Monster Hunter: World

Monster Hunter: World

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Tregrenos Mar 27, 2019 @ 11:58am
Astra Jerky, Wide Range 1?
Just curious if anybody has tested using Astra Jerky with only 1 point of Wide Range yet. I'm pretty sure it's restoration duration would be lowered, but does the insta-heal to all red damage still kick in? That's a pretty powerful bonus for a 1 slot deco. What's the radius?
Last edited by Tregrenos; Mar 27, 2019 @ 12:00pm
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Showing 1-7 of 7 comments
porjspn Mar 27, 2019 @ 7:46pm 
The radius for 1 point is Very small, not teste like this(I use Max) you need to be close to have effect, and know who need and when is really hard...
Shichiya Mar 27, 2019 @ 9:12pm 
It does heal all the red HP bar instantly, just that the duration of fast healing is reduced to 33%.
Tregrenos Mar 27, 2019 @ 9:42pm 
Good to know. Seems extremely situational and there are probably better skills to take for 1 point, but if you have a set of gear built to take on something like Lunastra or perhaps even the upcoming AT Xeno it might be worth the 1 deco slot.
JPM岩 Mar 27, 2019 @ 10:03pm 
Originally posted by Tregrenos:
Good to know. Seems extremely situational and there are probably better skills to take for 1 point, but if you have a set of gear built to take on something like Lunastra or perhaps even the upcoming AT Xeno it might be worth the 1 deco slot.
Not really, wide range isnt a skill worth going out of your way to get
Tregrenos Mar 27, 2019 @ 10:48pm 
Originally posted by JPM岩:
Originally posted by Tregrenos:
Good to know. Seems extremely situational and there are probably better skills to take for 1 point, but if you have a set of gear built to take on something like Lunastra or perhaps even the upcoming AT Xeno it might be worth the 1 deco slot.
Not really, wide range isnt a skill worth going out of your way to get
JPM: "This is my opinion and ♥♥♥♥ your opinion!"

You have a real toxic attitude. Seems like every post you have is you shoving your opinions in peoples faces and treating them like facts. Just because you can't do something well doesn't make it bad.
Last edited by Tregrenos; Mar 27, 2019 @ 10:49pm
♋Phenex Mar 27, 2019 @ 11:08pm 
Astera jerky is pretty situational though as only behemoth and odogaron inflict bleed and you would probably have a much higher level of wide range for lunastra or behemoth unless running a stam cap up build with lunastra's wide range built in already.

I wouldn't go out of my way to slot in 1 wide range but would rather go for 5 if at all since the range is pretty poor at level 1 meaning I would probably need to hug another hunter to give them the effect.
Last edited by ♋Phenex; Mar 27, 2019 @ 11:08pm
prpl_mage Mar 27, 2019 @ 11:44pm 
As already pointed out, the range of lvl 1 is small. So unless you were also hit by the attack and was sent flying in the same direction as someone else the Astra jerky would most likely be wasted.
You can't bring many jerkies, and you can't see the red bar of your teammates (right?) so as already pointed out, if you have anything else to smack into your gear then go for that.

More levels of wide range equals more use as the range increases and it also makes other healing items viable. On level 1 potions, first aids, mega potions and such aren't enough to heal someone back to "safe" health anyway.
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Date Posted: Mar 27, 2019 @ 11:58am
Posts: 7