Monster Hunter: World

Monster Hunter: World

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when do master rank missions become not cancer
honestly so tired of playing 30 minutes on one mission just to fail, and i already got the best gear i can get at this point i think
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Đang hiển thị 31-45 trong 52 bình luận
marclnelson 9 Thg03, 2020 @ 11:28am 
What I discovered in early MR was this: Master Rank has been designed around certain skills being practically mandatory. First you need is Health Boost lvl 3. Everything will oneshot you otherwise. Second is Crit Eye 7. Get it on your set as soon as you can, otherwise fights will take a looong time. After that, Crit Boost 3 and Weakness Exploit 3. These are my “mandatory skills” on every MR fight. The rest are up to you or the monster you’re fighting. I tend to go straight damage skills after that (agitator/attack boost) but some fights like Luna or Vaal you slot in resistances. MR Luna I put in Wind Resist 5, Vaal gets Miasma res 3.

Anyway, with this mindset I was able to get through all of the IB story without failing a single mission and rarely carting... until the final boss at least (which just takes figuring out how to cheese it ;)
Cyseal 9 Thg03, 2020 @ 11:30am 
Wait, you say that Master Rank is cancer just because you can't avoid carting?

Get rid of your damage gear, get stun resistance, health boost, divine blessing and earplugs and the highest elemental weapon for the monster you're killing and you'll get it down in 20 minutes or less easily and you won't die.

If that doesn't work, you just need to play more and get better. But you really should stop blaming a game revolved around your own skill instead of just getting better.
marclnelson 9 Thg03, 2020 @ 11:45am 
Nguyên văn bởi PuhahuP:
Don't understimate melee weapons with a shield. All of them are very viable when used in the right hands. Also, melee weapons weapons like SwitchAxe, Charge blade and (Gun)Lance come with a dodge-hop. It's hard to nail with no evade window but very satisfying when you just hop through attacks and keep toe to toe with a monster.
Also, use divine blessing.... minimal investment for x% chance on 50% dmg reduction. Sounds like a deal.

SNS has an “invincible hop” too. It’s my go to solo weapon. There are certain monsters where I can keep spamming a high DPS combo and backhoping through their attacks in between and just keep them staggered in an endless loop of pain and backhopping through attacks. It usually ends when they roar or pull out a “big move”. But it’s really fun keeping a Rath trapped in an un-ending combo and get it limping in the first zone :)
cruste 9 Thg03, 2020 @ 11:49am 
as always long long after having finished the story
augmented the whole gear and got access to the op endgame weapons or simply already know moveset of most monster, but it doesn't sound as if you are skilled enough if you need 30 mins for one monster.

health augment makes a huge difference, if you haven't to worry about healing anymore.

range weapon have a huge advantage because you can always deal dmg
anjanath hbg for sticky and spread3, tigrex for sticky
later on royal thunder from zino for spread3
narga, viper tobi or legiana for pierce3
zorah for sticky and cluster but you need to know the windows for reloading

Lần sửa cuối bởi cruste; 9 Thg03, 2020 @ 11:55am
Loxly 9 Thg03, 2020 @ 12:14pm 
Nguyên văn bởi trans rights:
Nguyên văn bởi PuhahuP:

Isn't there an option to change the camera settings for that? Im not sure. What weapons do you mostly use and what kind of playstyle do you like? I like the Switchaxe due to the fact it has a very versatile playstyle, or gunlance because explosions dont care about monster armor. :steamhappy:
i like bow because mobility. i like switch axe, but it doesnt give me much mobility. i tried insect lance and its interesting but i play with the keyboard and its impossible to make a good and comfortable melee control scheme

sure it has great mobility but it won't do much to you if you can't manage your stamina efficiently and abuse iFrame. def not a beginner friendly weapon and you have to soften up parts for every 90 sec to not deal trash/white dmg. it's best played at near point blank range because spread is OP. if you still want to play bow, slot in 3 vitality boost and augment your armors. even then you'll still get 1hko'ed from having minus resistance or some strong hard hitting flagship and elder dragon monsters.

Mouse and keyboard are just fine. you can rebind almost everything. you just have to git gud

Raven 9 Thg03, 2020 @ 12:23pm 
Nguyên văn bởi trans rights:
Nguyên văn bởi puzzlefox:

It’s harder to use cause you take lots of dmg cause it’s bow and you’re not familiar with new monsters yet. But mainly cause bow is so demanding of multiple builds, getting the parts to make those builds early is very difficult. Plus, the silver rathalos set is king business for bow and silverlos is an endgame monster.
you take lots of damage with bow? i found it so that all melee weapons made you vulnerable because like... melee
Gunner weapons take about 30-40% more damage
Raven 9 Thg03, 2020 @ 12:46pm 
Nguyên văn bởi marclnelson:
What I discovered in early MR was this: Master Rank has been designed around certain skills being practically mandatory. First you need is Health Boost lvl 3. Everything will oneshot you otherwise. Second is Crit Eye 7. Get it on your set as soon as you can, otherwise fights will take a looong time. After that, Crit Boost 3 and Weakness Exploit 3. These are my “mandatory skills” on every MR fight. The rest are up to you or the monster you’re fighting. I tend to go straight damage skills after that (agitator/attack boost) but some fights like Luna or Vaal you slot in resistances. MR Luna I put in Wind Resist 5, Vaal gets Miasma res 3.

Anyway, with this mindset I was able to get through all of the IB story without failing a single mission and rarely carting... until the final boss at least (which just takes figuring out how to cheese it ;)
If your gear is rank appropriate, nothing aside for the heaviest attacks (such as novas) should one shot you. Sure it will hurt, but having 150 HP is enough to tank at least a single move. I do recommend HB3 though. Depending on weapon you can ignore affinity (or crit boost in favor of elemental skills for stuff like bow), but generally you want at least around 80% affinity and Crit Boost 2 or 3 (Crit Boost 2 -> 3 is a 3.7% increase in damage at 100 affinity. It's not a high priority to get, although CB3 is simply really easy to get at MR. WE3 is obscenely good even if you ignore the extra affinity on tenderized parts, so you should always have it if your weapon can benefit from affinity (so pretty much only Long GL and explosive bowguns can ignore it).
IMO you can focus more on utility and/or defensive skills after you have your core damage skills (as stated, for most weapons this means 80%+ affinity and CB2/3, some may need Handicraft+, Focus 2/3, Artillery 5, and/or Free Element 1/2/3 etc). Then once you have enough utility/defensive skills to have some breathing room in a fight (how much that is depends on your skill and weapon of choice. Personally I mostly use HB3 and then a weapon dependent mix of evasion+, evade extender 2/3, and/or guard+), you can add in some extra damage skills if you can/want.
Remember: the biggest part of how your hunts go is your own personal skill. No legit armor is good enough to make someone invincible, and no weapon is so weak that it can't kill a monster in under 50 minutes (starter weapons would be cutting it close though). Your own skill is the most important thing keeping you in the fight, and your own skill is the most important thing in taking the monster down. Of course, having adequate gear is important too, just less so.
CourtesyFlush09 9 Thg03, 2020 @ 12:50pm 
They were never cancer in the first place, you doofy goofus.

You are undergeared.
Jeronemia 10 Thg03, 2020 @ 4:28am 
Nguyên văn bởi marclnelson:
Nguyên văn bởi PuhahuP:
Don't understimate melee weapons with a shield. All of them are very viable when used in the right hands. Also, melee weapons weapons like SwitchAxe, Charge blade and (Gun)Lance come with a dodge-hop. It's hard to nail with no evade window but very satisfying when you just hop through attacks and keep toe to toe with a monster.
Also, use divine blessing.... minimal investment for x% chance on 50% dmg reduction. Sounds like a deal.

SNS has an “invincible hop” too. It’s my go to solo weapon. There are certain monsters where I can keep spamming a high DPS combo and backhoping through their attacks in between and just keep them staggered in an endless loop of pain and backhopping through attacks. It usually ends when they roar or pull out a “big move”. But it’s really fun keeping a Rath trapped in an un-ending combo and get it limping in the first zone :)

You're right, SnS backhop into that new combo awesome. Havent looked into it that much but I will pick it up one of these days.
Crusader 10 Thg03, 2020 @ 4:40am 
a few tips:

Try to get a mount as soon as the monster enrages.

Flinch shot the monster 1-2 times before it enrages.

If you’re fighting something with an annoying gimmick like vaal, bring their resistance.

Use health boost 3 atleast as a defensive skill.

Tenderize when you put the temporal mantle on and when the monster is exhausted.

Make sure you’re running the right damage skills for you weapon. What are you using anyway?

That’s about it really. The rest is just the same watch for attacks and figure out how to dodge them or block them.
Jergy41 11 Thg03, 2020 @ 4:36am 
Many say, he's just bad, but I never need more than 30 minutes for any monster, not even Shara Ishvalda, but still, Master Rank feels like the developers just wanted the players to be annoyed.

To me most Re-Joiners like Narga, odogaron, Bazelgeuse and Zinogre have a new abnormally annoying new style in Iceborne. I played without Health Boost and still very offensive skillwise, still, most new monsters feel like cancer, even if I massively enjoyed their previous fight styles. Always very small Attacks that are actually impossible to avoid just to stop your flow or one addiotional hop after attacking (Narga). Or the new Vaal Hazak also feels like cancer. It just isn't fun to play.

So I can fully understand him. I got into endgame only, because it's monster Hunter and I would feel bad for not getting there. However, I'm finished now, as I just cannot enjoy Iceborne style monster fights.

One exception: Glavenus is still an awesome fight.

Btw Guiding Lands has heavily annoying things like cancer to me as well, but that's another topic...
twiggy 11 Thg03, 2020 @ 4:42am 
when you git gud
L9 dorothea 11 Thg03, 2020 @ 5:04am 
Nguyên văn bởi Jergy41:
Many say, he's just bad, but I never need more than 30 minutes for any monster, not even Shara Ishvalda, but still, Master Rank feels like the developers just wanted the players to be annoyed.

To me most Re-Joiners like Narga, odogaron, Bazelgeuse and Zinogre have a new abnormally annoying new style in Iceborne. I played without Health Boost and still very offensive skillwise, still, most new monsters feel like cancer, even if I massively enjoyed their previous fight styles. Always very small Attacks that are actually impossible to avoid just to stop your flow or one addiotional hop after attacking (Narga). Or the new Vaal Hazak also feels like cancer. It just isn't fun to play.

So I can fully understand him. I got into endgame only, because it's monster Hunter and I would feel bad for not getting there. However, I'm finished now, as I just cannot enjoy Iceborne style monster fights.

One exception: Glavenus is still an awesome fight.

Btw Guiding Lands has heavily annoying things like cancer to me as well, but that's another topic...


Nguyên văn bởi winner:
when you git gud
lmao thata quite the contrast
L9 dorothea 11 Thg03, 2020 @ 5:05am 
Nguyên văn bởi Jergy41:
Many say, he's just bad, but I never need more than 30 minutes for any monster, not even Shara Ishvalda, but still, Master Rank feels like the developers just wanted the players to be annoyed.

To me most Re-Joiners like Narga, odogaron, Bazelgeuse and Zinogre have a new abnormally annoying new style in Iceborne. I played without Health Boost and still very offensive skillwise, still, most new monsters feel like cancer, even if I massively enjoyed their previous fight styles. Always very small Attacks that are actually impossible to avoid just to stop your flow or one addiotional hop after attacking (Narga). Or the new Vaal Hazak also feels like cancer. It just isn't fun to play.

So I can fully understand him. I got into endgame only, because it's monster Hunter and I would feel bad for not getting there. However, I'm finished now, as I just cannot enjoy Iceborne style monster fights.

One exception: Glavenus is still an awesome fight.

Btw Guiding Lands has heavily annoying things like cancer to me as well, but that's another topic...
glavenus was sick because hes just a glorified anja and bullying anja is my favorite thing to do

OH YOURE TRYING TO CHANGE IDENTITY ARE YOU NOW
YOU CAN NEVER ESCAPE ME YOU WORTHLEWS ♥♥♥♥♥♥♥ WANNABE DINO
Vandals[UK] 11 Thg03, 2020 @ 5:14am 
When you had 100% Affinity Lv3 Critical boost, the hunt would become 6 to 20 minutes.

Don't underestimate the additional 40% damage, it will shorten hunting speed by 2 to 8 times because of the stagger / knock-over mechanics.

If you can't achieve the 6 to 20 minutes with:
Critical Eye Lv7
Weakness Exploit Lv3
Critical Boost Lv3
Then "git gud" is the reason.
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