Monster Hunter: World

Monster Hunter: World

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Zefar Feb 12, 2019 @ 10:18am
Some tips for Tempered Lavasioth event.
So I've recently found out he's VERY weak to flashes. Like my god, he just stands there for 10 seconds doing nothing, then might spit a fireball in a random direction then do nothing again. So generally a free buffee for Melee character to slash/hammer away.

You can flash him more than 3 times too even if he is tempered. But after the third you need to wait a while and the effect isn't gonna last as long but it's still useful.
It gets to the point where you can capture him in the first area he is in if you have good DPS checks.


Most people still bring normal weapons or Ice weapon to this fight. Please don't, fire weapon keeps his skin soft and you'll just deal more damage that way. When it's harden you'll deal low damage anyway. I'll help as much as I can with my fire piercing bow build but it gets to the point where it's hardened by the time I do my next charge.
Other than that I don't care what weapons you bring. But if more than 1 person brings another element that isn't fire you're just gonna deal little damage.
Even when you use fire pods.


Then for the most obvious, avoid the largest fireball at all cost. A direct his kills you unless you have madly high defense. I have fully upgraded Gala suit, full health, Elemental Defense food Large, Mega Armor Skin, full divine protection and even at full health with fire mantle on I can still die to one direct hit. His other moves either does nothing at all or a decent chunk of damage.
It's the one move I see people die too a lot and normal fighters should be able to avoid it.

You can see him doing this when he takes his time to charge it. Sadly as an archer I can't do much more than hope he uses it when I wear Temporal Mantle while charging my bow. I Rarely die to it though because I manage to charge my bow when he's not aiming at me.
Or I'm able to roll away and only get hit by the secondary blast effect which still hurts.


Don't force him out of his nest. He's easier to contain and if you get him at the far back he can't just slide attack you that easily.
Also free jewels and I have found more worn and Warped jewels from drops than on Great Jagras event. People might still need them too.


The Gala armor works nicely on this boss and with the amount of slots you have you can make pretty decent builds. Or at least max health and Divine protection along with triple recovery jewels to heal up red health. Which could be switched out for the jewels that makes HP potion stronger. You also got slots for other good jewels too. You can easily get Weakness Exploit to max with a charm + 1 Jewel, get Crit boost and even the draw crit too if you are a GS user.

Bow users can throw several good jewels IF you have them.

Not to mention this Gala suit has a bonus that gives extra materials at the end if you're the one hosting the quest. But you need full set for it. I've gotten 5 Warped stones at most and 4 Worn from just quest reward. Not sure if it's because of the Gala armor bonus or not. But it feels like I get more rewards.

Gala suit might just be my main armor for quite some time. When I want to trash low level enemies I just throw in more damage jewels of various types. Not to mention you look stunning when killing them.
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Showing 1-15 of 25 comments
abcd Feb 12, 2019 @ 10:22am 
Can fire weapons heat his scales up, or do they just slow the cooling?

Is it worthwhile to try balancing a burst water weapon with a dps fire weapon?
Armgard Feb 12, 2019 @ 10:31am 
Or just use a gunlance and don't worry about any of this.
ploopploop Feb 12, 2019 @ 10:32am 
Extra tips for keeping him in first area:
* don't waste the flashes, only use them when he is about to move or when is charging the 1 hit shot and his target isn't as agile as he needs to be.
* traps are always a good way to go in order to get in a good chunk of dps. I usually bring 3x shock (craft the other 2). More than that is tedious since plenty of other people bring traps as well. Bombing his leg during this time is also extremely efficiënt in terms of dps. Top it off with affinity booster after the bombs and you will have a fast kill.

The only con about those methods is that he won't do his aoe attacks, which drop random jewels. I have gotten quite a few warped ones from his 1 shot attack and when he jumps throwing lava balls. So if you're in it for the jewels then traps and flashes will result in you getting less jewels. Only flash when he is about to leave or place a trap next to the path he follows for the next area to keep the random jewel drops high.
Last edited by ploopploop; Feb 12, 2019 @ 10:33am
Zefar Feb 12, 2019 @ 10:47am 
Originally posted by tausoldier:
Can fire weapons heat his scales up, or do they just slow the cooling?

Is it worthwhile to try balancing a burst water weapon with a dps fire weapon?

Fire weapon heats up his scales so they become soft. When it's hardened he has mad defense values. You will be doing like at most 5-10 damage per hit or lower. Not to mention you might start flinching too.

One person could stick to water as long as the other 3 have fire. But if more than 1 person has another element it tends to harden the scales a lot quicker.



Originally posted by ploopploop:
Extra tips for keeping him in first area:
* don't waste the flashes, only use them when he is about to move or when is charging the 1 hit shot and his target isn't as agile as he needs to be.

Nah man, the amount of time he just stands there doing nothing is worth it to just flash him directly in the start. This goes for most enemies because when they have not noticed you a flash seems to last longer. The Elder Dragons might be another story though.
Originally posted by tausoldier:
Can fire weapons heat his scales up, or do they just slow the cooling?

Is it worthwhile to try balancing a burst water weapon with a dps fire weapon?
Any fire damage will heat him up again. Even a fire kinsect works, which is very convenient since you can run any glaive build once you have that.
Last edited by Stationary Traveller; Feb 12, 2019 @ 10:59am
Xilo The Odd Feb 12, 2019 @ 11:16am 
Originally posted by ploopploop:
Extra tips for keeping him in first area:
* don't waste the flashes, only use them when he is about to move or when is charging the 1 hit shot and his target isn't as agile as he needs to be.
* traps are always a good way to go in order to get in a good chunk of dps. I usually bring 3x shock (craft the other 2). More than that is tedious since plenty of other people bring traps as well. Bombing his leg during this time is also extremely efficiënt in terms of dps. Top it off with affinity booster after the bombs and you will have a fast kill.

The only con about those methods is that he won't do his aoe attacks, which drop random jewels. I have gotten quite a few warped ones from his 1 shot attack and when he jumps throwing lava balls. So if you're in it for the jewels then traps and flashes will result in you getting less jewels. Only flash when he is about to leave or place a trap next to the path he follows for the next area to keep the random jewel drops high.
sorry if you cant block or dodge the super shot, or even survive it, you got other focuses than deco farming.

but yeah the flashes are best held for when he is about to move if you rage him during the flash he wont move and will play seaworld in the room more, resulting in more decos to drop. if he DOES enter another room, hit em with dung to bring him back.
Holografix Feb 12, 2019 @ 12:28pm 
I use an unlocked Lumu Barone III for the extra Water Dam + Defense Up melody. Takes me about 20 minutes to solo. I was wondering whether Lavasioth drops more gems if you take longer to defeat it?

Also, does the Lance shield block prevent Lavasioth's Giant Fireball from one-shot killing you?
Last edited by Holografix; Feb 12, 2019 @ 12:30pm
LostArc Feb 12, 2019 @ 12:35pm 
Almost all monsters that are not Elders are weak to flash.. especially using flash before you're in combat (red circle on map) with the monster which makes them less aggressive. I still find it odd that I'm the only one bringing flashes to a hunt and using it as often as I can as long as it's not an Elder or mounted.
Mhblis Feb 12, 2019 @ 12:54pm 
Yeah I open with a pit trap, flash once when he tries to leave the area and often a second time prevent the wondering away while limping.

I admit Im currently running Metahemoth. But SA just plain doesnt care about what state his armor is in. Im sure GL and Bow DP would be the same. Though i will mess around with a fire DP for a change of pace as you advise here.
Last edited by Mhblis; Feb 12, 2019 @ 12:54pm
Originally posted by Mhblis:
I admit Im currently running Metahemoth. But SA just plain doesnt care about what state his armor is in. Im sure GL and Bow DP would be the same. Though i will mess around with a fire DP for a change of pace as you advise here.
When his coating is hardened he takes 25% to 40% less damage off any raw source and it won't trigger WEX (= you consume sharpness with MT), so you definitely should care.
Last edited by Stationary Traveller; Feb 12, 2019 @ 1:03pm
Mhblis Feb 12, 2019 @ 1:07pm 
Ive yet to need to sharpen in this quest.

And the hunt is still less than 5 mins so the improvement is going to be negligable with my SA setup. And even srmored there are still weakpoints.

But as i said with other weapons i could see that being important.
Melusca Feb 12, 2019 @ 1:08pm 
The biggest problem about this fight is that you'll spend half of it waiting for the derpy fish to come out of lava so that you can actually hit him :/
Originally posted by Mhblis:
Yeah I open with a pit trap, flash once when he tries to leave the area and often a second time prevent the wondering away while limping.

I admit Im currently running Metahemoth. But SA just plain doesnt care about what state his armor is in. Im sure GL and Bow DP would be the same. Though i will mess around with a fire DP for a change of pace as you advise here.

i tried with bow, elemental bow is still better then bow DP,



focusing one part of the body and break that part before it goes harden should be the 1st priority.
Last edited by NEPTUNE ⁧⁧💜; Feb 12, 2019 @ 1:23pm
Dev1L Feb 12, 2019 @ 2:25pm 
Originally posted by Mhblis:
Ive yet to need to sharpen in this quest.
And the hunt is still less than 5 mins so the improvement is going to be negligable with my SA setup. And even srmored there are still weakpoints.
Use Uragaan SA. It has power phial, decent raw damage, and 120 fire element on top of that to keep him softened.
Great tips TC, I didn't know fire damage kept it's shell soft and it was this vulnerable to flashes.

Another tip people don't seem to keep in mind; if it falls asleep/the music stops don't wail on it. Somebody is probably trying to sleep bomb it. Plant mega barrel bombs and bring along two standards + devils blight for another round of sleeping.

Around 70% of the lavasioth missions I've been in have the other three players just wailing on it as it/when it goes down. The only way I can kill this thing consistently is if I find/start a lobby and tell people we're sleep-bombing. lol
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Date Posted: Feb 12, 2019 @ 10:18am
Posts: 25