing the full triple buff now sounds like a downgrade over sticking with just red+white which is just bad design.

You're really missing the point that the IG is in a good spot its current state. Maybe it needs some quality of life changes like faster speed on all kinsect varieties so more kinsect types would be viable and tagging easier, but the mechanics is pretty balanced already.

Getting to the buffed state on most weapons is not as easy as for IG. It is extremely annoying to get and maintain red gauge on longsword. Without constantly using spirit slash, it runs out just as fast or even faster than kinsect triple buff. The shield charge duration on CB is comparable to IG triple buff. Grabbing red + white takes u what, like 3 sec and triple buffs maybe 10 - 15 sec in a bad fight. And it's not like you're not doing damage when getting buffs. My last fight the kinsect did 50 dmg to Kushala's head in MR. Giving IG permanent buff means that you now have a weapon that requires zero effort to maintain its charge state, while doing very respectable damage, versatile movesets and huge mount potential, aka, broken. Then everybody will cry about how it needs to get nerfed.

Also I don't know why you have to manually switch to control your kinsect. On mine, L2 triggers kinsect control instead of clutch claw and I have to press R3/right control stick to switch to clutch claw. Maybe you can try checking this in settings to make it easier to play with IG.
Fenrir_El Mar 31, 2020 @ 8:56pm 
Originally posted by cua_bien02:
Originally posted by Netsa:
This pretty much just confirms what I said about the weapon not being broken with a permanent buff. Frankly, after reading through this thread, grabbing the full triple buff now sounds like a downgrade over sticking with just red+white which is just bad design.

You're really missing the point that the IG is in a good spot its current state. Maybe it needs some quality of life changes like faster speed on all kinsect varieties so more kinsect types would be viable and tagging easier, but the mechanics is pretty balanced already.

Getting to the buffed state on most weapons is not as easy as for IG. It is extremely annoying to get and maintain red gauge on longsword. Without constantly using spirit slash, it runs out just as fast or even faster than kinsect triple buff. The shield charge duration on CB is comparable to IG triple buff. Grabbing red + white takes u what, like 3 sec and triple buffs maybe 10 - 15 sec in a bad fight. And it's not like you're not doing damage when getting buffs. My last fight the kinsect did 50 dmg to Kushala's head in MR. Giving IG permanent buff means that you now have a weapon that requires zero effort to maintain its charge state, while doing very respectable damage, versatile movesets and huge mount potential, aka, broken. Then everybody will cry about how it needs to get nerfed.

Also I don't know why you have to manually switch to control your kinsect. On mine, L2 triggers kinsect control instead of clutch claw and I have to press R3/right control stick to switch to clutch claw. Maybe you can try checking this in settings to make it easier to play with IG.

you're trying to convince a person to take a reality into account, when all he wants is to feel justified in his opinion. just give up. The other person gave sound arguments and gave examples too, he disregarded it all.
craftz Mar 31, 2020 @ 9:58pm 
I got the game previous week. I also use IG and really liked it. Something interesting happened today while hunting azure rathalos.

I managed to block its attack with my glaive. I think I was moving back pressing S button and pressed the middle mouse button that sends the insect. My character held glaive with 2 hands and blocked the coming tail attack I got no damage I shocked didnt know you can block with a glaive.

I couldnt manage to do it again so how do you block ?

Steelflame Mar 31, 2020 @ 10:26pm 
IG shouldn't be able to block. Are you sure your insect or you didn't hit at the perfect time and trigger a stagger? It happens, and the backspin does have a fairly nice hitbox on it. If a part only had a few HP left before the next flinch trigger, it can happen easily enough.
craftz Mar 31, 2020 @ 10:42pm 
Hmm it happened too fast. I had low health running around trying to heal from its tail the green buff. I sent the insect but at the same time it hit me I said "Oh ♥♥♥♥ I died" but nothing happened. Tail passed through me actually I saw sparks but it can be my insect hit causes the sparks. So you say I was lucky that 4-5 insect damage staggered the dragon.

Is there a block/guard/dodge/iframe move when you unsheat a weapon? maybe that was it.
Last edited by craftz; Mar 31, 2020 @ 10:54pm
Netsa Apr 1, 2020 @ 12:26am 
Originally posted by cua_bien02:
Originally posted by Netsa:
This pretty much just confirms what I said about the weapon not being broken with a permanent buff. Frankly, after reading through this thread, grabbing the full triple buff now sounds like a downgrade over sticking with just red+white which is just bad design.

You're really missing the point that the IG is in a good spot its current state. Maybe it needs some quality of life changes like faster speed on all kinsect varieties so more kinsect types would be viable and tagging easier, but the mechanics is pretty balanced already.

Getting to the buffed state on most weapons is not as easy as for IG. It is extremely annoying to get and maintain red gauge on longsword. Without constantly using spirit slash, it runs out just as fast or even faster than kinsect triple buff. The shield charge duration on CB is comparable to IG triple buff. Grabbing red + white takes u what, like 3 sec and triple buffs maybe 10 - 15 sec in a bad fight. And it's not like you're not doing damage when getting buffs. My last fight the kinsect did 50 dmg to Kushala's head in MR. Giving IG permanent buff means that you now have a weapon that requires zero effort to maintain its charge state, while doing very respectable damage, versatile movesets and huge mount potential, aka, broken. Then everybody will cry about how it needs to get nerfed.

Also I don't know why you have to manually switch to control your kinsect. On mine, L2 triggers kinsect control instead of clutch claw and I have to press R3/right control stick to switch to clutch claw. Maybe you can try checking this in settings to make it easier to play with IG.

That's missing the point of the thread. The first thing I said in the OP is that the damage doesn't really bother me, it's just the sheer lack of QoL, which is the reason I brought up permanent buffs at all.

The only weapon that doesn't have an easier time buffing itself is LS, but at least Spirit Slash is a real attack that actually does some damage. CB's shield charge can be gained quickly and can also be refreshed without waiting for it to disappear. "My last fight the kinsect did 50 dmg to Kushala's head in MR". 50 damage is not good, and if I wanted to sit around mashing left-click, I would have just played a bowgun. The weapon you describe with "no effort to maintain, respectable damage, versatile moveset, and huge mount potential" isn't "broken", it's called a "Sword and Shield". If you think that would make make people cry for a nerf, I don't know what game you've been playing.

I'm not sure what you mean by manually switching to control the kinsect. I use keyboard, but the button I use does go straight to kinsect control, I don't go through claw first.
Hare+Guu! Apr 1, 2020 @ 1:38am 
Originally posted by Netsa:
Kinsect Charging doesn't prolong the triple buff at all. Bah.
I don't know if having the kinsect charged before getting the triple buff extends the duration, but it doesn't do it while the triple buff is already active.

You're supposed to do it before. ie the big bar will have to run out first, before the default buff timer starts running. You can't extend it afterwards. You wanted a longer buff, that is the solution. There's no such thing as an infinite buff. You might as well play sword and shield or greatsword if you don't like doing any kind of buffs.
Netsa Apr 1, 2020 @ 2:01am 
Originally posted by Hare+Guu!:
You're supposed to do it before. ie the big bar will have to run out first, before the default buff timer starts running. You can't extend it afterwards. You wanted a longer buff, that is the solution.
Ah, that explains it.
Originally posted by Hare+Guu!:
There's no such thing as an infinite buff. You might as well play sword and shield or greatsword if you don't like doing any kind of buffs.
Of course there isn't, unless you count refreshables or mega pots. Don't get me wrong, I love buffs, and the other self-buffing weapons are all relatively fun to play. It's just that the way IG does it is lame. Even HH can buff with an actual combo.

Commanding a bug simply isn't as fun. The other issues having to do with non-refreshable cooldowns and having to grab an obligatory Spirit & Strength weapon buff are just branches of that main issue. If commanding the bug was more dynamic in some way, it wouldn't be as bad.
RoboZilina Apr 1, 2020 @ 5:20am 
Originally posted by Netsa:
Originally posted by Dart:
You pretty much wanna always have maxed out flinch free with glaive. Makes that triple buff gives you more hidden buffs. It's extremely useful. Also you get the benefit of maxed flinch free as well obviously.

Power Prolonger and Flinch Free.

When you get better with glaive and how it works, you'll be able to ween yourself off of power prolonger when you start using the kinsect to grab extra charges just when it runs out.

I'll try Power Prolonger, because without it even queueing up extracts beforehand feels like I'm spending too much time throwing my bug around instead of fighting.

Did you catch that information about buffing your kinsect with slinger ammo? It should make your extract gathering faster and buffs are being prolonged...
https://youtu.be/Ife08mMWVUE?t=93
https://youtu.be/z3ON_bTuEMU?t=99
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Date Posted: Mar 31, 2020 @ 3:08am
Posts: 58