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If you're trying to hit a hard part that would make a poke bounce, start off with a shot then go from there.
You get a slap by either initiating with Y+B and then just attacking, doing a jump attack with RT or pressing Y+B after a quick reload or after your forward poke.
Attack after a slap to get a slash. If you attack again, it finishes the combo with your explodey poke thing which you may not want so reload instead to reset it and after a reload you can press Y+B again to get a slap.
If you just attack instead of pressing Y+B after a quick reload, you get an upward slash which is slow and does little damage. You never want to do that, always press Y+B instead.
Slap slash reload is all you do all day long with high damage crappy shelling gunlances.
After a slap you can shoot to empty all your shells in a full burst.
This is only good for either normal shelling or long shelling with capacity boost.
Wide shelling gets a huge damage penalty if you do that, long shelling isn't wortwhile without the extra shell from capacity boost.
Slap full burst slash reload is your life if you have a normal shelling gunlance.
After an attack, you can hold the shoot button to charge your shells.
This is good for long shelling type gunlances and you need focus 3 for it to be effective.
This is what you mostly do with long shelling types but not your entire life since full bursts are also an option if your long shelling gunlance doesn't suck horribly at physical damage.
The only gunlance you'd want to shoot normally with and not do any full bursts or charged shells are wide shelling gunlances.
To avoid the combo finisher after shooting twice, reset the combo with a poke inbetween shots and that is what you do all day long.
It's the fastest combo that leaves you the least vulnerable while still doing respectable damage but good luck getting that wide 4 gunlance from kulve.
Y+B > Y > Y > quick reload, followed by the infinite Y+B > Y > quick reload
or forward+Y > Y+B > Y > quick reload into the infinite
For normal burst GL:
Y+B > Y > B > Y > quick reload
For wide GL:
Y > B (x3) then quick reload
For long GL:
spam charged B, reload, repeat
I'm sorry you'll have to look up the equivalent on keyboard.
Y = LMB
B = RMB
Quick Reload = Ctrl + RMB
[...] = Infinite combo
Long is centred around charged shelling:
'Opener' > [Hold RMB > Hold RMB > Hold RMB > Ctrl+RMB] > ...
Wide is centred around regular shelling:
'Opener' > [RMB > RMB > Ctrl+RMB] > ...
The 'opener' can be either:
LMB (Low thrust)
Ctrl > LMB (High thrust)
LMB + RMB (Upswing, for overhead shelling)
'Melee' is centered around the Melee combo:
LMB+RMB > [LMB > LMB > Ctrl + RMB] > ...
Can also be started from any Ctrl + RMB
Normal is essentially the Melee with an extra RMB:
LMB+RMB > [LMB > RMB > LMB > Ctrl + RMB] > ...
Can also be started from any Ctrl + RMB
Specify which shell type and it'll get alot simpler. There are 3 different playstyles or maybe 4 if you count just melee only and your move set is actually fairly simple for each style.
Ikr. That dumb button swap on the overhead smash that changes depends on how you initiate is just dumb. Ive fired single shells on full burst playstyles, which is annoying.
Start with rising and follow up with /\ or Y or LMB, start with running lunge then press /\+O or Y+B or LMB+RMB