Monster Hunter: World

Monster Hunter: World

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Netsa Feb 23, 2019 @ 9:45pm
Why are bow coatings so limited compared to shots?
I built a power coating bow and I'm stumped. Even bringing nitroshrooms, that's a max of 70 shots per hunt. I might be too used to bowguns, where the point is to never use Normal 1, but why do bows seem to be forced to use either normals or close range? Their coatings aren't so powerful as to beg for such limited usage. Even the status shots seem like they should be more effective, at least in multiplayer.

Am I doing something wrong? Or are normals/close-ups just the expectation? What's the reasoning behind this?
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Showing 1-15 of 37 comments
Stim Addict Feb 23, 2019 @ 9:49pm 
Every weapon has a draw back and you don't need coats to put out decent damage. Personally I don't even bother most times unless it's a tough monster. Also, I never bother with the close range coat. With guns you have to remember they are useless without ammo bows do fine on their own.
Last edited by Stim Addict; Feb 23, 2019 @ 9:49pm
dyne2alex Feb 23, 2019 @ 9:52pm 
yea it's mostly power coatings and close range coatings.

As for status shots, they are most effective at max bow charge hitting a weak spot. It's helpful to hold your shot for quarter of a second for the 1st charge, then you bow dodge (the special one), and you're immediately at bow charge lvl 3. If you don't have the skill that increases bow charge max lvl, you're already at max lvl charge.

When you're not end-game, you honestly don't even need power or status coatings. Playing only with close range coatings also trains you properly since you can't just safely snipe for max efficiency, so until at least elder dragons, I would recommend sticking to just close range coatings except when you're up against a wall.
ciel Feb 23, 2019 @ 10:00pm 
bow only users pls focus on something other than blind dps i'm begging you status ammo is good go build a blast bow build that takes blast coating and have some fun, jesus
Netsa Feb 23, 2019 @ 10:09pm 
Already at endgame, just branching out to the rest of the game's weapon selection.

Originally posted by Junebug:
bow only users pls focus on something other than blind dps i'm begging you status ammo is good go build a blast bow build that takes blast coating and have some fun, jesus

It's hard to focus on something other than dps when it's a ranged weapon, its damage otherwise isn't very good, and it's ability to proc statuses pales in comparison to bowguns. Maybe I need that extra charge level.
Stim Addict Feb 23, 2019 @ 10:17pm 
Originally posted by Junebug:
bow only users pls focus on something other than blind dps i'm begging you status ammo is good go build a blast bow build that takes blast coating and have some fun, jesus
You really don't need to. It's a waste of resources. If you really "want to have fun" well go ahead but if you don't go with coats it's not like you're doing something terrible. Also, if you really want status go bow gun; easier to craft in the field because you don't need phials and you can proc the same status like three times in the amount of time it would take a bow to proc it once.
Thundaga Feb 23, 2019 @ 10:42pm 
I think it's because bowgun isn't nearly dependent on ammo as bowguns are. Coatings are like modifiers to a bow's damage/properties while bowguns can't function at all without their ammo.
Xilo The Odd Feb 23, 2019 @ 10:55pm 
Originally posted by Netsa:
Already at endgame, just branching out to the rest of the game's weapon selection.

Originally posted by Junebug:
bow only users pls focus on something other than blind dps i'm begging you status ammo is good go build a blast bow build that takes blast coating and have some fun, jesus

It's hard to focus on something other than dps when it's a ranged weapon, its damage otherwise isn't very good, and it's ability to proc statuses pales in comparison to bowguns. Maybe I need that extra charge level.
in tandem with a bowgun, packing atleast sleep and para coats is worth it if the bow can fire it. if you see bowgun user using his shots for either status after the first one, you'll still help stack the status and bring them to a sleep or para quicker.

blast coating is alright, if your bow doesnt already do blast and no one else is doing it, its decent. fun for Kulve since she takes such a hit from it allows for face blasting.
piiimen Feb 23, 2019 @ 11:03pm 
Originally posted by Netsa:
Already at endgame, just branching out to the rest of the game's weapon selection.

Originally posted by Junebug:
bow only users pls focus on something other than blind dps i'm begging you status ammo is good go build a blast bow build that takes blast coating and have some fun, jesus

It's hard to focus on something other than dps when it's a ranged weapon, its damage otherwise isn't very good, and it's ability to proc statuses pales in comparison to bowguns. Maybe I need that extra charge level.

Wrong you can be LBG support
Netsa Feb 23, 2019 @ 11:03pm 
Originally posted by LoveCanBloomOnaBattlefield:
I think it's because bowgun isn't nearly dependent on ammo as bowguns are. Coatings are like modifiers to a bow's damage/properties while bowguns can't function at all without their ammo.

I get that, but bowguns can bring more than enough ammo in shots and materials to down multiple monsters with just one ammo type (at least for the 3 basic damage types, not sure about clusters or elementals). In other words, the chosen ammo type basically becomes the basic, infinite-ammo shot, and that shot can be Spread 3 if you want it to be.

Bow is a little jarring when you switch from that, since bows don't allow you to do that, unless your damage is so high that you can kill the monster in less 50 shots. Honestly, I wonder why the non-status coatings are even in the game if you aren't really expected to use them that much.

Edit:
Originally posted by Riza:
Wrong you can be LBG support
LBG is a bowgun, too. I'm not sure what you're trying to say.
Last edited by Netsa; Feb 23, 2019 @ 11:05pm
Xilo The Odd Feb 23, 2019 @ 11:10pm 
Originally posted by Netsa:
Originally posted by LoveCanBloomOnaBattlefield:
I think it's because bowgun isn't nearly dependent on ammo as bowguns are. Coatings are like modifiers to a bow's damage/properties while bowguns can't function at all without their ammo.

I get that, but bowguns can bring more than enough ammo in shots and materials to down multiple monsters with just one ammo type (at least for the 3 basic damage types, not sure about clusters or elementals). In other words, the chosen ammo type basically becomes the basic, infinite-ammo shot, and that shot can be Spread 3 if you want it to be.

Bow is a little jarring when you switch from that, since bows don't allow you to do that, unless your damage is so high that you can kill the monster in less 50 shots. Honestly, I wonder why the non-status coatings are even in the game if you aren't really expected to use them that much.
the other thing to factor in for bows is they dont have to break for a reload at any point, just a quick stamina regen in which, one could spend crafting more coatings or switching them up. or healing, or trap, or flash! AH AHHHHHHHH!

HBG is a heavy hitter per shot, no doubt, but the majority of its weapon stats results in either a major kick per shot leaving the user open to death, or have a bad reload speed and result in long reloads to dedicate to one shot type. so the trick to bowguns is they dont all play identical, sure i could use the Jho HBG to fire my spread 3, but its gonna kick like a mule and i only get 4 shots if i dont have spare shot.

but i could pick up any bow and use it as a spread shot spam, rapid spam, and deal consistent damage. and use dragon pierce for tail cut damage. while HBG and LBG, get slicing shot which unless the gun can load 3 or 4 rounds of it and not have a high recoil with the shot type, isnt often worth using for tail cuts. most guns i end up using it to trigger thorn pods if i only get 1 or 2 shots.
Netsa Feb 23, 2019 @ 11:27pm 
Originally posted by Xilo The Odd:
Originally posted by Netsa:

I get that, but bowguns can bring more than enough ammo in shots and materials to down multiple monsters with just one ammo type (at least for the 3 basic damage types, not sure about clusters or elementals). In other words, the chosen ammo type basically becomes the basic, infinite-ammo shot, and that shot can be Spread 3 if you want it to be.

Bow is a little jarring when you switch from that, since bows don't allow you to do that, unless your damage is so high that you can kill the monster in less 50 shots. Honestly, I wonder why the non-status coatings are even in the game if you aren't really expected to use them that much.
the other thing to factor in for bows is they dont have to break for a reload at any point, just a quick stamina regen in which, one could spend crafting more coatings or switching them up. or healing, or trap, or flash! AH AHHHHHHHH!

HBG is a heavy hitter per shot, no doubt, but the majority of its weapon stats results in either a major kick per shot leaving the user open to death, or have a bad reload speed and result in long reloads to dedicate to one shot type. so the trick to bowguns is they dont all play identical, sure i could use the Jho HBG to fire my spread 3, but its gonna kick like a mule and i only get 4 shots if i dont have spare shot.

but i could pick up any bow and use it as a spread shot spam, rapid spam, and deal consistent damage. and use dragon pierce for tail cut damage. while HBG and LBG, get slicing shot which unless the gun can load 3 or 4 rounds of it and not have a high recoil with the shot type, isnt often worth using for tail cuts. most guns i end up using it to trigger thorn pods if i only get 1 or 2 shots.

The stand-in for reloading on bows is the fact that rapids suck. Most of the bow's damage is dealt with attacks that require a pause before using them again, which includes all charge attacks, dodge-dancing with power shots, and especially dragon piercers. Since bowguns keep all shots loaded at the same time for free in MHW, you can't really call reloading a big drawback for bowguns, besides the fact that they can be hit while doing it if they aren't careful.

HBGs aren't that dangerous to use. Most spread users use shields, and the other shot types are aided by how far away you can fire them from combined with always having full stamina for extended evasions. The "kick" is minimized by recoil mods.

I don't know how well the dragon piercer can cut tails but, much like slicing shot, unless my set was specifically built around it I would only use it for that purpose if I was helping a blademaster.
dyne2alex Feb 23, 2019 @ 11:45pm 
Originally posted by Netsa:
Originally posted by Xilo The Odd:
the other thing to factor in for bows is they dont have to break for a reload at any point, just a quick stamina regen in which, one could spend crafting more coatings or switching them up. or healing, or trap, or flash! AH AHHHHHHHH!

HBG is a heavy hitter per shot, no doubt, but the majority of its weapon stats results in either a major kick per shot leaving the user open to death, or have a bad reload speed and result in long reloads to dedicate to one shot type. so the trick to bowguns is they dont all play identical, sure i could use the Jho HBG to fire my spread 3, but its gonna kick like a mule and i only get 4 shots if i dont have spare shot.

but i could pick up any bow and use it as a spread shot spam, rapid spam, and deal consistent damage. and use dragon pierce for tail cut damage. while HBG and LBG, get slicing shot which unless the gun can load 3 or 4 rounds of it and not have a high recoil with the shot type, isnt often worth using for tail cuts. most guns i end up using it to trigger thorn pods if i only get 1 or 2 shots.

The stand-in for reloading on bows is the fact that rapids suck. Most of the bow's damage is dealt with attacks that require a pause before using them again, which includes all charge attacks, dodge-dancing with power shots, and especially dragon piercers. Since bowguns keep all shots loaded at the same time for free in MHW, you can't really call reloading a big drawback for bowguns, besides the fact that they can be hit while doing it if they aren't careful.

HBGs aren't that dangerous to use. Most spread users use shields, and the other shot types are aided by how far away you can fire them from combined with always having full stamina for extended evasions. The "kick" is minimized by recoil mods.

I don't know how well the dragon piercer can cut tails but, much like slicing shot, unless my set was specifically built around it I would only use it for that purpose if I was helping a blademaster.


You really shouldn't be DPing with normal ele meta bows.... only DP with DP niche build vs monsters you can take full advantage of the procs with. If you do have a DP specific build though.... you can cut tails super ez. I've cut so many kush tails by accident, knocking it out of the sky, and my very 1st DP willl cut off Urugaan's tail. Just 1 shot, 1 cut. In singleplayer thoough, esp since it's easier to line up the monster perfectly for DP alone.

And you don't really need too much pause in between dodge dancing max lvll charged shots back to back when you're dash juicing and maybe got that luna max stam buff. I think you can easily get 10 maxed charge shots back to back with dodge dancing and dash juice before running low on stam. Just gotta make sure they land and that's insane damage in a short period of time.

I think you're mostly getting tripped up by the completely different pace of the weapons.
Last edited by dyne2alex; Feb 23, 2019 @ 11:47pm
Netsa Feb 24, 2019 @ 12:12am 
Originally posted by dyne2alex:
You really shouldn't be DPing with normal ele meta bows.... only DP with DP niche build vs monsters you can take full advantage of the procs with. If you do have a DP specific build though.... you can cut tails super ez. I've cut so many kush tails by accident, knocking it out of the sky, and my very 1st DP willl cut off Urugaan's tail. Just 1 shot, 1 cut. In singleplayer thoough, esp since it's easier to line up the monster perfectly for DP alone.

And you don't really need too much pause in between dodge dancing max lvll charged shots back to back when you're dash juicing and maybe got that luna max stam buff. I think you can easily get 10 maxed charge shots back to back with dodge dancing and dash juice before running low on stam. Just gotta make sure they land and that's insane damage in a short period of time.

I think you're mostly getting tripped up by the completely different pace of the weapons.

Not the stamina, I'm talking about the literal time between shots while dodge-dancing, but it's there. A bowgun with proper recoil fires shots faster than a bow user while he still has ammo in the clip, with the reload slowing him down depending on the speed of the reload of the shot. Bows don't reload at all, outside of stamina recovery, but they also have to deal with firing off their shots a little bit slower in general.

I'm not getting tripped up by the pace, I'm getting tripped up by the ammo economy, or coating economy, to get back to the thread title. Maybe I should just drop power coatings and build a different bow.
most monster expect for AT elder and behemoth can be killed within 70 power coating arrow with a elemental crit build.you most likely run out of arrow because you a not landing alot of max change spread shot or just not hitting the monster weak point enough. Also you need to learn to use close range coating, some of the strongest BOW only have close range coating.
Last edited by NEPTUNE ⁧⁧💜; Feb 24, 2019 @ 1:33am
Netsa Feb 24, 2019 @ 1:57am 
Originally posted by Neptune:
most monster expect for AT elder and behemoth can be killed within 70 power coating arrow with a elemental crit build.you most likely run out of arrow because you a not landing alot of max change spread shot or just not hitting the monster weak point enough. Also you need to learn to use close range coating, some of the strongest BOW only have close range coating.

I don't have an elemental crit build. Is that skill that good?

I also don't understand this thing with "learn to use close range". It's just a coating, there's nothing to learn. You have to get closer to the monster, but I'm generally at that range anyway. Other than that, it's just a weaker version of power coating.
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Date Posted: Feb 23, 2019 @ 9:45pm
Posts: 37