Monster Hunter: World

Monster Hunter: World

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Quadsword Feb 12, 2019 @ 10:34pm
Negative affinity weapons worth it?
I ask because I'm still grinding my way through low rank and wondering if it's worth while to farm Diablos to make a diablos axe or diablos charge blade even though I don't have many ways to counteract negative affinity right now.

Also curious if it's worth making the Deviljho axe / charge blade when I eventually get access to it later on down the line.
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Showing 1-14 of 14 comments
JPM岩 Feb 12, 2019 @ 10:34pm 
The Jho CB is really strong even with low affinity, same with Diablos. Their high raw makes up highly for their negative affinity
Lifelong Democrat Feb 12, 2019 @ 10:42pm 
you can make it positive later
L3pr4ch4un Feb 12, 2019 @ 10:45pm 
(in general) there's ways around the negative affinity - Crit draw for example (can be 100 percent affinity on draw attacks), affinity boosts, the booster tool..and more. If you can get into it i'd say try for "the name's lavasioth" even if you're weaker most..well I wouldn't care (as long as you don't die, or leech). for gems. Also the affinity boost from augments (altho i'd say you should get the health one too for heal on hit). Less damage - more survivability - always helpful.
Jho is, and has always been one of the top tier weapons since he was introduced. Always. It's a form of balance..or making the edges closer to how much better/worse the weapons are + limiting some of the builds..to not be too overpowered...i think.

That said - they're still pretty powerful. Affinity augment - crit jewels..lot's of ways to solve the problem if it's bothersome :D (i'd worry more of getting something with white sharpness/enough sharpness to not bounce off whatever you're fighting. More important, leaves you open to attacks).
Zamus Feb 12, 2019 @ 11:17pm 
Even with the negative affinity their extremelly high raw before an elementless gem provides higher overall damage than positive affinity weapons with less raw.

Only thing that would change that would be having crit boost, but at that point you are probably able to counter the negative affinity anyways.
Venusgate Feb 12, 2019 @ 11:21pm 
Endgame gets a little nutty with affinity
WE3 adds 50%
MM3 adds 30%
CE7 adds 30%
AB4+ adds 5%
Affinity augment adds 10-15%

Even negative 30 affinity weapons can be brought up to +100%

Except bows and DBs. Negative affinity for stamina hungry weapons is rough.
Last edited by Venusgate; Feb 12, 2019 @ 11:22pm
Yakuza Feb 12, 2019 @ 11:28pm 
Diablos CB is the best CB in the game even after the added dlc weapons. No need to play with affinity as SAED is the thing. There is also absolutely no need to use anything else than impact phial and elements are to be discarded in favour for raw damage with CB.

For any Charge Blade though these skills are the base upon which you'll build:

- Artillery 3
- Focus 3
- Capacity Up
- Non-Elemental Boost
- Guard 1 (this is most what is needed and no reason to spend more for guard)

When you have better decorations and gear you will add more attack buffs:

- Weakness Exploit 3
- Any other attack buff you can fit in

Weakness exploit is always better than Attack Up skill. With the Dragonking Eyepatch it's easy to add into almost anything.

About GreatSwords:

Critical Draw is obsolete in this game with Greatsword because of the Tackle mechanic and because the strongest attack is not your draw charge attack anyway. In past games it was the go-to skill but not so much any more in World. Greatsword sets will benefit with certain critical and affinity aiming builds though but Crit Draw should be excluded from these sets.

Wyvern Ignition Impact is great GreatSword as it has natural white sharpness and one of the biggest damage. Using that you should go for:

- Focus 3
- Weakness Exploit 3
- Teostra Technique 3
- Maximum Might 3
- Non-Elemental Boost
- Critical Eye 7
- Master's Touch

Of course it's very hard to fit all these but Focus 3 should be one basic skill along with NEB and then fit in as many of additional stuff.

Basically for GS in this game it's Focus 3 + NEB, then every additional damage boost you can fit in. If sword has bad affinity then you can fix it with these crit things as long as it is not Critical Draw because that's useless now. But because GS has huge base damage especially when boosted accordingly, affinity increase doesn't matter that much because it also equals a damage boost. I hope you catch my drift.

In addition to Wyvern Ignition, the Jho GS is excellent as well but that only has blue sharpness though. In this game however, as it only has High Rank monsters the sharpness isn't that much big deal because monsters die so easily anyway. Especially if you play only multiplayer and don't like to solo it doesn't matter that much (of course up to a point).

I recommend using Athena's Armor Set Search For MHW for easy set building. You can add in your decorations to the application and keep updating them. It's priceless piece of software for this game. There are some other similar tools on Nexus but you should really use Athena's. It's incredible. There are other versions for every game in the series. Some of the older ones even had images for the sets so you could visualize how they looked. Absolutely fantastic.

Of course in the end you can add whatever you like, it's your game and your build. If you want quick sheath and critical draw, go for it. But hardcore min/maxing in mind there are certain rules and limitations.

These skills are based on gathered knowledge of group of hardcore basement dwellers with decades of experience, and as such these can be trusted! There are lot of "experts" on youtube and on some other places, do not always trust them, not going to mention any names of course...
Last edited by Yakuza; Feb 13, 2019 @ 12:00am
Dont go with Jho CB. if you want a dragon CB with elemental phial, Hazak Aspida is better. If you want it with impact phial, Nerg is better
Originally posted by Yakuza:
Diablos CB is the best CB in the game even after the added dlc weapons. No need to play with affinity as SAED is the thing.

For any Charge Blade though these skills are the base upon which you'll build:

- Artillery 3
- Focus 3
- Capacity Up
- Non-Elemental Boost
- Guard 1 (this is most what is needed and no reason to spend more for guard)

When you have better decorations and gear you will add more attack buffs:

- Weakness Exploit 3
- Any other attack buff you can fit in

Weakness exploit is always better than Attack Up skill. With the Dragonking Eyepatch it's easy to add into almost anything.

About GreatSwords:

Critical Draw is obsolete in this game with Greatsword because of the Tackle mechanic and because the strongest attack is not your draw charge attack anyway. In past games it was the go-to skill but not so much any more in World. Greatsword sets will benefit with certain critical and affinity aiming builds though but Crit Draw should be excluded from these sets.

Wyvern Ignition Impact is great GreatSword as it has natural white sharpness and one of the biggest damage. Using that you should go for:

- Focus 3
- Weakness Exploit 3
- Teostra Technique 3
- Maximum Might 3
- Non-Elemental Boost
- Critical Eye 7
- Master's Touch

Of course it's very hard to fit all these but Focus 3 should be one basic skill along with NEB and then fit in as many of additional stuff.

Basically for GS in this game it's Focus 3 + NEB, then every additional damage boost you can fit in. If sword has bad affinity then you can fix it with these crit things as long as it is not Critical Draw because that's useless now. But because GS has huge base damage especially when boosted accordingly, affinity increase doesn't matter that much because it also equals a damage boost. I hope you catch my drift.

In addition to Wyvern Ignition, the Jho GS is excellent as well but that only has blue sharpness though. In this game however, as it only has High Rank monsters the sharpness isn't that much big deal because monsters die so easily anyway. Especially if you play only multiplayer and don't like to solo it doesn't matter that much (of course up to a point).

I recommend using Athena's Armor Set Search For MHW for easy set building. You can add in your decorations to the application and keep updating them. It's priceless piece of software for this game. There are some other similar tools on Nexus but you should really use Athena's. It's incredible. There are other versions for every game in the series. Some of the older ones even had images for the sets so you could visualize how they looked. Absolutely fantastic.

Of course in the end you can add whatever you like, it's your game and your build. If you want quick sheath and critical draw, go for it. But hardcore min/maxing in mind there are certain rules and limitations.

These skills are based on gathered knowledge of group of hardcore basement dwellers with decades of experience, and as such these can be trusted! There are lot of "experts" on youtube and on some other places, do not always trust them, not going to mention any names of course...
Mmm... I would remove Focus 3 for attack 3 for the CB and GS, but that's just me.
Last edited by ✟ Scarlet Weather Rhapsody ✟; Feb 13, 2019 @ 12:01am
♋Phenex Feb 13, 2019 @ 12:02am 
Technically the Taroth Strongarm Horn is the best CB on PC currently cause it's the same as the diablos one but with 10 more defense. When Kjarr weapons come out though, the Kjarr Strongarm Ice demolishes anything with high ice weakness cause it has 480 ice element which can be increased further with ice element boost.
Yakuza Feb 13, 2019 @ 12:07am 
I love Mokou: Focus 3 charges the phials immediately. Focus on GS depends of your skill I guess, it's not actually that big of a difference when doing charge attacks if you can position them always accurately and predict where the monster bugger is going to be, but on impact CB it's extremely useful. This translates to more damage in a way which Attack Up 3 would never provide. https://www.youtube.com/watch?v=KwmD4KV1LQk

Of course at some point this discussion is going to be apples vs oranges and as such, Monster Hunter World lacks the ferocity of previous' games monsters (G Rank etc) so not all of this is even needed unless you want absolutely best times or whatever.
Last edited by Yakuza; Feb 13, 2019 @ 12:15am
Neg Affinity Weapons have huge RAW values. Also some attacks (explosions) cant even get affected by affinity.
If you're in low rank you probably don't want negative affinity weapons as you still don't have the gear to offset it. Later on however they can become pretty great.
Rick25 Feb 13, 2019 @ 5:36am 
Yes, since its too easy to negate the negative affinity later on.
Even if you do not have the skills to get rid of the affinity its still worth it since it compensates with very high raw damage.
Shinshe Feb 13, 2019 @ 6:03am 
-affinity on weapon its like an element that will proc sometimes when crit u will see blue arrow down that mean the - affinity reduced the crit dmg.

1k+ hours i main hunting horn i use deviljo HH before bahemoth comes out and AT teostra i used to have still -9% affinity on my weapon couldnt make it 0 and it used to bug me when i see - crit after AT teo set now its at 30% weapon only without weakness exploit etc

Most people dont know this if u still see - affinity on your weapon you should remove it cause when u crit with critical boost example if you doin 100 crit and still -affinity on weapon it will reduce on how much - u have lets say instad of 100 u will do 60 or 70.

Total affinity have nothing to do with weapon -affinity when u slot jewels and gear and see its going down keep it at 0 or + thats when the true dmg of your weapon come out even -1% affects your dmg.
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Date Posted: Feb 12, 2019 @ 10:34pm
Posts: 14