Monster Hunter: World

Monster Hunter: World

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GSPOTxJESUS Mar 22, 2020 @ 11:39am
Why is Iceborne rating so bad?
Not looking for fanboys defending the game, I want to know the actual real reason why there are so many bad reviews.
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Showing 16-30 of 35 comments
💀 Deadward 💀 Mar 22, 2020 @ 12:43pm 
Originally posted by Dixon Cider:
Not looking for fanboys defending the game, I want to know the actual real reason why there are so many bad reviews.
The real reason is people are stupid. And that's not an insult. I mean the majority of people have such a low intelligence that they can only think and express themselves in the extremes.
chancan Mar 22, 2020 @ 12:58pm 
I used to be a fanboy from the moment I played my first MH game, Monster Hunter Freedom 2, all the way up until Iceborne release. I loved everything from gen 2 to MH World. Not anymore though.

Iceborne's gameplay flow has been shifted away from the flow that has been in place in every single other game including base World to be more MMO-ified, with an overemphasis on a debuffing mechanic in the form of clutch claw wounding

The carefully crafted ecology from base World has been upset by the careless inclusion of new/returning monsters. This creates common situations of monsters with the exact same habitats following each other around nonstop, spamming you with microroars that somehow hit you from half the map away

Small monster AI was tuned up to unnecessarily aggressive levels (Barnos can chase you through multiple zones now, Gastodon can aggro on you from half a zone away instead of only in close proximity as was the case in base World)

New attacks and moves added to weapons feel extremely clunky and rigid, as if you're beta testing something.

Clutch Claw same thing. It has inconsistent/illogical behavior and suffers from really bad hitboxes.

Connection and performance issues out of the ass, some that were already fixed before iceborne but magically made their return, reeks of incompetence from Capcom's part.

Outlandish "balance changes" that seem to treat the game as a competition rather than what it actually is: an SP/co-op game



Overall, Capcom seems to have approached Iceborne with a GaaS game design philosophy which the exact opposite of what dedicated, vocal Monster Hunter players are looking for (the kind who writes reviews), but is also exactly what no-questions-asked consumers like (big overlap with League of Legends, CS:GO, MMORPG and Overwatch playerbases)

All of this also sets a really bad precedent for future monster hunter installments, but time will tell if this GaaS trend is something Capcom will uphold and casualize their franchise with, and I fear it will be due to the vacant spot of a Monster Hunter MMO (MH Frontier and MH Online were killed off last year)
Last edited by chancan; Mar 22, 2020 @ 12:59pm
Dirty_Wombat Mar 22, 2020 @ 1:25pm 
i get dropped every quest... think I had a total of 20 drops yesterday and almost yeeted my PC outta the window.... capcom needs to get off their asses and fix mhw on PC. ffs we made more money for them on PC than consoles
Lurkey Mar 22, 2020 @ 1:34pm 
Originally posted by Dixon Cider:
Not looking for fanboys defending the game, I want to know the actual real reason why there are so many bad reviews.
There were, and still are, huge chunks of the playerbase that could suddenly not play the game anymore. They were largely ignored by capcom, and those dealing with the new wave of crashes from the safi update changes (looks to be even more DRM that punishes only paying customers) are currently being ducked, too. Not so much as a "hey people who have been pushed out by updates that break the game for your system, here's an offer for refunds", just silence. Good franchise, good game when it runs properly, terrible practices by a terrible company.
Last edited by Lurkey; Mar 22, 2020 @ 1:35pm
Hare+Guu! Mar 22, 2020 @ 1:35pm 
Most reviews are based on people who have problems with the game. Just compare to the player count vs the number of reviews. Games with smaller populations tend to have a more hardcore fanbase, so negative reviews tend to be less unless the game just plain blows.

Personally, I haven't had problems with it. So to me, it's a problem with their pc, and they don't want to admit it. It could be either hardware, driver, or just user negligence.
Lurkey Mar 22, 2020 @ 1:38pm 
Originally posted by Hare+Guu!:
Most reviews are based on people who have problems with the game. Just compare to the player count vs the number of reviews. Games with smaller populations tend to have a more hardcore fanbase, so negative reviews tend to be less unless the game just plain blows.

Personally, I haven't had problems with it. So to me, it's a problem with their pc, and they don't want to admit it. It could be either hardware, driver, or just user negligence.
An update breaking a game you had no trouble running previously isn't the user's fault. Not checking the requirements before buying a game is on the user, the requirements changing and users not being above the new ones/ not shelling out for a new pc/new parts to keep up with a single game's shifting minimum requirements/having hardware that meets the new requirements but inexplicably doesn't work anymore anyway, that's not on the consumer.
Last edited by Lurkey; Mar 22, 2020 @ 1:38pm
ShakeNBakeUK Mar 22, 2020 @ 1:43pm 
Originally posted by Dixon Cider:
Not looking for fanboys defending the game, I want to know the actual real reason why there are so many bad reviews.

piss poor performance on launch and ppl who are butthurt about the anti-piracy features (which penalise legit players performance horrendously)
but yea game is 10/10 if u can look past that.
Dart Mar 22, 2020 @ 2:33pm 
I fully expect pc to be left out in the cold next big game to be honest. I'm sure capcom is ♥♥♥♥♥♥♥ tired of dealing with all of the problems that arise from pc.

They are probably waiting on the next consoles from sony and microsoft and then they will drop a MHW2, and probably won't ever even consider PC again.
amathy Mar 22, 2020 @ 2:36pm 
Originally posted by Dart:
I fully expect pc to be left out in the cold next big game to be honest. I'm sure capcom is ♥♥♥♥♥♥♥ tired of dealing with all of the problems that arise from pc.

i am pretty sure they're not tired of dealing with the millions of sales they've gotten from pc
Dart Mar 22, 2020 @ 2:40pm 
Originally posted by 『amathy』:
Originally posted by Dart:
I fully expect pc to be left out in the cold next big game to be honest. I'm sure capcom is ♥♥♥♥♥♥♥ tired of dealing with all of the problems that arise from pc.

i am pretty sure they're not tired of dealing with the millions of sales they've gotten from pc

You'd be surprised honestly. They may go all in big time on consoles and stay there.
Sivodias Mar 22, 2020 @ 2:41pm 
because of tech. probs. The content is great, it makes so much fun, but there are many problems which should be fixed
Sifer2 Mar 22, 2020 @ 2:44pm 
Capcom used a new anti-cheat where there was like 30 something threads running in the background scanning for any game modifications. This tanked performance even on high powered rigs. But made the game pretty much unplayable on a mid range or lower rig. They have toned it down some since then but a lot of people never go back to change reviews or maybe refunded lol.
marclnelson Mar 22, 2020 @ 2:49pm 
It’s 100% all the performance and stability issues introduced with all the new anticheat garbage (that doesn’t prevent cheating). MHW was really smooth and stable before Iceborne, then they added all that garbage-ware and legitimate customers started having serious issues. 100% Cpu, bad framerates, hitching and as of this very moment frequent crashing. When modders released tools to bypass these measures to get stable performance every customer experiencing issues could download a community made fix and see firsthand just how severe the new anti tamper processes were crippling their performance. Every patch, Capcom redoes all of it to break the existing fixes. And we’re talking vanilla players who just want to play the game the way it’s designed to be played. Thousands of customers experiencing issues, thousands of bad reviews
AnemoneMeer Mar 22, 2020 @ 2:54pm 
Originally posted by Doj:
Iceborne's gameplay flow has been shifted away from the flow that has been in place in every single other game including base World to be more MMO-ified, with an overemphasis on a debuffing mechanic in the form of clutch claw wounding

Tenderized zones are nice, but upkeeping it isn't worth the trouble for some weapons. have to agree they went too far with it, but you can get by pretty easily in solo without spamming it.

Originally posted by Doj:
The carefully crafted ecology from base World has been upset by the careless inclusion of new/returning monsters. This creates common situations of monsters with the exact same habitats following each other around nonstop, spamming you with microroars that somehow hit you from half the map away

Gonna have to disagree here. The main offender here is actually that unaggroed monsters will roar repeatedly, which was less of a problem. If you want this to stop, you either hit it to drag it into combat so it isn't roaring in an effort to scare stuff off or you dung pod it so it goes away. Additional creatures per map means there's simply more regions that share monsters. Once you realize that pulling any approaching monsters into combat shuts them up, the problem solves itself. Likewise, if you don't want to deal with that, you pull the monster you're fighting elsewhere, which is extremely easy with the new mechanics making enraging them free.

Originally posted by Doj:
Small monster AI was tuned up to unnecessarily aggressive levels (Barnos can chase you through multiple zones now, Gastodon can aggro on you from half a zone away instead of only in close proximity as was the case in base World)

One word. Bullfango. Prior to iceborne, I just ignored small monsters. Now they actually play a role in the game.

Originally posted by Doj:
New attacks and moves added to weapons feel extremely clunky and rigid, as if you're beta testing something.

LS player here and I vehemently disagree. What you're experiencing is that a lot of weapons that didn't have a True Charge Slash or SAED style endgoal for their movelist were given one. Because so many weapons were given slow but high damage options when they didn't have one before, it can be pretty jarring, but it makes sense when you realize that most of the weapons that got one ended up jumping massively in terms of speedrun viability. Other weapons such as Longsword that didn't need it instead got stuff that fixed existing issues. Charge Blade was given a non-SAED method of using axe mode. Switch Axe was given a buff to its own axe mode so that it wasn't basically locked to sword mode. Longsword got given easier access to regen state and better flow as well as new counters. Gunlance got its mine, which was added to discourage the whole blind shelling spam issue it had in base game because shelling ignores defense.

Originally posted by Doj:
Clutch Claw same thing. It has inconsistent/illogical behavior and suffers from really bad hitboxes.

Claw hitboxes are really weird until you understand the internal logic, and could REALLY stand to be explained better and made more apparent. The game latches you to the latch point closest to wherever you are the first time your character's hitbox touches the monster's hitbox. This can result in really weird transitions when the monster does any attack that moves a body hitbox over another body hitbox. Could use some fixes to cause less cases of being pulled through the monster because of how hitboxes work.

Originally posted by Doj:
Connection and performance issues out of the ass, some that were already fixed before iceborne but magically made their return, reeks of incompetence from Capcom's part.

Yep. My god yep.

Originally posted by Doj:
Outlandish "balance changes" that seem to treat the game as a competition rather than what it actually is: an SP/co-op game

Outside of the adamant refusal to make HBG less cancerous to the game balance, most of the changes make a lot of sense in my opinion. Aerial greatsword being butchered makes a lot of sense when you considered high level greatsword play was repeatedly rolling off a ledge to perform a single attack. Likewise, Perfect Rush was added so that the weapon had an actual damage source on downed monsters, and Insect Glaive's stomp was added because aerial glaive was outright useless in base game unless you wanted to mount stuff.
Last edited by AnemoneMeer; Mar 22, 2020 @ 2:55pm
Catpuppy Mar 22, 2020 @ 3:22pm 
I wonder why MHW is so ripe with technical issues, when all of Capcom's recent PC releases have been stellar ports with excellent, if not even top of the line performance. (RE 7, RE 2 Remake, DMC 5)
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Date Posted: Mar 22, 2020 @ 11:39am
Posts: 35