Monster Hunter: World

Monster Hunter: World

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Intermittent Stuttering
Wanted to check in with the discussion boards and see if anyone else is experiencing a similar issue.

Every 10-15 seconds or so, my game stutters, lagging at about 10-20 frames for just a moment, before jumping back to a smooth 60. I've done a few different tests, and I'm not sure this is an issue with my rig. I've got a GTX 1060 SC, an i5 processor, and a reasonable amount of ram. Nothing spectacular, but enough to run games like Dark Souls 3 and other recent titles at a smooth 60fps, even during the most chaotic battles imaginable.

I tried lowering all settings, texture detail to 512, turning down ambient occulsion and my anti aliasing, the LOD rendering, turned off volumetric fog completely, etc. I ran around in circles in Astera for a while, and I experienced a stutter almost every single time I ran past the Provisions Manager. This occurred on lowered and maxed out settings, where the game runs perfectly smooth with stuttering in specific places.
While on a hunt, I experienced the same occasional stutters, happening once every 10-12 seconds during a fight with an Anjanath I just concluded. I even tried lowering the frame cap to 30fps, and experienced THE EXACT SAME STUTTERS.

Is this an optimization problem..? It seems like this game ought to not have such problems, considering the seven month period they spent working on this port. They're extremely distracting and legitimately disruptive, as my frames will plummet while I'm trying to aim a shot with the Bow, or any weapon for that matter. I'm just frustrated that I can't seem to do anything about these stutters, lowering my settings doesn't seem to make a difference, with stuttering happening at the lowest possible settings with a 30fps frame cap, so I just have to deal with it. Wanted to see if anyone else has been experiencing similar problems.
Last edited by Squeegee McGee; Aug 11, 2018 @ 3:27pm
Originally posted by SenMithrarin85:
They haven't been working on this for 7 months lol If you believe that, you're deluded. Its likely had 3 at the most.

The variable res option causes stuttering as the resolution is adjusted on the fly. Beyond that, its likely streaming related. An ssd will help with that (luckily the game isn't huge)
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Showing 1-15 of 41 comments
Sketti Aug 11, 2018 @ 2:31pm 
YES, I'm having the same exact issue. Hope more people notice this.
Mute Aug 11, 2018 @ 2:45pm 
Have the same issue, i5-4460, GTX760, win7. Stutters happen everywhere, even when alttabbed, even at main menu and they can be as short as 5-10frames and as long as 3-4 seconds. Considering that even alttabbed the whole system stutters including mouse I blame Denuvo for that.
Squeegee McGee Aug 11, 2018 @ 3:20pm 
Originally posted by Sketti Psychadelia:
YES, I'm having the same exact issue. Hope more people notice this.
Originally posted by Mute:
Have the same issue, i5-4460, GTX760, win7. Stutters happen everywhere . . . I blame Denuvo for that.
Yikes... Seems like a bit of an oversight on the part of Capcom, how'd they spend 7 months on this port to still have an issue like frame stuttering every 10 seconds or so..?
During combat things can get disgustingly choppy, ESPECIALLY with something like the bow, that has rapid movement and multiple shots to render particles on. I swear, my frames were plummeting after every single combo with the bow, which is a very legitimate issue in terms of the combat, as it makes aiming and positioning EXTREMELY difficult against something like a Radobaan, which likes to roll around a lot.
If this is an optimization issue, I really hope they get around to fixing this...
Last edited by Squeegee McGee; Aug 11, 2018 @ 3:20pm
Ciabatta_Roll Aug 11, 2018 @ 3:21pm 
I've had the same issue, and found that my CPU was hitting 100% usage at the times of these stutters. The only fix I've had was setting monster hunter's priority to high, but having to do that every time I play should never be considered by capcom as a fix for this problem.
Last edited by Ciabatta_Roll; Aug 11, 2018 @ 3:22pm
Navy Aug 11, 2018 @ 3:23pm 
Happened to me it before, restarting the game fixes it, Poor fix but worked for me
Last edited by Navy; Aug 11, 2018 @ 3:23pm
Vanderhoogie Aug 11, 2018 @ 3:23pm 
I've had success in removing stutters by disabling steam overlays(both standard and big picture) and disabling friend notifications on a similar rig to yours. Also try using Nvidia driver 398.36, I'm getting superior performance and less CPU load on I7's/I5's I've tried it on.
Last edited by Vanderhoogie; Aug 11, 2018 @ 3:25pm
Squeegee McGee Aug 11, 2018 @ 3:24pm 
Originally posted by Ciabatta_Roll:
I've had the same issue, and found that my CPU was hitting 100% usage at the times of these stutters. The only fix I've had was setting monster hunter's priority to high, but having to do that every time I play should never be considered by capcom as a fix for this problem.
I'll give that a shot and see if that changes anything. I did just read a thread which brought up the CPU and GPU usage being at 100%. But I agree, this sort of things should not be happening. I mean, sh*t, this is Capcom we're talking about... These are industry giants. I feel like it's not at all unreasonbable to expect them to release a port after 7 months of waiting that at the very least runs consistently. The fact that lowering my settings to the minimum does nothing to solve these stutters is highly suspect.
Last edited by Squeegee McGee; Aug 11, 2018 @ 3:24pm
Squeegee McGee Aug 11, 2018 @ 3:26pm 
Originally posted by Kanzel:
I've had success in removing stutters by disabling steam overlays(both standard and big picture) and disabling friend notifications on a similar rig to yours.
I'll give that a try as well. That brings up another question I've had, why does this game cause my Steam to automatically launch into Big Picture mode? Additionally, why is it that a game with full controller support requires me to go into my Steam settings to enable the controller, something which no other game in my library (and I have nearly 200) has ever required me to do?
Last edited by Squeegee McGee; Aug 11, 2018 @ 3:26pm
The author of this thread has indicated that this post answers the original topic.
SenMithrarin85 Aug 11, 2018 @ 3:28pm 
They haven't been working on this for 7 months lol If you believe that, you're deluded. Its likely had 3 at the most.

The variable res option causes stuttering as the resolution is adjusted on the fly. Beyond that, its likely streaming related. An ssd will help with that (luckily the game isn't huge)
SenMithrarin85 Aug 11, 2018 @ 3:28pm 
Originally posted by Squeegee McGee:
Originally posted by Ciabatta_Roll:
I've had the same issue, and found that my CPU was hitting 100% usage at the times of these stutters. The only fix I've had was setting monster hunter's priority to high, but having to do that every time I play should never be considered by capcom as a fix for this problem.
I'll give that a shot and see if that changes anything. I did just read a thread which brought up the CPU and GPU usage being at 100%. But I agree, this sort of things should not be happening. I mean, sh*t, this is Capcom we're talking about... These are industry giants. I feel like it's not at all unreasonbable to expect them to release a port after 7 months of waiting that at the very least runs consistently. The fact that lowering my settings to the minimum does nothing to solve these stutters is highly suspect.

Crapcom's pc ports are not great. Haven't been for a good 5 years.
Vanderhoogie Aug 11, 2018 @ 3:28pm 
Originally posted by Squeegee McGee:
Originally posted by Kanzel:
I've had success in removing stutters by disabling steam overlays(both standard and big picture) and disabling friend notifications on a similar rig to yours.
I'll give that a try as well. That brings up another question I've had, why does this game cause my Steam to automatically launch into Big Picture mode? Additionally, why is it that a game with full controller support requires me to go into my Steam settings to enable the controller, something which no other game in my library (and I have nearly 200) has ever required me to do?

The game isn't telling Steam which controller it supports, and Steam is defaulting to the Steam Controller which, if enabled, defaults to big picture. This is causing some wonky problems which is why disabling all of the overlays can help, and friend notifications can sometimes spam repeatedly, so I'm sure that doesn't help performance. I've got them all turned off now.

Also if you didn't catch my edit, try the 398.36 drivers over the latest ones. That also helped reduce my CPU load on a few I7 and I5's I tried it on and gave better performance, could help you out.
Squeegee McGee Aug 11, 2018 @ 3:30pm 
Originally posted by SenMithrarin85:
They haven't been working on this for 7 months lol If you believe that, you're deluded. Its likely had 3 at the most.
The variable res option causes stuttering as the resolution is adjusted on the fly. Beyond that, its likely streaming related. An ssd will help with that (luckily the game isn't huge)
Guess I'm deluded, but I don't see why they'd bother waiting to release the port any longer than they had to, considering the game had already been released on other systems. That just seems like an illogical business move to me, but my assumptions are just that, assumptions. Quite frankly though, the way this port is running, with constant stuttering and fairly consistent crashes, I would absolutely believe 3 months or less being spent on this port.
I have two SSDs, so I'll give the variable res option some attention. I had been wondering exactly what that was, so I appreciate the input.
Silphone Aug 11, 2018 @ 3:31pm 
Same problem, game normally runs at 60-90fps
Since yesterday my GPU turns DOWN the clock by 40% whenever i am in the game (ONLY this game and the day before was totally fine) but the moment i tab out it normalizes again.
I forced the card to run at max speed all the time but the game still only hits 15-30 fps, even when i turn the settings so low that the game is nothing but pixel potash, it doesn't increase my fps at all...
Squeegee McGee Aug 11, 2018 @ 3:32pm 
Originally posted by Kanzel:
The game isn't telling Steam which controller it supports, and Steam is defaulting to the Steam Controller which, if enabled, defaults to big picture. This is causing some wonky problems which is why disabling all of the overlays can help, and friend notifications can sometimes spam repeatedly, so I'm sure that doesn't help performance. I've got them all turned off now.
Also if you didn't catch my edit, try the 398.36 drivers over the latest ones. That also helped reduce my CPU load on a few I7 and I5's I tried it on and gave better performance, could help you out.
Holy sh*t lol... That's pretty silly. Not sure how Capcom managed to make such a tremendous oversight like that.
I'll check out those drivers as well. Thanks for the info.
Last edited by Squeegee McGee; Aug 11, 2018 @ 3:33pm
Vanderhoogie Aug 11, 2018 @ 3:35pm 
Originally posted by Squeegee McGee:
Originally posted by Kanzel:
The game isn't telling Steam which controller it supports, and Steam is defaulting to the Steam Controller which, if enabled, defaults to big picture. This is causing some wonky problems which is why disabling all of the overlays can help, and friend notifications can sometimes spam repeatedly, so I'm sure that doesn't help performance. I've got them all turned off now.
Also if you didn't catch my edit, try the 398.36 drivers over the latest ones. That also helped reduce my CPU load on a few I7 and I5's I tried it on and gave better performance, could help you out.
Holy sh*t lol... That's pretty silly. Not sure how Capcom managed to make such a tremendous oversight like that.
And sorry, which part of the system are those drivers for specifically, the CPU?

Those drivers are for your GPU, but for whatever reason the latest Nvidia drivers aren't properly spreading GPU/CPU load for some tasks. For people with the newest, beastliest CPUs the newest driver seems to work fine, but people are reporting the older 398.36 drivers are working better if your CPU is old enough to become a bottleneck.
Last edited by Vanderhoogie; Aug 11, 2018 @ 3:36pm
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Date Posted: Aug 11, 2018 @ 1:36pm
Posts: 41