Monster Hunter: World

Monster Hunter: World

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Is felyne heroics dead?
I don't understand, how come such an immensely powerful skill is no longer being used? Like, at all?

You would have thought that with the rise of clust spamming, felyne heroics would be incredibly popular, even with melee weapons since now the monster doesn't do trampling dmg.

But with every Speedrun on YT, almost none of them are using heroics... Why?
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Showing 1-15 of 16 comments
Rinto Feb 2, 2019 @ 6:16am 
TA rules, that why
Nine Feb 2, 2019 @ 6:17am 
Well, you don't see it in many speed runs because most speedrunners follow Time Attack rules, which bans felyne heroics.
Remi (Banned) Feb 2, 2019 @ 6:32am 
Bitterbugs and antidote herb are not consumable like they used to be, and therefore you don't have a precise way to get to the treshold. Also health augment makes Heroics unusable and the effort is too high for casual play.
But there's an armour skill that functions like the food skill, dunno if they stack, would be pretty insane.
Originally posted by Nine:
Well, you don't see it in many speed runs because most speedrunners follow Time Attack rules, which bans felyne heroics.


Originally posted by Rinto:
TA rules, that why
Well, that's stupid...
Seamus Feb 2, 2019 @ 6:54am 
Originally posted by I love Mima!:
Originally posted by Nine:
Well, you don't see it in many speed runs because most speedrunners follow Time Attack rules, which bans felyne heroics.


Originally posted by Rinto:
TA rules, that why
Well, that's stupid...
It doesn't help matters that getting into range can't be done with bombs anymore since they reduced player damage from bombs.
TrqcKed 🃏 Feb 2, 2019 @ 8:08am 
I dont think TA is the problem, the problem is that its now too long and too hard to damage yourself enough to reach heroics with bombs.
Originally posted by Trqcked:
I dont think TA is the problem, the problem is that its now too long and too hard to damage yourself enough to reach heroics with bombs.
What about guts?

But when I think about it, that would take too long, since not many attacks have huge dmg in this game, save for behemoth.
Bodhsativa Feb 2, 2019 @ 9:36am 
I think TA riles are dumb, personally. They put arbitrary limitations on things. Ledge hopping with the greatsword? Nope. Wallrun attacks? Nope. Fortify? Nope. Traps? Nope. Frog? Nope.
The reasons are mostly arbitrary, but as far as I'm concerned they just unnaturally gimp some weapons more than others. Using Wallrun jumps, traps, items and the environment still take skill. I really only agree with no weapon changes and no item restock. The others, not so much.
Nine Feb 2, 2019 @ 9:45am 
Originally posted by Bodhsativa:
I think TA riles are dumb, personally. They put arbitrary limitations on things. Ledge hopping with the greatsword? Nope. Wallrun attacks? Nope. Fortify? Nope. Traps? Nope. Frog? Nope.
The reasons are mostly arbitrary, but as far as I'm concerned they just unnaturally gimp some weapons more than others. Using Wallrun jumps, traps, items and the environment still take skill. I really only agree with no weapon changes and no item restock. The others, not so much.
Then don't play TA? TA rules were creating to give speedrunners a set of rules that emphasize weapon skill. Who cares if some weapons are more disadvantaged with that ruleset? A bow run is not in the same category as something like an SnS run. Runners playing the same weapon category are competing with each other, not runners in different weapon categories.
Last edited by Nine; Feb 2, 2019 @ 9:45am
Bodhsativa Feb 2, 2019 @ 9:57am 
Originally posted by Nine:
Originally posted by Bodhsativa:
I think TA riles are dumb, personally. They put arbitrary limitations on things. Ledge hopping with the greatsword? Nope. Wallrun attacks? Nope. Fortify? Nope. Traps? Nope. Frog? Nope.
The reasons are mostly arbitrary, but as far as I'm concerned they just unnaturally gimp some weapons more than others. Using Wallrun jumps, traps, items and the environment still take skill. I really only agree with no weapon changes and no item restock. The others, not so much.
Then don't play TA? TA rules were creating to give speedrunners a set of rules that emphasize weapon skill. Who cares if some weapons are more disadvantaged with that ruleset? A bow run is not in the same category as something like an SnS run. Runners playing the same weapon category are competing with each other, not runners in different weapon categories.
The point isn't playing it, the point is that I think it's a bad standard. You talk about weapon skill, but you cannot use said weapon skills to their advantage.

And there are entire threads 100s of pages long that make direct comparisons between weapons using these speedruns as evidence of which is strongest.
Plenty of runners are competing cross category, even if you don't see it that way. The whole site is organised in a way that times are comparable both ways...

That's not to mention that TA rules gimp some weapons so badly that some quests they accept for TA can't even be fully completed by all weapons. What's the sense in that?

Edit: if it isn't meant to be comparable cross weapon, why don't they just have a different ruleset per weapon, since it would make no difference?
Last edited by Bodhsativa; Feb 2, 2019 @ 10:07am
I've tried builds using it along with resentment, and heroics. The thing is it's really hard to stay at that low hp.

Even with vitatlity mantel the base hp regen you have ensures you won't be at or below 10% for very long. Give it a try yourself.

If there was a way to stop your base hp regen than I could see it maybe becoming viable.

Nine Feb 2, 2019 @ 10:15am 
Originally posted by Bodhsativa:
Originally posted by Nine:
Then don't play TA? TA rules were creating to give speedrunners a set of rules that emphasize weapon skill. Who cares if some weapons are more disadvantaged with that ruleset? A bow run is not in the same category as something like an SnS run. Runners playing the same weapon category are competing with each other, not runners in different weapon categories.
The point isn't playing it, the point is that I think it's a bad standard. You talk about weapon skill, but you cannot use said weapon skills to their advantage.

And there are entire threads 100s of pages long that make direct comparisons between weapons using these speedruns as evidence of which is strongest.
Plenty of runners are competing cross category, even if you don't see it that way. The whole site is organised in a way that times are comparable both ways...

That's not to mention that TA rules gimp some weapons so badly that some quests they accept for TA can't even be fully completed by all weapons. What's the sense in that?

Edit: if it isn't meant to be comparable cross weapon, why don't they just have a different ruleset per weapon, since it would make no difference?

Weapon skill as in a player's ability to use their weapon. If You are referring to things like wall shots or ledge hop spamming, those are things that play themselves and would make runs that incorporate them stale.

You can obviously draw comparisons with which weapons are the strongest in a ruleset that is designed to create a vacuum where your ability to play a weapon is the focus. If someone playing hunting horn is trying to compete with bow times then that's on them.

Doesn't matter. TA is not the natural state of the game. If a weapon is bad enough that it can't beat a quest under a restricted ruleset then that's too bad.

The purpose of rules is standardization. Altering them based on the weapon category would only serve to create confusion.
tehRein Feb 2, 2019 @ 10:24am 
Originally posted by Rinto:
TA rules, that why
no one cares about TA rules old man
Seamus Feb 2, 2019 @ 10:29am 
Originally posted by Unregistered HyperCam 2:
Originally posted by Rinto:
TA rules, that why
no one cares about TA rules old man
Except all the people who compete using the rules.
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Date Posted: Feb 2, 2019 @ 6:11am
Posts: 16