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Elemental attacks are usually things like fireballs, lightning strikes, mud balls, frost waves, etc. You know, things that clearly look like they have an element to them, and also things that inflict the element's associated blight.
Also, elemental resistance is technically a relatively weak defensive stat, unless you're able to hit 20 res in a specific element. When you reach 20 res, you become immune to that element's associated blight, so there is some merit to building like, say, 20 fire resistance against a monster that sets you on fire. You'll still take damage from a fireball, but you won't be set on fire.
Almost all armor, regardless of resistances, can be upgraded to the same defense, though. Jagras armor may give you 30, and xeno may give you 60, but they can both be upgraded up to 80-90.
unless you are facing a particularly nasty elemental monster, such as AT Kirin, you should prioritize the skills the armor pieces give you first.
Also, the armor formula is (80/(80+DEF))= incoming damage percentage. Which essentially means early on armor boosts are fantastic, but the difference between 450DEF and 500DEF is....
(80/(80+450))= 15.1%
(80/(80+500))= 13.8%
1.3% addative damage reduction!
I still run 530+- defense though, along with Health Boost 3 and Divine Blessing 3, just because I love that sweet sweet tank