Monster Hunter: World

Monster Hunter: World

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Kvervandi Mar 4, 2019 @ 4:58am
Gunlance vs Lance
Hey guys,

Playing together with my mate and looking to try out "themed" 2-man squads.
We've both been blessed by RNGesus and have enough Lance augments to cover every single lance in the game at this point.

I'm new to Lances and Gunlances, and we thought of going 1 on each.
What are some pros/cons and overall differences between the 2 weapons?

Thanks.
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Showing 1-15 of 19 comments
ciel Mar 4, 2019 @ 5:07am 
lance = RUNNING IN THE 90S
gl = big iron
Murdo Mar 4, 2019 @ 5:07am 
Gunlance is slow, immobile, tanky, has explosions and depending on the type of shots it focuses more on pokes or shots (long for pokes, wide for shots, normal for the shotgun blast). Basically you need the monster to get near you because you are a real tank. Not like an rpg tank, an actual tank with heavy armor and a cannon attached to you. You got big ass swipes with lengthy animations and they're really strong too.

Lance on the other hand has two options - guard lancing and evade lancing. You either poke the hell out of every monster and counter every attack or you hop around it all the time. You have the best shield possible but you can be extremely mobile if you wish so.

Actually, here:
https://youtu.be/kuhq7twcW5w?t=201
Last edited by Murdo; Mar 4, 2019 @ 5:11am
Jethro Mar 4, 2019 @ 5:09am 
Lance is more mobile, can cut tails, mount from flat ground, KO a monster and has more reach.

GL shelling does flat damage that can be boosted by just using artillery skill. But using shelling eats sharpness like nothing else.

GL has more playstyle variety due to different shelling types.
Last edited by Jethro; Mar 4, 2019 @ 5:10am
Stefe Mar 4, 2019 @ 5:21am 
Lance:

+ Has the best guard in the game in power guard
+ Is surprisingly mobile with guard dashes and lance charge
+ Can stick to the monster like glue by shrugging off attacks
+ Great reach
+ Can cancel out of pokes with counterguard and guard dashes
+ Can mount without a ledge

- Not a very exciting weapon to play; your attacks are mainly going to be "three pokes, reset, three pokes, reset, etc."
- Chews through sharpness pretty quickly

Gunlance:

+ While not as good as the lance's, the gunlance's guard is still very potent
+ Shelling will always do a fixed amount of damage, no matter which part of the monster it hits
+ Shelling will never bounce off a part -- good for breaking parts that other weapons would bounce off of
+ Wyvern's Fire deals three big ticks of damage -- great for waking up monsters
+ Has three different shelling types to choose from, which could change your style of play depending on choice

- Shelling rips through sharpness, normal-type gunlances especially
- Once your sharpness dips below green, shelling damage drops
- Shelling is disabled once sharpness reaches red
- Not as mobile as the lance, unless you've got Evade Extender equipped
- Cannot cancel an attack with a guard
Last edited by Stefe; Mar 4, 2019 @ 5:26am
Shinshe Mar 4, 2019 @ 5:39am 


Originally posted by Stefe:
Lance:

+ Has the best guard in the game in power guard
+ Is surprisingly mobile with guard dashes and lance charge
+ Can stick to the monster like glue by shrugging off attacks
+ Great reach
+ Can cancel out of pokes with counterguard and guard dashes
+ Can mount without a ledge

- Not a very exciting weapon to play; your attacks are mainly going to be "three pokes, reset, three pokes, reset, etc."
- Chews through sharpness pretty quickly

Gunlance:

+ While not as good as the lance's, the gunlance's guard is still very potent
+ Shelling will always do a fixed amount of damage, no matter which part of the monster it hits
+ Shelling will never bounce off a part -- good for breaking parts that other weapons would bounce off of
+ Wyvern's Fire deals three big ticks of damage -- great for waking up monsters
+ Has three different shelling types to choose from, which could change your style of play depending on choice

- Shelling rips through sharpness, normal-type gunlances especially
- Once your sharpness dips below green, shelling damage drops
- Not as mobile as the lance, unless you've got Evade Extender equipped
- Cannot cancel an attack with a guard


your build is wrong if u lose sharpness as lance i fight 3 monsters and still have white get 3 AT teo set gg

1k+ hours and i played both

Lance is more fun to me as it counter attacks and u can jump with charge easy to mount its not only poking there i couple of moves u can do.

Gun lance there is 3 types
Wide=Poke and shell ammo finished reload repeat wyverblast.
Long= wyrmstake and wyvernblast thats it
Normal=its mele i wont even recommend to try that only if your pro and know when to attack cause its all chain combo useless to slow.

If you need any help with builds for gun lance or lance add me i can show u what we run me and my friends for all At and tempered bahemoth etc.
Lord Regal Mar 4, 2019 @ 5:43am 
I’ll start this by saying Lance is my secondary main while I’ve only done Gunlance a couple times so I am absolutely biased towards the lance.

Lance feels a lot more fluid to me, just in general. There’s no surprises with lance. You know exactly what works in any scenario, and you generally have a window to do that thing because of the quick poke nature of the lance. A monster is only dangerous to a lance user if you don’t know the move tells, as you’ll have time to get behind your shield for pretty much any move if you’re paying attention. It does solid damage, more than people tend to expect, and you’re oddly mobile for the biggest tank weapon in the game. I picked lance up pretty grudgingly originally, thinking I’d find it dull as hell, but now it’s one of my favorites to use.

Gunlance...the few times I tried it it just didn’t feel nearly as fluid to me. Animations are slower, you leave yourself open to being hit a lot easier, and despite being about as long as the lance it feels a lot shorter ranged. The gun portion of the weapon doesn’t have much range at all, and the reload mechanic on it leaves you pretty wide open. I’m sure it’s a good weapon in the right hands, and I guarantee you you could find people who would sing its praises while criticizing the lance, but for me personally, it’s just nowhere near as satisfying to play.
Kvervandi Mar 4, 2019 @ 5:44am 
Cheers for the replies, this is very helpful.
I love reactive moves in this game, such as LS Foresight sligh and CB Guard Points, it seems lance has that - whereas Gunlance does not.
I'll take both for a spin tonight and see where we end up.


Kvervandi Mar 4, 2019 @ 5:46am 
We've been playing 2man for a while, and one of my biggest frustrations so far is that I've been on HH or CB, while my Friend has been on Bow/HBG - often resulting in alot of running and repositioning because he is all over the place.
The thought behind this post was to create this 2man team just stacking on the monsters face holding ground.
kampfer91 Mar 4, 2019 @ 7:40am 
Lance is horrible with HP recovery augment . GL with the right build can keep up with the assault , take some damage and then recover all of your lost HP with just a few shelling .
Nine Mar 4, 2019 @ 7:48am 
Originally posted by kampfer91:
Lance is horrible with HP recovery augment . GL with the right build can keep up with the assault , take some damage and then recover all of your lost HP with just a few shelling .
Horrible? You kidding? With all the chip damage you take and peak performance being meta on lance, a health augment is invaluable.
Lord Regal Mar 4, 2019 @ 7:49am 
Originally posted by Nine:
Originally posted by kampfer91:
Lance is horrible with HP recovery augment . GL with the right build can keep up with the assault , take some damage and then recover all of your lost HP with just a few shelling .
Horrible? You kidding? With all the chip damage you take and peak performance being meta on lance, a health augment is invaluable.
Can confirm. Frequently don’t have to sheathe my health augmented lance to heal once when playing well.
ggAkatsukiP Mar 4, 2019 @ 8:44am 
>Regarding OP
=I suggest both you and your mate master both weapon. Explanation had been done by some folks here.

>Regarding reply #7 - #11
=Generally off topic. Explanation is also lacking. I suggest if op is interest, op should google or youtube for further info.
The two weapons play nothing like each other aside from having a shield and a poke stick. Lance is an aggressive counter weapon with great mobility, while GL is somewhere between a GS and a HBG depending on the shelling type.
Venusgate Mar 4, 2019 @ 11:55am 
Lance is all about dps uptime, with jousting to chase, quick pokes with tall aim - even counter blocking is just to keep attacking through roars and trips.

GL is more of a sheath and combo game like GS, but if you go heavy shelling build, you don't have to worry about weakpoints.

Lance armor builds are a little tighter, since you're getting all your damage from attack raw. GL is freer because half your damage is from shelling so artillery and capacity is all you can do on that side, and building for handicraft is pointless.
Zefar Mar 4, 2019 @ 12:28pm 
I prefer Gunlance because that shell damage is lovely vs anything that has high armor.

If I wanted to hit weakspots I'd pick a faster weapon than a Lance that makes me feel like an old man trying to move boxes. With Gunlance I at least don't need to move around.

Yes the Gunlance shelling is wrecking durability but even at nearly red durability the amount of damage you lose is about 5 points or so from the original 64 or 63. It's not much that you lose. Then you also have the Wyvern blast move which does 3 hits at like 130 damage each. Lovely to use.

So what do you need? Artillery on level 3 and this can be done with a charm I believe if you don't have the jewels and then find a lance with Wide Level 4 shelling.
Then you can add whatever else you want.

You don't ever need to bother with any of the melee attacks with this lance if you focus on shelling build so any normal damage stat or elemental is of no concern.
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Date Posted: Mar 4, 2019 @ 4:58am
Posts: 19