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Сообщить о проблеме с переводом
MH has always had a very particular feel to it. Hunter vs Monster.
Natural and u tainted. A lore they worked very hard to create for a very long time.
Magic would ruin that feel. All the oddities like the pizza cutter sword and magical beasts have either been jokes or collabarations. Which are great because it shows the devs can still have fun and ot take themselves too seriously.
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Im not saying it cant work. Dragons Dogma is just one of the games that shows it can. But to be clear it fits that univerese and feels natural there.
the gunlance and bow was new for a lot of players in MH3U when it returned. Charge Blade and Insect Glaive were both new weapons in MH4U, and World is a lot different from previous games. the playerbase has grown tremendously, so every weapon is still new to those folks. more kids will come of age and join that playerbase. so I say they can keep it going for as long as anyone wants it to. which will likely be decades. what they can do with new monsters is the bread and new weapons can butter it for old players, but throwing in a staff and ranged magic isn't going to revive any damn thing. not only that but it's lame.
Kinsect buffs already count as some kind of magic, doesn't it?
The chameleos bow which is a spellbook and a wand where you shoot fireballs instead of arrows was one of the more fun weapons to use in 4U
There's also more than 14 weapon types. There's tonfas and magnet spike to come over to mainseries (hopefully)
The things in Monster Hunter have always been explained in some level of science and all attacks are physical in nature (your weapon or the projectiles they launch are material and exist on the physical plane; they connect with the monsters' body to deal impact).
Magic is on another level all together.
It will be like seeing a guy stand at a spot and waving his hands or a stick and a fire pillar hits the monster where it stands.
I would prefer the NPCs not asking players to channel mana and create things out of thin air without any form of explanation other than magic exists.
For magic in similar combat style, there is Dark Souls and Dragon's Dogma. So, no point changing the game into something else.
Just like CapCom have always done things : Stretch science and "realism" to its limits , no idiotic "It's magic , it just works" .
That said, I'd love to see a game like the MH games utilising magic for a variety of purposes. There's definitely a potential niche there, especially in a PvP environment.
The idea of "magic" doesn't bother me so much since we have "magical creatures" (who defy biology on many levels), potions, "music" that heals, and so forth. The main issue I have though with implementing magic to any degree would be in how it is implemented and/or introduced.
The core of Monster Hunter has been preparation and then execution. Weapons have their own strategy but at the same time choosing the right weapon and equipment is just as important as the weapon itself. So introducing "magic" would complicate things. Granted selecting a spell could be akin to selecting a Kinsect, so that mechanic would be covered...but then how would you differentiate magic from a bowgun or just plain bow in mechanics and playstyle?
I maybe could have seen it with staff fighting, but the kinsect blade kinda fills that gap as well. Magic may be fun, hell I am literally trying to make a game based around being a mage; but unless you can figure out not only an appropriate way to introduce "magic" never mind it's mechanics...I don't think it would be a good fit.
Not as "magic" no. But in my response tot he OP I did think of what might be a neat weapon idea. Basically you build up energy by attacking in melee, we could use more staff type weapons, then release it at range with a pre-selected effect like you select kinsects. Ergo you then get "magic"...but not really. Could make for a good support style weapon.
And boy you don't have to worry for Capcom regarding "If you guys don't add more weapons, people will be bored and die off!"
The constant release since the 3rd game proved otherwise. Even without new weapon types people will still buy it because it is simply the best franchise in this genre. The biggest selling point of MH is their monsters and world, 14 weapon is something fans are already used to.
Edit: It just needs Proper Balance
Wait, wait, wait, wait. A pizza and a pizza cutter as a weapon? ...Why isn't THIS a thing in this game?
http://mhgen.kiranico.com/chargeblade/pizzaxe Here it is. Its a chargeblade though, so that was my mistake.
Because apparently 'westerners don't appreciate silly things'.
Also we need our consoles to be made in boring colors since we're not mature enough as a society to appreciate colorful things because we think that means it's for children.
...or at least that's why the SNES we got was colored with dull purple accents instead of bright color-coding.
Also we only buy trash games with a focus on 'realistic' graphics at the expense of gameplay mechanics.
Now where's my Monster Hunter: The Movie: The Game so I can shoot at Commie Terrorist Dinosaurs with my M4A2 that has over 300 confirmed kills in Afghanistan while I shout OOH-RAH even when it's completely inappropriate.
E.G: you use Earplugs at Level 5 for about 100 or so Investigations you gain a skill level with that Perk and at max Skill level you gain a small Bonus towards that Perk.
You would Only be able to use One skill tree Slot at a Time/Build for obvious Balance reasons.