Monster Hunter: World

Monster Hunter: World

查看统计:
此主题已被锁定
Kyronz 2018 年 8 月 13 日 下午 4:12
This game looks a lot like dauntless
except compbat is rare, and doing anything is crippled by navigating some weird console/pc control scheme.

Is there anyway to log in and just go to combat to farm supplies, or is there someway other then alt f4 to escape bad port nesting?
< >
正在显示第 46 - 60 条,共 81 条留言
Skiptro 2018 年 8 月 13 日 下午 8:21 
引用自 Prøxy
Uh, I'm gonna be honest with you, I don't think that many people complain about sheathing. As it's not really a mechanic.. worth complaining about since it only takes about 5 - 10 seconds out of every fight. If sheathing is that much of a bother to you that you're finding it a fault in the game then.. I don't know. I don't wanna tell you to uninstall the game but I got a feeling you won't enjoy it that much.
That mentality isn't healthy for the growth of a game or a community
and you'd be surprised with how many people don't like that aspect of the game
I feel that you have a skewed view of the game I assume because you're used to it from playing allot of older monster hunters as well

But the two biggest complaints about this game outside of Disconnects and Preformance
are The Sheathing mechanic and the stiffness of combat which both could be fixed relativly easily

1. Allow Running with weapon Drawn
2. Allow people to turn mid attack even just L turns at most would be enough

The game would get a significant amount of new players much happier with it
the whole idea of the combat system is built around risk reward. You want to heal? well you will be vunrable during that. You want to run faster, well you have put your weapon away. You want to attack? well you better be sure you aim properly and you attack while it is safe because you will be locked in animation. It is not about conveniance or difficulty, it is about commiting to whatever action you decide to take.
最后由 Skiptro 编辑于; 2018 年 8 月 13 日 下午 8:22
Scyris 2018 年 8 月 13 日 下午 8:25 
引用自 Prøxy
That mentality isn't healthy for the growth of a game or a community
and you'd be surprised with how many people don't like that aspect of the game
I feel that you have a skewed view of the game I assume because you're used to it from playing allot of older monster hunters as well

But the two biggest complaints about this game outside of Disconnects and Preformance
are The Sheathing mechanic and the stiffness of combat which both could be fixed relativly easily

1. Allow Running with weapon Drawn
2. Allow people to turn mid attack even just L turns at most would be enough

The game would get a significant amount of new players much happier with it
Sounds like you just want the game to be easier rather than more convenient.

No I agree with the dashing with weapon drawn, most MH clones you can dash/sprint with your weapon out, many of them you can also evade cancel out of attacks. Its one of the things that makes combat in MH feel clunky.

MH also has another issues: weapon balance, I feel some of the weapons just don't do enough damage for the time some of the attacks take, namely great sword, gunlance (the special), I can usually do more with dual knives, before they even finish charging up. The long sword also has one of the most godaweful normal combo sets i've seen in a MH-like game.

Lets be honest, if you were going to swing a weapon like you do in MH games, for most weapons you'd be dead before you could swing because it takes so damn long. Usualy before you take a weapon to battle, your already used to its weight and can swing it decently easly. Unlike in MH games where your char always seems like a rank amateur no matter how long you been using the weapon. I also don't find the monsters in MH hard personally, Its more the clunky battle mechanics that can screw you over than actual diffculty of the monsters themselves. At most I find some of them annoying, namely the ones that like to never stop moving. But I haven't come across anything i'd call "hard". I've played several MH games this is not my first one.
Scyris 2018 年 8 月 13 日 下午 8:27 
引用自 GungZA
That mentality isn't healthy for the growth of a game or a community
and you'd be surprised with how many people don't like that aspect of the game
I feel that you have a skewed view of the game I assume because you're used to it from playing allot of older monster hunters as well

But the two biggest complaints about this game outside of Disconnects and Preformance
are The Sheathing mechanic and the stiffness of combat which both could be fixed relativly easily

1. Allow Running with weapon Drawn
2. Allow people to turn mid attack even just L turns at most would be enough

The game would get a significant amount of new players much happier with it
the whole idea of the combat system is built around risk reward. You want to heal? well you will be vunrable during that. You want to run faster, well you have put your weapon away. You want to attack? well you better be sure you aim properly and you attack while it is safe because you will be locked in animation. It is not about conveniance or difficulty, it is about commiting to whatever action you decide to take.

The problem si the risk vs reward system is messed up, due to some weapons like great sword just not doing as much damage as they should for how long it takes to set the things up. Charge blade is another one, SAED attacks just feel like they don't hit hard enough for the long setup time they require to do. Great sword prob has one of the biggest risk vs reward aspects, as other than charge attacks its pretty worthless.
Thine Very Own, Nemesis~ 2018 年 8 月 13 日 下午 8:28 
引用自 Prøxy
That mentality isn't healthy for the growth of a game or a community
and you'd be surprised with how many people don't like that aspect of the game
I feel that you have a skewed view of the game I assume because you're used to it from playing allot of older monster hunters as well

But the two biggest complaints about this game outside of Disconnects and Preformance
are The Sheathing mechanic and the stiffness of combat which both could be fixed relativly easily

1. Allow Running with weapon Drawn
2. Allow people to turn mid attack even just L turns at most would be enough

The game would get a significant amount of new players much happier with it
Sounds like you just want the game to be easier rather than more convenient.
Your bias overcomes your judgement~
Prøxy 2018 年 8 月 13 日 下午 8:36 
引用自 Prøxy
Sounds like you just want the game to be easier rather than more convenient.
Your bias overcomes your judgement~
Whatever you say.
Prøxy 2018 年 8 月 13 日 下午 8:37 
引用自 Scyris
引用自 Prøxy
Sounds like you just want the game to be easier rather than more convenient.
MH also has another issues: weapon balance, I feel some of the weapons just don't do enough damage for the time some of the attacks take, namely great sword, gunlance (the special), I can usually do more with dual knives, before they even finish charging up. The long sword also has one of the most godaweful normal combo sets i've seen in a MH-like game.
Isn't the greatsword one of the best weapons in the game? I can't really speak for most weapons as I'm strictly a longsword guy, but it does have the highest damage potential in the game.
最后由 Prøxy 编辑于; 2018 年 8 月 13 日 下午 8:37
ArtificialQT 2018 年 8 月 13 日 下午 8:40 
Boy, you guys took the obvious bait and really ran with it here :steamfacepalm:
Prøxy 2018 年 8 月 13 日 下午 8:41 
引用自 A.I.
Boy, you guys took the obvious bait and really ran with it here :steamfacepalm:
The people that actually discussed the OP's topic said that it ♥♥♥♥♥♥ bait and ended it there. I think you need to read a few more pages.
Juno Brier 2018 年 8 月 13 日 下午 8:46 
Speaking of games similar to Monster Hunter, I tried out Light Bowgun in this game and suddenly I felt like I was playing God Eater.
Codester 2018 年 8 月 13 日 下午 8:46 
引用自 A.I.
Boy, you guys took the obvious bait and really ran with it here :steamfacepalm:
Wow, you are actually the one who took the bait lolol. I can't believe someone actually thought a single person here was being serious.
最后由 Codester 编辑于; 2018 年 8 月 13 日 下午 8:47
Chance2Dance 2018 年 8 月 13 日 下午 8:50 
Love both MHW and Dauntless <3 (this is coming from a Dauntless Founder and a Monster Hunter Fan)
Dregora 2018 年 8 月 13 日 下午 8:50 
引用自 Aviate
Dauntless is actually using ideas created from Monster Hunter.
That said..

Dauntless has a way better multiplayer setup, way friendlier grouping and group management, and much more fluid combat. I just wish it had as much going on on it's maps as Monster Hunter World does, because the randomness of MHW's map encounters is very nice. Hoping they do some major updates for Dauntless though. Would love to go back to it.

While it does have a better multiplayer setup, you realize the combat in Monster Hunter is designed to be the way it is, right? It's all about prediction, knowing when to attack, how to attack, learning your moves etc.

Dauntless lacks this because you can almost immediately respond with a dodge. While some will call this more fluid, imagine Dark Souls to be playing more like an action game. That's the same kinda difference.

Prøxy 2018 年 8 月 13 日 下午 8:57 
引用自 Juno Brier
Speaking of games similar to Monster Hunter, I tried out Light Bowgun in this game and suddenly I felt like I was playing God Eater.
I knew the light bowgun felt similar, I completely forgot about God Eater.
ArtificialQT 2018 年 8 月 13 日 下午 9:04 
引用自 Inférnum~
Dauntless lacks this because you can almost immediately respond with a dodge. While some will call this more fluid, imagine Dark Souls to be playing more like an action game. That's the same kinda difference.

Dauntless has cancellable attack recoveries with the dodge roll, which has very tight dodge windows.

Dauntless also has completely unpredictable and erratic dodge timings because hit-detection is server-side, so you need to adjust your dodge timings everytime you group up for a hunt.

Dauntless also has a soft region-lock due to hit-detection being server-side. If you play with a friend from any other region, timing your dodge is impossible.

Dauntless encourages you to play alone by a core gameplay design, because the more you group up, the more erratic the dodge windows will be since you can't guarentee that you're connecting to the closest server.
Gouf 2018 年 8 月 13 日 下午 9:16 
because Dauntless was "INSPIRE" by this game
< >
正在显示第 46 - 60 条,共 81 条留言
每页显示数: 1530 50

发帖日期: 2018 年 8 月 13 日 下午 4:12
回复数: 81