Monster Hunter: World

Monster Hunter: World

データを表示:
DLSS 2.0 Support?
Really hope Capcom adds DLSS 2.0 support.

Since i am on a 4K Monitor i use DLSS since it came out for MHW because the game is so demanding, even my 2080 Ti can get to 60 FPS in 4K Native with high settings. DLSS 2.0 seems like a big upgrade (check out what they did with Control). What are your thoughts?
< >
1-5 / 5 のコメントを表示
Yeah I really am hoping for DLSS 2.0 support because it will make the game look much better. Also I'm running MHW at 4k everything maxed out + DLSS with a 2060 Super and I'm getting 40-50 fps, are you sure there's nothing wrong with your 2080ti because 60fps in 4k seems surprisingly low.
I'd like to see it as well. Not sure, but it seems to cost less in terms of performance, while providing significantly better results. I'm currently playing this in 1440p with my RTX 2070 Super and can barely manage 4K at an acceptable level (50-65 fps) without fog. With 2.0 I might be able to push it a little bit further and have an even better image.

I'm not very hopeful though. I don't see a lot of devs updating their already released games for 2.0 support. DOOM Eternal doesn't even have DLSS, I think... even though DLSS 2.0 support was released in the very same driver.
I'd really like to see the new DLSS 2.0 as well.
Tried to play with the current DLSS in MHW multiple times at 3440x1440 resolution and it's pretty blurry (and forces TXAA+FXAA as well).
SLTYSPTOON の投稿を引用:
Yeah I really am hoping for DLSS 2.0 support because it will make the game look much better. Also I'm running MHW at 4k everything maxed out + DLSS with a 2060 Super and I'm getting 40-50 fps, are you sure there's nothing wrong with your 2080ti because 60fps in 4k seems surprisingly low.
He said at native 4k, no dlss. Also, I'm not sure if MHW supports adjustable render res, but if it does, drop your render res to 75% for dlss 1.0 performance without the visual flaws.
yeah last time i tried DLSS i could clearly see how it worked and it seemed kinda ass backwards, AA was basically off in still images and then was on during any amount of motion, so you get ugly stills and well blended moving shots. it might be different now on newer iterations but i'll wait and see if they implement 2.0 before bothering with the setting again.
< >
1-5 / 5 のコメントを表示
ページ毎: 1530 50

投稿日: 2020年3月27日 2時23分
投稿数: 5