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Do these "elder dragons" have different attack patterns from their lesser incarnations?... Or are they just higher damage sponges / vs. clock battles?
As one levels up, are there any attribute increases tied to increasing Hunter Rank? Or is the rank just an effective 'cap' on what equipment can be accessed up 'til HR49, and then nothing more than a number, beyond that point...?
Don't be quick to poo poo the commission tickets they are used to make some damn good weapons and charms.
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As for the "HR100 and uninstall" notion: If the game allowed for incremental increases to attributes / equipment stats, the replay incentive would always be present. Not sure why they decided to effectively 'cap' everything at the last tier of weapon upgrades, whilst still letting players level up to 999... Seems incongruous... 🤔
NB: Nioh allow levelling to 750 (any beyond--with a trainer), with half-a-dozen difficulty settings unlocked as one progresses. Indeed, the game's copious loot is commensurate to level and enemy attributes -- making continuous play (grinding) somewhat incentivised... Unlike with MHW.
Hunter Rank isn't a level. You're not gaining any stats or anything as your HR goes up. This isn't Nioh or Dark Souls.