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I prefer this much more.
and about the grind, please tell us what the devs can do to make the grind more "interesting" beside boring grinding
While Kulve is a great fight and a fairly original monster to fight, I found his siege in general to be rather grindy and much less interesting as a whole when compared to Safi.
Safi can be done in 2 runs as long as the players are communicating and are properly equipped for the task.
Kulve usually took several runs to complete for me and my friends and the random factor added to it's rewards made it even more frustrating as you had to it over and over again for a chance at that one desirable weapon that you craved.
Most of the weapons I wanted from Safi were obtained in 3 runs.
Safi's fight is visually amazing and all the mechanics just click for me and it really keeps me on my toes throughout the fight. I especially adore his sapphire star move!
The mechanics in his fight are diverse in a similar manner to Kulve, but way less frustrating to deal with. I really hated Kulve's first phase.
I think your idea is very original, though it might be a bit grindy which is exactly what most people hated about Kulve Taroth.
I like that KT was more accessible to more people. If you dont deal enough damage to safi it'll just nuke the stage and end the fight.
kulve was cooler
The less rewarding grind is, the more tedious it feels. I heard that the Kulve grind was even worse and therefor many are happy with the improvement. But for me it is still ♥♥♥♥ and I can only imagine that Kulve must have been ♥♥♥♥♥♥♥ garbage.
Yes, I've seen this nuke as well.
It occured only on one occasion though and this was with randoms.
I've been doing the siege three times in a row with a pre-made group and we suceeded every time. It took us 2 runs to kill him and everyone had a good understanding of the siege itself and the mechanics of the fight.
If you've got a group of friends to play with then this is definetly the way to go for Safi.
If youre struggling to hit the DPS checks to prevent the nukes then you might have to check whether your gear or team composition are appropriate for Safi.
Partbreaker 3 is essential for example.
Make sure that the team is well balanced and keep in mind that support builds aren't very usefull for the Safi fight and you might be better off switching to a more offensive build.
It was a nightmare. I wanted the ice CB and even after 20-25 runs it never dropped for me.
AT Kulve was also really grindy as the emperor nuggets needed to craft the gamma armor weren't guaranteed to drop and it took me almost 10 tries just to get the nuggets.
It was a prime example of a grindy experience.
True, its less frustrating then kulv. The Reward System is by far better.
If you read my Post you can see my suggestion about make it more interesting.
Except for some attacks that force it to moves, he's pretty much pinned on the spot he's standing on firing lasers and using its legs and tail to attack, at least KT was moving more and made the fight more dynamic.
Stop spreading wrong info. If you dont deal enough dmg.. safi will just leave while you get less rewards. More part breaks more rewards.. simple as that. The nuke without boulders only happens by over dmg and tripping safi while it has the boulder rain attack in its command line.
Its even more accessible than kulve because you can actually get stuff done solo.