Monster Hunter: World

Monster Hunter: World

Ver estadísticas:
Heehee 5 ABR 2020 a las 7:32 a. m.
WILL THE IAI SLASH BUG GET FIXED NEXT PATCH?
UNLESS HEARING THE BLING NOISE AND STILL GETTING PINNED DOWN IS CONSIDERED WORKING AS INTENDED.
< >
Mostrando 1-12 de 12 comentarios
LiMiT™ 5 ABR 2020 a las 7:42 a. m. 
Did someone step on your caps lock?
Heehee 5 ABR 2020 a las 7:45 a. m. 
Publicado originalmente por LiMiT™:
Did someone step on your caps lock?

ME NO ENGLISH.
Nerevar 5 ABR 2020 a las 7:46 a. m. 
it took them over half a year to address the helmbreaker issue on ls. so dont count on it tc. pc is getting the helmbreaker fix this week aswell thankfully.

very few people use spirit slash to begin with. the risk vs reward ratio just sucks royally. no clue who the moron dev was that tought ls needed a SECOND countermove which on TOP of that eats your gauge if you fail the timeing ON TOP of getting hit aswell. its really not that great overall. even speedrunners only use it a few times per run. add the bug on top and its getting kinda stupid.
Última edición por Nerevar; 5 ABR 2020 a las 7:47 a. m.
TormentedSalad 5 ABR 2020 a las 7:48 a. m. 
Publicado originalmente por ShadowHawk:
Publicado originalmente por LiMiT™:
Did someone step on your caps lock?

ME NO ENGLISH.
How is that related to caps lock you would expect no caps over all caps
JebKerman 5 ABR 2020 a las 7:58 a. m. 
I wouldn't be too surprised if it is intentional, or maybe linked to number of i-frames vs active attack frames. iirc lai slash doesn't have many relative to, say, foresight slash. Though I don't use longsword much so I can't speak from experience.

GS can't tackle through most pins iirc (I have many memories of being flattened when trying to tackle Xeno's bodyslam), and there are some pins (Behemoth, Savage Deviljho, Zinogre, and Safi, and possibly more) that even give Guard Up the finger.
Remi (Bloqueado) 5 ABR 2020 a las 8:29 a. m. 
Publicado originalmente por ShadowHawk:
UNLESS HEARING THE BLING NOISE AND STILL GETTING PINNED DOWN IS CONSIDERED WORKING AS INTENDED.
100% intended, if you get hit by more than one hitbox instance you still get pinned. And since most knockdown moves and pins linger quite a bit there is no way to Iai spirit them and come out unscathed.
Heehee 5 ABR 2020 a las 8:34 a. m. 
Publicado originalmente por Remi:
Publicado originalmente por ShadowHawk:
UNLESS HEARING THE BLING NOISE AND STILL GETTING PINNED DOWN IS CONSIDERED WORKING AS INTENDED.
100% intended, if you get hit by more than one hitbox instance you still get pinned. And since most knockdown moves and pins linger quite a bit there is no way to Iai spirit them and come out unscathed.

but you get 2.5 seconds of hyper armor if the iai counter connects, there is no way the pin hitxbox last that long.
bolabuga 5 ABR 2020 a las 8:38 a. m. 
Publicado originalmente por ShadowHawk:
Publicado originalmente por Remi:
100% intended, if you get hit by more than one hitbox instance you still get pinned. And since most knockdown moves and pins linger quite a bit there is no way to Iai spirit them and come out unscathed.

but you get 2.5 seconds of hyper armor if the iai counter connects, there is no way the pin hitxbox last that long.

I think is more complicated than that, im not sure, but its not all the invulnerability window if it conect, the times you get hit also counts, so a full pin down hit, depending the area and depending on what area you will traverse, will mostly hit you. Any way this is just a impression, i have no source for this. I never saw this as a bug however, it seens to work just fine.
Última edición por bolabuga; 5 ABR 2020 a las 8:39 a. m.
Remi (Bloqueado) 5 ABR 2020 a las 9:04 a. m. 
Publicado originalmente por ShadowHawk:
Publicado originalmente por Remi:
100% intended, if you get hit by more than one hitbox instance you still get pinned. And since most knockdown moves and pins linger quite a bit there is no way to Iai spirit them and come out unscathed.

but you get 2.5 seconds of hyper armor if the iai counter connects, there is no way the pin hitxbox last that long.
Hyper armour doesn't prevent you from getting knocked on the floor nor does it prevent pins. Iai hyper armour is the same as rocksteady mantle and GS tackle, it all doesn't work on those attacks. That's Iai's problem, it's not a true counter, just big hyper armour.
Última edición por Remi; 5 ABR 2020 a las 9:05 a. m.
JPM岩 5 ABR 2020 a las 9:46 a. m. 
Not a bug, my dude. Pins can go through hyper armor, especially on late game monsters like stygian and jang.
Nerevar 5 ABR 2020 a las 9:57 a. m. 
its actually indeed a bug as peppo recently video proofed with the BARREL in the arena aswell. it has nothing to do with pin attacks therefore.
SushiJaguar 5 ABR 2020 a las 10:17 a. m. 
If people are failing to Iai Counter through the barrel explosion, then they're mistiming it. End of story. Iai Counter has one instance of invulnerability/counter window and then you're vulnerable, to everything. One instance meaning lingering hitboxes catch you. If you counter the pinning attack and you're still getting pinned, then consider the Evasion Mantle or Evade Window, which I believe (not sure) extend your window for Iai Counter.

The point of Iai Counter is to provide you with an "out" when you've landed one of LS's attacks that has a significant recovery time, which cannot be Foresight Slashed out of. Helmsplitter, for example. The other "out" it gives you is when you've ♥♥♥♥♥♥ up your positioning and you're gonna get stuck in a corner. The distance it moves you isn't massive, but with a little luck, you can Iai Counter through a monster's attack and avoid being stuck in a corner with a lingering hitbox. You can then Spirit Thrust -> Helmsplitter to aerially evade a follow-up from the monster.

Seriously, guys, stop dismissing ♥♥♥♥ they've added just because you haven't figured it out yet.
Última edición por SushiJaguar; 5 ABR 2020 a las 10:20 a. m.
< >
Mostrando 1-12 de 12 comentarios
Por página: 1530 50

Publicado el: 5 ABR 2020 a las 7:32 a. m.
Mensajes: 12