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Cutting the tail... will greatly depends on the situation. If things went smoothly, I can solo it in roughly 10 - 15 minutes on LS or GS. What makes cutting tails rough? Your team sucks a*s:
1. Despite the fact you are trying to hit a swinging object, you out DPS everyone else in the team. At Zone 2/3, Safi have constant Argo ON YOU! Safi will then constantly try to bite you, while you constantly run back to its tail. Dog chasing tails.
2. It is possible to switch argo - simply have someone clutch claw to the face and perform a wall bang with slinger ammo. But no one knows it, or simply no one is up to the task.
3. Everyone just gather at the tail makes it perform tail sweep throughout the game. Even the ones hitting the hind legs, they stood by the tail as opposed to the side or to the front.
Sometime 1st run can kill safi if all the group are doing well, this only happen during the first few days of the siege.
Average 2 hrs run I have enough mats to awaken 1 weapon fully.
Try to break as much parts as you can but you don't need to feel sad if can't break all the parts. There is still enough rewards.
Sometime 2nd run ended with quest fail because newbie cart. But there is still rewards.
If you get enmity and no one want to take over you. Try to stay around its front and dps.
The enmity is really broken when you are doing a full energy run. When Safi is about to die, even with lbg, it's almost impossible to get the aggro again, because Safi doesn't give you enough time to deal damage before he start doing the ultimate again. Yesterday I had the worst offender, 7 ultimates in a row in the last 2 minutes. We managed to kill him, but it was disgusting.
What's more idiotic is that after doing one run with a group you try to finish the siege with them, but you have someone who just joined the session take the spot of someone who did the first part the quest leader doesn't even care and you have to leave the guy that spent 20 minutes behind for someone who just came in. That's just bad design and doesn't do any favor to the game's already casualized sos system.
A siege about hunting with other people and the system is like a one night stand. Wish they didn't force this MP only sieges so hard on us.
Both siege monsters heavily favor ranged weapons, KT favored bows in the last phase and heavily favored thunder LBG in the first phases, now Safi does the same with ranged weapons having the reachable parts for melee weapon worth little or just be annoying as ♥♥♥♥ to chase the entire fight.
Atleast they kinda improved the RNG weapons, but now you have RNG inside the weapon and in the materials you get. They just can't get the sweet spot beetwen them.
Couple that with the part breaking objectives, it feels more like a chore than a hunt. Once I have the safi weapons I want, I stop doing it simply because it's just a mediocre monster. Kulve, although has really boring first 2 phases, is actually a damn fun fight in 3rd and 4rd stage.
Well, at least you were a little bit lucky. My experience when using the longsword and going for the tail is the same as yours, with the difference that the other melee users don't even tenderize the hind legs and I ocassionally bounce on them, then need to do their job to keep cutting my tail. Sure, I cursed in between....
I agree in everything you said. I really hate the design of the sieges. They are horrible but, we need to do them, right?...
And about the LBG favouring I am really tired. If they favoured ranged weapons in KT, they should have favoured melee weapons this time (and I am a main bow user, still it is the fair thing to do). Who ever makes the decisions in CAPCOM team, there are two things clear about him/her: he/she likes Kushala and LBG weapons.
Edit: quoting issues
If they didn't make all these monsters so big and unreachable melee weapons would have better time, they still doable as melee, but you have to put in much more effort into it than just right clicking on the part you want to hit.
With this I agree. Not fun trying to hit that damn thing with slow weapons like GS and Hammer when just it's idle animation (like waving it's tail) is enough to get it out of range and a small rotation can get it like half a mile away from you. Funny how the largest and slower monsters are harder to hit than the smallest and faster monsters.