Monster Hunter: World

Monster Hunter: World

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What makes safi'jiiva siege with random players boring.
Disclaimer : This is not a rage post. Not even talking about gears, or rng system.



- Spending 5-10 minutes finding a lobby with other hunters trying to find new ones.

- Having to deal with people who don't care about going with the same team, it results in having to run a second or third time with other people who want to focus parts you've already broken

- Having to use ranged weapons for wings, back and possibly head because all your teammates play melee weapons.

- Telling others to break tail first instead of legs. Also I dont really mind about people not having partbreaker or not focusing tail first (if i want tail broken then i just go for it by my own), but just focus something in particular to break, and don't change parts every 5 seconds.


repeat it 50 times.



Playing with friends is a privilege. If you can do it, then go ahead.




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Showing 31-41 of 41 comments
Corrupt-nz Mar 29, 2020 @ 2:27am 
Sorry not enough salt here
Vandals[UK] Mar 29, 2020 @ 2:42am 
Originally posted by Apokalypt:
You don`t even have to care that much about breaking parts. Usually, you do 2-3 runs for a complete siege. And the difference between breaking much and not much is maybe 1-2 rewards level, which doesn`t really matter. I always go for tail rather than legs but seems like I am one of the fews. And breaking the tail alone is almost impossible.
The reward people are concern with weren't so much for the weapons. (As long as you score Lv14 or above, you'll get 4 weapons MAXED regardless). It is the Dragonite i.e: the first page of the reward. At Lv17, you get a full row of gold, a full row of silver then a full row of bronze.

Cutting the tail... will greatly depends on the situation. If things went smoothly, I can solo it in roughly 10 - 15 minutes on LS or GS. What makes cutting tails rough? Your team sucks a*s:

1. Despite the fact you are trying to hit a swinging object, you out DPS everyone else in the team. At Zone 2/3, Safi have constant Argo ON YOU! Safi will then constantly try to bite you, while you constantly run back to its tail. Dog chasing tails.

2. It is possible to switch argo - simply have someone clutch claw to the face and perform a wall bang with slinger ammo. But no one knows it, or simply no one is up to the task.

3. Everyone just gather at the tail makes it perform tail sweep throughout the game. Even the ones hitting the hind legs, they stood by the tail as opposed to the side or to the front.
Last edited by Vandals[UK]; Mar 29, 2020 @ 2:51am
Mar 29, 2020 @ 3:01am 
If there are many ppl in the session, 2 runs is enough to complete a siege.

Sometime 1st run can kill safi if all the group are doing well, this only happen during the first few days of the siege.

Average 2 hrs run I have enough mats to awaken 1 weapon fully.

Try to break as much parts as you can but you don't need to feel sad if can't break all the parts. There is still enough rewards.

Sometime 2nd run ended with quest fail because newbie cart. But there is still rewards.
Mar 29, 2020 @ 3:16am 
I read some of the posts.

If you get enmity and no one want to take over you. Try to stay around its front and dps.
Chadwbacca Mar 29, 2020 @ 5:33am 
Originally posted by VandalsUK:
Originally posted by Pepsiman:
NO, NO. Because they would increase Safi'Jiiva HP a lot to compensate the 50 minutes quest. Right now, with 1 friend, and two randoms, you can kill Safi'Jiiva in 20 minutes. But now... imagine a 50 minute quest, you are 30 minutes in the quest and... boom, everyone carts, and you get nothing.
But the whole point of Safi ISN'T ALL ABOUT killing it. It is about breaking body parts, scoring points toward your level of rewards.

If killing it was the ONLY thing, Safi will be poisoned and ElderSeal to death.

Seriously, I don't mind a 50 minutes mission. But the NO ROCK Nova BS has to be fixed in order for it to happened.
I prefer doing full energy runs. You can go up to lvl 12 (wings and back, head x2, and a few pieces of legs broken). So a good amount of materials, dracolite, 3 weapons, and all this every 18-20 minutes.


Originally posted by :
I read some of the posts.

If you get enmity and no one want to take over you. Try to stay around its front and dps.
The enmity is really broken when you are doing a full energy run. When Safi is about to die, even with lbg, it's almost impossible to get the aggro again, because Safi doesn't give you enough time to deal damage before he start doing the ultimate again. Yesterday I had the worst offender, 7 ultimates in a row in the last 2 minutes. We managed to kill him, but it was disgusting.
Squish Mush Mar 29, 2020 @ 5:43am 
play as hunting horn with attack boost XL and every random game will kill safi in two runs
Macho Chunko Mar 29, 2020 @ 5:55am 
I hate sieges in MH and i wish them gone in the next game, why can't they just be like 50 minute quests that you do with a group once for the rewards? During that time you can properly focus and breaking everything, and still kill the monster.
What's more idiotic is that after doing one run with a group you try to finish the siege with them, but you have someone who just joined the session take the spot of someone who did the first part the quest leader doesn't even care and you have to leave the guy that spent 20 minutes behind for someone who just came in. That's just bad design and doesn't do any favor to the game's already casualized sos system.
A siege about hunting with other people and the system is like a one night stand. Wish they didn't force this MP only sieges so hard on us.
Both siege monsters heavily favor ranged weapons, KT favored bows in the last phase and heavily favored thunder LBG in the first phases, now Safi does the same with ranged weapons having the reachable parts for melee weapon worth little or just be annoying as ♥♥♥♥ to chase the entire fight.
Atleast they kinda improved the RNG weapons, but now you have RNG inside the weapon and in the materials you get. They just can't get the sweet spot beetwen them.
McREEEEEE Mar 29, 2020 @ 6:03am 
Safi itself isn't interesting tbh. From the appearance (typical red dragon look) to the limiting moveset. Safi is also extremely stationary. If nobody's in reach it'll just stay put and spam lazer or ultimate

Couple that with the part breaking objectives, it feels more like a chore than a hunt. Once I have the safi weapons I want, I stop doing it simply because it's just a mediocre monster. Kulve, although has really boring first 2 phases, is actually a damn fun fight in 3rd and 4rd stage.
Magnussen Mar 29, 2020 @ 6:58am 
Originally posted by VandalsUK:

3. Everyone just gather at the tail makes it perform tail sweep throughout the game. Even the ones hitting the hind legs, they stood by the tail as opposed to the side or to the front.

Well, at least you were a little bit lucky. My experience when using the longsword and going for the tail is the same as yours, with the difference that the other melee users don't even tenderize the hind legs and I ocassionally bounce on them, then need to do their job to keep cutting my tail. Sure, I cursed in between....

Originally posted by Macho Chunko:
I hate sieges in MH and i wish them gone in the next game, why can't they just be like 50 minute quests that you do with a group once for the rewards? During that time you can properly focus and breaking everything, and still kill the monster.
What's more idiotic is that after doing one run with a group you try to finish the siege with them, but you have someone who just joined the session take the spot of someone who did the first part the quest leader doesn't even care and you have to leave the guy that spent 20 minutes behind for someone who just came in. That's just bad design and doesn't do any favor to the game's already casualized sos system.
A siege about hunting with other people and the system is like a one night stand. Wish they didn't force this MP only sieges so hard on us.
Both siege monsters heavily favor ranged weapons, KT favored bows in the last phase and heavily favored thunder LBG in the first phases, now Safi does the same with ranged weapons having the reachable parts for melee weapon worth little or just be annoying as ♥♥♥♥ to chase the entire fight.
Atleast they kinda improved the RNG weapons, but now you have RNG inside the weapon and in the materials you get. They just can't get the sweet spot beetwen them.

I agree in everything you said. I really hate the design of the sieges. They are horrible but, we need to do them, right?...

And about the LBG favouring I am really tired. If they favoured ranged weapons in KT, they should have favoured melee weapons this time (and I am a main bow user, still it is the fair thing to do). Who ever makes the decisions in CAPCOM team, there are two things clear about him/her: he/she likes Kushala and LBG weapons.

Edit: quoting issues
Last edited by Magnussen; Mar 29, 2020 @ 7:01am
Macho Chunko Mar 29, 2020 @ 7:04am 
Originally posted by Magnussen:
Originally posted by VandalsUK:

3. Everyone just gather at the tail makes it perform tail sweep throughout the game. Even the ones hitting the hind legs, they stood by the tail as opposed to the side or to the front.

Well, at least you were a little bit lucky. My experience when using the longsword and going for the tail is the same as yours, with the difference that the other melee users don't even tenderize the hind legs and I ocassionally bounce on them, then need to do their job to keep cutting my tail. Sure, I cursed in between....

Originally posted by Macho Chunko:
I hate sieges in MH and i wish them gone in the next game, why can't they just be like 50 minute quests that you do with a group once for the rewards? During that time you can properly focus and breaking everything, and still kill the monster.
What's more idiotic is that after doing one run with a group you try to finish the siege with them, but you have someone who just joined the session take the spot of someone who did the first part the quest leader doesn't even care and you have to leave the guy that spent 20 minutes behind for someone who just came in. That's just bad design and doesn't do any favor to the game's already casualized sos system.
A siege about hunting with other people and the system is like a one night stand. Wish they didn't force this MP only sieges so hard on us.
Both siege monsters heavily favor ranged weapons, KT favored bows in the last phase and heavily favored thunder LBG in the first phases, now Safi does the same with ranged weapons having the reachable parts for melee weapon worth little or just be annoying as ♥♥♥♥ to chase the entire fight.
Atleast they kinda improved the RNG weapons, but now you have RNG inside the weapon and in the materials you get. They just can't get the sweet spot beetwen them.

I agree in everything you said. I really hate the design of the sieges. They are horrible but, we need to do them, right?...

And about the LBG favouring I am really tired. If they favoured ranged weapons in KT, they should have favoured melee weapons this time (and I am a main bow user, still it is the fair thing to do). Who ever makes the decisions in CAPCOM team, there are two things clear about him/her: he/she likes Kushala and LBG weapons.

Edit: quoting issues
To be fair ranged weapons are favoured by default on the account of them having well range.
If they didn't make all these monsters so big and unreachable melee weapons would have better time, they still doable as melee, but you have to put in much more effort into it than just right clicking on the part you want to hit.
Shift Mar 29, 2020 @ 7:16am 
Originally posted by Macho Chunko:
To be fair ranged weapons are favoured by default on the account of them having well range.
If they didn't make all these monsters so big and unreachable melee weapons would have better time, they still doable as melee, but you have to put in much more effort into it than just right clicking on the part you want to hit.

With this I agree. Not fun trying to hit that damn thing with slow weapons like GS and Hammer when just it's idle animation (like waving it's tail) is enough to get it out of range and a small rotation can get it like half a mile away from you. Funny how the largest and slower monsters are harder to hit than the smallest and faster monsters.
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Date Posted: Mar 27, 2020 @ 5:41am
Posts: 41