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Augmenting armor also helps to survive.
Increase your health with a meal, max potion, and the Health Boost skill. Also consider Divine Protection to further boost your survivability.
Ranged weapons take increased damage from all sources.
Elemental resistance is a 1% damage reduction per point. You'll likely need a lot of it to really notice a difference. The most important thing is that having 20 or more resistance makes you immune to the associated elemental blight, like additional burn damage, ice blight, thunder blight, etc.
Regardless, don't load up on resistances hoping to face-tank attacks. Resistances and defense are there to help you survive your mistakes, not to encourage them.
bow user, not expecting to tank anything but I would like to survive one fireball attack at least. so I don't get screwed over when I dodge seven homing slashes and then it instant shoots a fireball while I'm stuck in the dodge animation
Now that crafting Max Potions, getting L elemental resistance from food and using gear giving +50 Health / Stamina is almost trivial PLUS having Health Regen augment and being able to dodge attacks... max Armor, +50 HP, +20 elemental in that order? I pretty much ignore elemental unless it's Behemoth or AT something, enough to ignore blights is enough.
AT versions of these guys: forget non-defensive builds.
But to confirm what was said before: defense capped > health boost > elemental resist
as far as i know is physical defence that goes in diminishing return
as for elemental resistance it equal to the number you see
if you have 40 fire res you are taking 40% less fire damage
Also, all elemental attacks while monster is enraged will spell doom for you at tempered level and above.
Also, vitality mantle is so horribly bad its not even funny, use rocksteady or specific resistance one.