Monster Hunter: World

Monster Hunter: World

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VaeliusNoctu Mar 20, 2020 @ 7:43pm
Safi'jiiva
Hello,

Am I the only one who finds the Safi'jiiva siege even more boring than Kulv Taroth? Why can't you pack a new feature like the Awakening weapon in a more interesting way? The big dragon looks cool, but if the path to ultimate equipment is so boring, then why the whole thing?

Multiple levels with different Safi'jiiva-influenced biomes and monsters to hunt for would have been cool. Subspecies that can only be found in the Safi'jiiva level. Similar to the Guiding Lands just keep going down. At the end the nest with Safi'jiiva, which you then do once.

The biomes and monsters should be different every time. With beautiful waterfalls, cool-looking monsters. So that you don't just go in for the reward. But also because it's just fun.

Stupid Grind is rather boring. You have shown that it is possible with the Guiding Lands.

In the end, everything is a lot of grind, but you can at least pack it nicely so that it is fun for longer.
Originally posted by Maffeketel:
I actually prefer Safi to Kulve.

While Kulve is a great fight and a fairly original monster to fight, I found his siege in general to be rather grindy and much less interesting as a whole when compared to Safi.
Safi can be done in 2 runs as long as the players are communicating and are properly equipped for the task.
Kulve usually took several runs to complete for me and my friends and the random factor added to it's rewards made it even more frustrating as you had to it over and over again for a chance at that one desirable weapon that you craved.
Most of the weapons I wanted from Safi were obtained in 3 runs.

Safi's fight is visually amazing and all the mechanics just click for me and it really keeps me on my toes throughout the fight. I especially adore his sapphire star move!
The mechanics in his fight are diverse in a similar manner to Kulve, but way less frustrating to deal with. I really hated Kulve's first phase.

I think your idea is very original, though it might be a bit grindy which is exactly what most people hated about Kulve Taroth.
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Showing 1-15 of 38 comments
Fregi Mar 20, 2020 @ 7:44pm 
for a second i thought i saw the exact same discussion twice
Last edited by Fregi; Mar 20, 2020 @ 7:44pm
Holografix Mar 20, 2020 @ 7:50pm 
You're just bored. Take a break from the game.
SHOKK♥ Mar 20, 2020 @ 7:52pm 
I ♥♥♥♥♥♥ hate Kulve's first phase.
I prefer this much more.
you do know that everything in safi jiva region looks like ♥♥♥♥ because of he's sucking the energy out of the land right?
and about the grind, please tell us what the devs can do to make the grind more "interesting" beside boring grinding
The author of this thread has indicated that this post answers the original topic.
Maffeketel Mar 20, 2020 @ 7:59pm 
I actually prefer Safi to Kulve.

While Kulve is a great fight and a fairly original monster to fight, I found his siege in general to be rather grindy and much less interesting as a whole when compared to Safi.
Safi can be done in 2 runs as long as the players are communicating and are properly equipped for the task.
Kulve usually took several runs to complete for me and my friends and the random factor added to it's rewards made it even more frustrating as you had to it over and over again for a chance at that one desirable weapon that you craved.
Most of the weapons I wanted from Safi were obtained in 3 runs.

Safi's fight is visually amazing and all the mechanics just click for me and it really keeps me on my toes throughout the fight. I especially adore his sapphire star move!
The mechanics in his fight are diverse in a similar manner to Kulve, but way less frustrating to deal with. I really hated Kulve's first phase.

I think your idea is very original, though it might be a bit grindy which is exactly what most people hated about Kulve Taroth.
Last edited by Maffeketel; Mar 20, 2020 @ 8:02pm
Ragosta tin Dei Mar 20, 2020 @ 8:03pm 
Wasn't a fan of the old timey track sniffing then kill phase unless you ran p1 premades in which case those are also boring because there's only 1 correct way to do those. I agree KT is grindier than safi, but that doesn't paint safi in a better light, that just means its less grindy.

I like that KT was more accessible to more people. If you dont deal enough damage to safi it'll just nuke the stage and end the fight.
Corrupt-nz Mar 20, 2020 @ 8:04pm 
yeah its...allright
kulve was cooler
parent child bowl Mar 20, 2020 @ 8:04pm 
Originally posted by Tipu Muslihat:
you do know that everything in safi jiva region looks like ♥♥♥♥ because of he's sucking the energy out of the land right?
and about the grind, please tell us what the devs can do to make the grind more "interesting" beside boring grinding
They could start by removing rng on top of rng for a start. It's just unnecessary that you have to roll the right weapon and also roll the right awakened power. They should just remove the starting awakened power.

The less rewarding grind is, the more tedious it feels. I heard that the Kulve grind was even worse and therefor many are happy with the improvement. But for me it is still ♥♥♥♥ and I can only imagine that Kulve must have been ♥♥♥♥♥♥♥ garbage.
Maffeketel Mar 20, 2020 @ 8:09pm 
Originally posted by Ragosta tin Dei:
Wasn't a fan of the old timey track sniffing then kill phase unless you ran p1 premades in which case those are also boring because there's only 1 correct way to do those. I agree KT is grindier than safi, but that doesn't paint safi in a better light, that just means its less grindy.

I like that KT was more accessible to more people. If you dont deal enough damage to safi it'll just nuke the stage and end the fight.

Yes, I've seen this nuke as well.
It occured only on one occasion though and this was with randoms.

I've been doing the siege three times in a row with a pre-made group and we suceeded every time. It took us 2 runs to kill him and everyone had a good understanding of the siege itself and the mechanics of the fight.
If you've got a group of friends to play with then this is definetly the way to go for Safi.

If youre struggling to hit the DPS checks to prevent the nukes then you might have to check whether your gear or team composition are appropriate for Safi.
Partbreaker 3 is essential for example.
Make sure that the team is well balanced and keep in mind that support builds aren't very usefull for the Safi fight and you might be better off switching to a more offensive build.
Last edited by Maffeketel; Mar 20, 2020 @ 8:14pm
Maffeketel Mar 20, 2020 @ 8:13pm 
Originally posted by parent child bowl:
Originally posted by Tipu Muslihat:
you do know that everything in safi jiva region looks like ♥♥♥♥ because of he's sucking the energy out of the land right?
and about the grind, please tell us what the devs can do to make the grind more "interesting" beside boring grinding
They could start by removing rng on top of rng for a start. It's just unnecessary that you have to roll the right weapon and also roll the right awakened power. They should just remove the starting awakened power.

The less rewarding grind is, the more tedious it feels. I heard that the Kulve grind was even worse and therefor many are happy with the improvement. But for me it is still ♥♥♥♥ and I can only imagine that Kulve must have been ♥♥♥♥♥♥♥ garbage.

It was a nightmare. I wanted the ice CB and even after 20-25 runs it never dropped for me.
AT Kulve was also really grindy as the emperor nuggets needed to craft the gamma armor weren't guaranteed to drop and it took me almost 10 tries just to get the nuggets.

It was a prime example of a grindy experience.
VaeliusNoctu Mar 20, 2020 @ 10:49pm 
Originally posted by Maffeketel:
I actually prefer Safi to Kulve.

While Kulve is a great fight and a fairly original monster to fight, I found his siege in general to be rather grindy and much less interesting as a whole when compared to Safi.
Safi can be done in 2 runs as long as the players are communicating and are properly equipped for the task.
Kulve usually took several runs to complete for me and my friends and the random factor added to it's rewards made it even more frustrating as you had to it over and over again for a chance at that one desirable weapon that you craved.
Most of the weapons I wanted from Safi were obtained in 3 runs.

Safi's fight is visually amazing and all the mechanics just click for me and it really keeps me on my toes throughout the fight. I especially adore his sapphire star move!
The mechanics in his fight are diverse in a similar manner to Kulve, but way less frustrating to deal with. I really hated Kulve's first phase.

I think your idea is very original, though it might be a bit grindy which is exactly what most people hated about Kulve Taroth.

True, its less frustrating then kulv. The Reward System is by far better.

Originally posted by Tipu Muslihat:
you do know that everything in safi jiva region looks like ♥♥♥♥ because of he's sucking the energy out of the land right?
and about the grind, please tell us what the devs can do to make the grind more "interesting" beside boring grinding

If you read my Post you can see my suggestion about make it more interesting.
Last edited by VaeliusNoctu; Mar 20, 2020 @ 10:49pm
Necroshine Mar 20, 2020 @ 11:38pm 
Kulve was 100 times worse. The only form that was fun to fight was the last one. I would rather play Safi's first stage a million times rather than play Kulve's first two ever again.
arcmos Mar 21, 2020 @ 12:00am 
Imo, while the reward and the chasing system is better than KT, the lack of movements from safi give a weird feeling to the whole fight.
Except for some attacks that force it to moves, he's pretty much pinned on the spot he's standing on firing lasers and using its legs and tail to attack, at least KT was moving more and made the fight more dynamic.
TyresTyco Mar 21, 2020 @ 12:33am 
Originally posted by Ragosta tin Dei:
I like that KT was more accessible to more people. If you dont deal enough damage to safi it'll just nuke the stage and end the fight.

Stop spreading wrong info. If you dont deal enough dmg.. safi will just leave while you get less rewards. More part breaks more rewards.. simple as that. The nuke without boulders only happens by over dmg and tripping safi while it has the boulder rain attack in its command line.

Its even more accessible than kulve because you can actually get stuff done solo.
Last edited by TyresTyco; Mar 21, 2020 @ 12:35am
LostArc Mar 21, 2020 @ 12:58am 
Atleast for Kulve you can single-handedly carry the whole group, but for Safijivia it's impossible when 2 or more of your allies just focus random legs and never break anything.
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Date Posted: Mar 20, 2020 @ 7:43pm
Posts: 38