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The other guy was right.
It's a free 450 damage per person, sure as your weapons get stronger in Master Rank that mega barrel bomb starts losing its punch (annoying we didn't get a + version) and they're cheap and easy to mass produce! While they do great damage against Kulve Taroth, that doesn't mean they're designed specifically for them.
I'm guessing you also capture everything that moves, which is why you think you don't need to bring them against anything but Elder Dragons and stuff you can't capture like Kulve Taroth, because you never sleep bomb them at their nest, or flinch them into a bomb laden wall. That's your choice I guess, but when you're killing stuff like me those barrel bombs are just a standard thing to do after a monster flees to go to sleep.
They can also be used to start a fight with monsters that chill out, although it's uncommon outside of Elder Dragons to find ones worth using bombs on that are also completely chill to your presence or sit still long enough. Using traps and barrel bombs together is also a fair strategy, although usually they just end up sending everyone flying and waste the opportunity the trap offers.
Barrel bombs are also useful for hitting and damaging fast moving monsters too - like Wyvernblasts. Place some on the ground, lure a monster charge into it, monster impacts it, big explosion bonus damage blah blah. It's also good for getting damage on annoyances that fly a lot, since they will try to hit you and set off barrel bombs instead.
Finally you can also use bomb barrels to blow open new paths and reveal new areas (mostly in the Ancient Forest, but Hoarfrost Reach has one such location too)
Basically, start bringing them. Even if you don't use them, it's better to have them and not need them, then need them and not have them.
Honestly though the only moron here was the dude bringing Sleep to a quest with randoms lol.
What do you fill your backpack with? Stones?
To maximize your damage output, you can bring 2 mega bombs with you if you have enough space in your inventory. One inventory slot brings you about 360 free damage. Not a big issue tho.
Calling others "moron" for something this trivial over a Tempered T2 is just salty.
BTW, it's funny when some monsters ram themselves into your barrels, so I bring them all the time just for lols.
When you're up against idiots like tigrex that just charge in, yes they can have some use i suppose. But most other monsters won't just run into them for no reason.
I have already explained why, so saying why you have no idea is rather odd. I'll explain it again just to be sure. Outside of sleep bombing i find that bombs will hardly do anything, the damage will be low and the odds of it actually hitting are even lower, no matter the weapon it will out dps the bombs (again outside of sleep bombing). The odds of finding someone using a sleep weapon is even lower IMO. So i was not prepared for that. When a tier 2 monster goes to sleep you capture said monster, so again no reason to use said bomb.
You are absolutely right that it is free damage and that not all weapons can out damage said bombs. But i ask you, how often does anyone bring a sleep weapon. I can with absolute honesty say that off the hundreds of guiding lands "missions" i've shared and lately the dozens of investigations i've shared that person was the first to bring a sleep weapon.
I have shared hundreds of guiding lands missions with randoms and not a single one has ever put the monster to sleep. Not a single one.
It was after 20-ish seconds of not doing anything the bombs were near the face.
If someone joins with a Bowgun, there's a high chance they'll attempt to sleep the monster at some point. It's very popular and useful in the Grinding Lands, since it de'aggros the monster for another flinch and thus more item drops, and gives you some breathing room to pick up said item drops. If you've done 100 trips purely with randoms and you've not found anyone using sleep, then you've probably been either (un)lucky or merely used as a carry by a lot of people.
Also, Sleeptoads exist.
To me, Sleep is only useful if you've got someone with, in descending order of usefulness, a Greatsword, Hammer, Switchaxe, Chargeblade and Lance in your group. Even then, I'd only try to specifically trigger it for the former three, the rest are just a bonus. Although with the Clutch Claw, Sleep is now for everybody! It's just a shame people now ignore the Greatsword and Hammer users potential to hit anywhere from 1400 - 2000+ damage with the wake up attack in favour of flinching it, though.