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Jho is, and has always been one of the top tier weapons since he was introduced. Always. It's a form of balance..or making the edges closer to how much better/worse the weapons are + limiting some of the builds..to not be too overpowered...i think.
That said - they're still pretty powerful. Affinity augment - crit jewels..lot's of ways to solve the problem if it's bothersome :D (i'd worry more of getting something with white sharpness/enough sharpness to not bounce off whatever you're fighting. More important, leaves you open to attacks).
Only thing that would change that would be having crit boost, but at that point you are probably able to counter the negative affinity anyways.
WE3 adds 50%
MM3 adds 30%
CE7 adds 30%
AB4+ adds 5%
Affinity augment adds 10-15%
Even negative 30 affinity weapons can be brought up to +100%
Except bows and DBs. Negative affinity for stamina hungry weapons is rough.
For any Charge Blade though these skills are the base upon which you'll build:
- Artillery 3
- Focus 3
- Capacity Up
- Non-Elemental Boost
- Guard 1 (this is most what is needed and no reason to spend more for guard)
When you have better decorations and gear you will add more attack buffs:
- Weakness Exploit 3
- Any other attack buff you can fit in
Weakness exploit is always better than Attack Up skill. With the Dragonking Eyepatch it's easy to add into almost anything.
About GreatSwords:
Critical Draw is obsolete in this game with Greatsword because of the Tackle mechanic and because the strongest attack is not your draw charge attack anyway. In past games it was the go-to skill but not so much any more in World. Greatsword sets will benefit with certain critical and affinity aiming builds though but Crit Draw should be excluded from these sets.
Wyvern Ignition Impact is great GreatSword as it has natural white sharpness and one of the biggest damage. Using that you should go for:
- Focus 3
- Weakness Exploit 3
- Teostra Technique 3
- Maximum Might 3
- Non-Elemental Boost
- Critical Eye 7
- Master's Touch
Of course it's very hard to fit all these but Focus 3 should be one basic skill along with NEB and then fit in as many of additional stuff.
Basically for GS in this game it's Focus 3 + NEB, then every additional damage boost you can fit in. If sword has bad affinity then you can fix it with these crit things as long as it is not Critical Draw because that's useless now. But because GS has huge base damage especially when boosted accordingly, affinity increase doesn't matter that much because it also equals a damage boost. I hope you catch my drift.
In addition to Wyvern Ignition, the Jho GS is excellent as well but that only has blue sharpness though. In this game however, as it only has High Rank monsters the sharpness isn't that much big deal because monsters die so easily anyway. Especially if you play only multiplayer and don't like to solo it doesn't matter that much (of course up to a point).
I recommend using Athena's Armor Set Search For MHW for easy set building. You can add in your decorations to the application and keep updating them. It's priceless piece of software for this game. There are some other similar tools on Nexus but you should really use Athena's. It's incredible. There are other versions for every game in the series. Some of the older ones even had images for the sets so you could visualize how they looked. Absolutely fantastic.
Of course in the end you can add whatever you like, it's your game and your build. If you want quick sheath and critical draw, go for it. But hardcore min/maxing in mind there are certain rules and limitations.
These skills are based on gathered knowledge of group of hardcore basement dwellers with decades of experience, and as such these can be trusted! There are lot of "experts" on youtube and on some other places, do not always trust them, not going to mention any names of course...
Of course at some point this discussion is going to be apples vs oranges and as such, Monster Hunter World lacks the ferocity of previous' games monsters (G Rank etc) so not all of this is even needed unless you want absolutely best times or whatever.
Even if you do not have the skills to get rid of the affinity its still worth it since it compensates with very high raw damage.
1k+ hours i main hunting horn i use deviljo HH before bahemoth comes out and AT teostra i used to have still -9% affinity on my weapon couldnt make it 0 and it used to bug me when i see - crit after AT teo set now its at 30% weapon only without weakness exploit etc
Most people dont know this if u still see - affinity on your weapon you should remove it cause when u crit with critical boost example if you doin 100 crit and still -affinity on weapon it will reduce on how much - u have lets say instad of 100 u will do 60 or 70.
Total affinity have nothing to do with weapon -affinity when u slot jewels and gear and see its going down keep it at 0 or + thats when the true dmg of your weapon come out even -1% affects your dmg.