Monster Hunter: World
How do you feel about Magic in Monster Hunter?
Some people don't like the idea of magic in Monster Hunter. The thought of crafting a magic staff/spell book that gives the player access to spells/summons/etc to use on hunts seems "sacrilege" to some. I've read posts about people even saying that the Wyvern Ignition GS (and possible Punch Lance) shouldn't even be in the game because they don't belong in the world they've built.

Why do you think that is? How do you feel about magic being implemented in this franchise?

If you don't want magic in Monster Hunter, how many more games do you think they'll be able to make recycling the same 14 or so classes while also staying within this “days of yore” style of design some of the fan base thinks they can't/shouldn't deviate from?
< >
Сообщения 4660 из 99
No.

MH has always had a very particular feel to it. Hunter vs Monster.

Natural and u tainted. A lore they worked very hard to create for a very long time.

Magic would ruin that feel. All the oddities like the pizza cutter sword and magical beasts have either been jokes or collabarations. Which are great because it shows the devs can still have fun and ot take themselves too seriously.

-----

Im not saying it cant work. Dragons Dogma is just one of the games that shows it can. But to be clear it fits that univerese and feels natural there.
electric arrows and weapons that spit elements is already kinda magic. this is a melee attack game, not a FF MMO.

the gunlance and bow was new for a lot of players in MH3U when it returned. Charge Blade and Insect Glaive were both new weapons in MH4U, and World is a lot different from previous games. the playerbase has grown tremendously, so every weapon is still new to those folks. more kids will come of age and join that playerbase. so I say they can keep it going for as long as anyone wants it to. which will likely be decades. what they can do with new monsters is the bread and new weapons can butter it for old players, but throwing in a staff and ranged magic isn't going to revive any damn thing. not only that but it's lame.
Отредактировано Roy; 2 апр. 2019 г. в 0:38
Magic would fit fine in monster hunter. (just don't give them healing spells. we don't need more people thinking "white mage" is a "role" that works well. It's leeching and it's bad)

Kinsect buffs already count as some kind of magic, doesn't it?

The chameleos bow which is a spellbook and a wand where you shoot fireballs instead of arrows was one of the more fun weapons to use in 4U


There's also more than 14 weapon types. There's tonfas and magnet spike to come over to mainseries (hopefully)
Отредактировано Raine; 2 апр. 2019 г. в 4:29
Don't think it fits in Monster Hunter.

The things in Monster Hunter have always been explained in some level of science and all attacks are physical in nature (your weapon or the projectiles they launch are material and exist on the physical plane; they connect with the monsters' body to deal impact).

Magic is on another level all together.

It will be like seeing a guy stand at a spot and waving his hands or a stick and a fire pillar hits the monster where it stands.

I would prefer the NPCs not asking players to channel mana and create things out of thin air without any form of explanation other than magic exists.

For magic in similar combat style, there is Dark Souls and Dragon's Dogma. So, no point changing the game into something else.
Автор сообщения: Tregrenos
Leave magic to the games that don't take the time to explain how something naturally works. In Monster Hunter you won't be reading words from a book and getting any mystical results. It'd only lead to you being run over by a Barroth or something. If you wave a staff at something you better be doing it in a way you make contact with whatever is about to chew your face off or you'll end up without a face.

Now, if that wooden staff had a hidden cylinder in it made from Rathalos parts and had an ignition button of some kind then by all means have it shoot a fireball. That is how Monster Hunter works. If you can't explain "why" then it doesn't belong in the game.

Just like CapCom have always done things : Stretch science and "realism" to its limits , no idiotic "It's magic , it just works" .
Magic is an excellent complementary element in a lot of high fantasy games. It doesn't really fit in Monster Hunter, though; the technological layout of the game is more scientific, taking advantage of properties naturally present in certain creatures to create magic-like effects. Magic being introduced to that tech tree would render that partially meaningless.

That said, I'd love to see a game like the MH games utilising magic for a variety of purposes. There's definitely a potential niche there, especially in a PvP environment.
Автор сообщения: Terra
Why do you think that is? How do you feel about magic being implemented in this franchise?

The idea of "magic" doesn't bother me so much since we have "magical creatures" (who defy biology on many levels), potions, "music" that heals, and so forth. The main issue I have though with implementing magic to any degree would be in how it is implemented and/or introduced.

The core of Monster Hunter has been preparation and then execution. Weapons have their own strategy but at the same time choosing the right weapon and equipment is just as important as the weapon itself. So introducing "magic" would complicate things. Granted selecting a spell could be akin to selecting a Kinsect, so that mechanic would be covered...but then how would you differentiate magic from a bowgun or just plain bow in mechanics and playstyle?

I maybe could have seen it with staff fighting, but the kinsect blade kinda fills that gap as well. Magic may be fun, hell I am literally trying to make a game based around being a mage; but unless you can figure out not only an appropriate way to introduce "magic" never mind it's mechanics...I don't think it would be a good fit.
Автор сообщения: Roy
... but throwing in a staff and ranged magic isn't going to revive any damn thing. not only that but it's lame.

Not as "magic" no. But in my response tot he OP I did think of what might be a neat weapon idea. Basically you build up energy by attacking in melee, we could use more staff type weapons, then release it at range with a pre-selected effect like you select kinsects. Ergo you then get "magic"...but not really. Could make for a good support style weapon.
Even without "Magic" they can easily implement more weapons, it's just a matter of do they want to complicate it or work hard. Because if the MHW team implements a new weapon, the console team might have to do so as well due to the community voicing out, vice versa. Which means more work. Don't touch the subject = no risk. But since they did mention something regarding to weapons/skills or whatever in Iceborne we will just have to wait and see their teaser/trailer.

And boy you don't have to worry for Capcom regarding "If you guys don't add more weapons, people will be bored and die off!"
The constant release since the 3rd game proved otherwise. Even without new weapon types people will still buy it because it is simply the best franchise in this genre. The biggest selling point of MH is their monsters and world, 14 weapon is something fans are already used to.
Отредактировано lmaogg; 3 апр. 2019 г. в 5:28
Might as well just add guns to coincide with that abomination of a movie where the Hunters are now U.S. Marines trapped in a new world or... something.
Отредактировано lPaladinl; 3 апр. 2019 г. в 7:59
Well I wouldn't say it would ruin the game, Look at Marvels Avengers.

Edit: It just needs Proper Balance
Отредактировано FafnirChaos; 3 апр. 2019 г. в 8:06
Автор сообщения: Zelph
Magic should not be a thing. This is hunting, not wizarding.

And the people who complain about weapons not belonging haven't looked at all at older games. GU for instance had a fist for a hammer, or a pizza and pizza cutter as a sword and shield.

And Last time we got new weapons was in 4/4U, 2 games ago. It wasn't that long ago. And each game since then has had pretty radical changes(arts and styles in gen/U, expanded movesets in world). Either next monster hunter release or the one after will probably see a new weapon. But honestly, unless you have over 1k hunts with each weapon, you always have new weapons to play with.

Wait, wait, wait, wait. A pizza and a pizza cutter as a weapon? ...Why isn't THIS a thing in this game?
Автор сообщения: Shiverwar
Автор сообщения: Zelph
Magic should not be a thing. This is hunting, not wizarding.

And the people who complain about weapons not belonging haven't looked at all at older games. GU for instance had a fist for a hammer, or a pizza and pizza cutter as a sword and shield.

And Last time we got new weapons was in 4/4U, 2 games ago. It wasn't that long ago. And each game since then has had pretty radical changes(arts and styles in gen/U, expanded movesets in world). Either next monster hunter release or the one after will probably see a new weapon. But honestly, unless you have over 1k hunts with each weapon, you always have new weapons to play with.

Wait, wait, wait, wait. A pizza and a pizza cutter as a weapon? ...Why isn't THIS a thing in this game?
Because for some reason, the developers thought a purely real world approach to weapon design was a good idea. There are a lot of pretty crazy weapons in the older games, its really sad they didn't have more then a small variety of interesting looking weapons in World. Its lack of cool weapon designs is one of the bigger issues with the game, hoping iceborne fixes it a little.

http://mhgen.kiranico.com/chargeblade/pizzaxe Here it is. Its a chargeblade though, so that was my mistake.
Отредактировано Zelph; 3 апр. 2019 г. в 8:11
Автор сообщения: Shiverwar
Автор сообщения: Zelph
Magic should not be a thing. This is hunting, not wizarding.

And the people who complain about weapons not belonging haven't looked at all at older games. GU for instance had a fist for a hammer, or a pizza and pizza cutter as a sword and shield.

And Last time we got new weapons was in 4/4U, 2 games ago. It wasn't that long ago. And each game since then has had pretty radical changes(arts and styles in gen/U, expanded movesets in world). Either next monster hunter release or the one after will probably see a new weapon. But honestly, unless you have over 1k hunts with each weapon, you always have new weapons to play with.

Wait, wait, wait, wait. A pizza and a pizza cutter as a weapon? ...Why isn't THIS a thing in this game?

Because apparently 'westerners don't appreciate silly things'.

Also we need our consoles to be made in boring colors since we're not mature enough as a society to appreciate colorful things because we think that means it's for children.

...or at least that's why the SNES we got was colored with dull purple accents instead of bright color-coding.

Also we only buy trash games with a focus on 'realistic' graphics at the expense of gameplay mechanics.

Now where's my Monster Hunter: The Movie: The Game so I can shoot at Commie Terrorist Dinosaurs with my M4A2 that has over 300 confirmed kills in Afghanistan while I shout OOH-RAH even when it's completely inappropriate.
Отредактировано lPaladinl; 3 апр. 2019 г. в 8:45
You know what would be better actually.... Skill Tree's. Something small That adds every time you use a Skill at it's max level.

E.G: you use Earplugs at Level 5 for about 100 or so Investigations you gain a skill level with that Perk and at max Skill level you gain a small Bonus towards that Perk.

You would Only be able to use One skill tree Slot at a Time/Build for obvious Balance reasons.
< >
Сообщения 4660 из 99
Показывать на странице: 1530 50

Дата создания: 31 мар. 2019 г. в 17:49
Сообщений: 99