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tf?
What does that have to do with anything in the discussion? New players shouldn't want to change how a core mechanic of the game they're getting into works just so that it's more similar than other games they play. That is just extremely childish and ignorant.
New players should be curious and hopefully invested in the game once they try it, just like "veterans" should be willing to help answer questions (of which there has been A LOT of in this thread) for new players. No health bars is more than just a dev decision, it really does add a lot to this game and makes it stand out and draw its current audience. If new players can't get into that or don't like it that's their problem.
The start was slow because the game was teaching you and setting you up for the first big hunt, by having you gather that stuff, try cooking meat and making potions, it was info that would help the player when they faced their first true challenge.
The weapons are not clunky, they're deliberate. A player must come to know their weapon as an extension of themselves, flailing around like a lunatic will 90% of the time end up in a cart back to camp, learn the weapons, choose the one that works the best to how you want to play.
The items are useful if you know how to use them, I've never seen a game where every item in my item box will be useful somehow even late game.
The lack of a health bar makes sense with Monster Hunter. It's in the name, you're hunting the monster. The monster will fight, it will try and escape, it will eat to replenish stamina and sleep to try to recover health. It's your job as a hunter to keep track of it and either kill it or catch it. The game gives the player more than enough info for either of those two outcomes, especially with World according to the people who've played it.
That said, I'm not against a mod or even an option if someone truly needs it to get into the game. Mods and options can be disabled once experience takes over, and heck, I like the way Toukiden implemented health bars, you can't see it in normal combat, but activate your mind's eye (by holding select I believe) and you can see the health bar, but your stamina drains as you use this mode, so you don't want to use it for more than just a peek.
I think it would be done in Sword Art Online style, ♥♥♥♥♥♥♥♥ of HP bars on top of each other
EDIT: I just finished Xeno in 2 man party and he seemed to have 26k HP.
btw theres a hp mod now at nexus if u really need one.
but if we already can see when it's close to death how does a health bar make it any easier to actually kill the monster? Honestly it doesn't magically up your DPS how is it more casual? It has 0 effect on the difficulty of the fight. I don't want to know the HP because I find it distracting but if he does what's the bloody deal? How many people play dark souls and get greedy seeing the hp bar close to death and get killed because they over extended? You might even argue seeing the hp bar can make the game harder.
Exactly, so, don't use the mod and that's it, no need to ♥♥♥♥♥ about it. It's there for the people that want it.