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I sincerely doubt the resistance mechanic is that simple. And if you are in the arena, you are just simply ♥♥♥♥♥♥ since he can't leave the area and whatnot.
Azure was much worse in previous generations as you had to force him to the ground. Flash bombs rarely worked cuz he was almost always raging. So you used bounce bombs to bring him down. Or prowlers trampoline.
Agree to disagree, Flashpods aren't as prevalent as before, but they are one more CC in your hunter pounch, are dirt cheap and available to all weapons. They just don't trivialize some fights anymore, but they're far from useless.
silver atleast lands relatively commonly. cancerlos does not.
Flash bombs as some said are supposed to do it, but they can resist as well as sometimes the flash goes off right in front of them, but they are counted as being mid animation and don't "see" it. So it has to be timed well and the monster can't resist for it to work.
You could also try paralyze knife or sleep knife, but that requires getting the knives and shrooms to do it so it isn't a good mechanic as it will take multiple hits usually and might work only one time.
Most monsters are never made with any vulnerable mechanic. Nearly infinite stamina to do hundreds of attacks before they slow down, or flying at any time that they aren't blinded makes it a bit overwhelming to face these monsters. You can get through these hunts and after you do something tougher a few times, these become trivial but it is still annoying to get through them in the first place.
Azz Rat stays in air. Forever.
But they have a 25 water weakness , second best against the broken head with 30 water
1. Fire slinger ammo like it's low rank. Sounds dumb and suboptimal, but when you can't reach the monster at any point in time, it's better than sitting around waiting.
2. Watch the Azure Rath's aerial attack pattern. You'll notice that it mainly uses its fireballs and swoop attacks in quick succession. The only ones that aren't used in sequence are the bite and tail swing, the latter of which has massive start up and blind spot directly under the Azure Rath. From this, we can assume that the area directly underneath the Azure Rath is relatively safe after fireballs and other attacks since only the swoop and the big take-off fireball can you hit you there.
3. If Azure Rath is breaking up its sequences with frequent swoops and take-off fireballs, you can assume the tail is safe to grapple on to immediately after the attack is done. The Azure Rath never swoops twice in a row in a sequence and can't use the tail swipe fast enough to shake you off in time. Every swoop is a free grapple attack.
Hope this helps.
Gold and Silver in the same small room is my wall in this game. I HAD to SoS it. That quest was a literal effing nightmare.
Clutch claw. Fling shot them while they're on air and not enraged. Enraged? Flash them down. Slap them around. Trap them. Repeat. Maybe fill in some wall slam if you want to fk them over even more
Hmm, when I went up against Silver without Mind's Eye, I was sometimes bouncing on what I thought were clean wing hits even with white sharpness (slashing damage).