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But there's an armour skill that functions like the food skill, dunno if they stack, would be pretty insane.
Well, that's stupid...
But when I think about it, that would take too long, since not many attacks have huge dmg in this game, save for behemoth.
The reasons are mostly arbitrary, but as far as I'm concerned they just unnaturally gimp some weapons more than others. Using Wallrun jumps, traps, items and the environment still take skill. I really only agree with no weapon changes and no item restock. The others, not so much.
And there are entire threads 100s of pages long that make direct comparisons between weapons using these speedruns as evidence of which is strongest.
Plenty of runners are competing cross category, even if you don't see it that way. The whole site is organised in a way that times are comparable both ways...
That's not to mention that TA rules gimp some weapons so badly that some quests they accept for TA can't even be fully completed by all weapons. What's the sense in that?
Edit: if it isn't meant to be comparable cross weapon, why don't they just have a different ruleset per weapon, since it would make no difference?
Even with vitatlity mantel the base hp regen you have ensures you won't be at or below 10% for very long. Give it a try yourself.
If there was a way to stop your base hp regen than I could see it maybe becoming viable.
Weapon skill as in a player's ability to use their weapon. If You are referring to things like wall shots or ledge hop spamming, those are things that play themselves and would make runs that incorporate them stale.
You can obviously draw comparisons with which weapons are the strongest in a ruleset that is designed to create a vacuum where your ability to play a weapon is the focus. If someone playing hunting horn is trying to compete with bow times then that's on them.
Doesn't matter. TA is not the natural state of the game. If a weapon is bad enough that it can't beat a quest under a restricted ruleset then that's too bad.
The purpose of rules is standardization. Altering them based on the weapon category would only serve to create confusion.