Monster Hunter: World

Monster Hunter: World

View Stats:
cancel attacks?
is there any way? its super annoying and makes no sense that my char needs AGES to roll dodge or move during a combo etc.
Last edited by Bouncy Boner Forest; Jun 10, 2022 @ 2:03am
< >
Showing 1-15 of 39 comments
Maskeno Aug 10, 2018 @ 10:24am 
You need to learn the five d's
Kermit Aug 10, 2018 @ 10:25am 
git gud
Guywars Aug 10, 2018 @ 10:26am 
no, that's the point of this combat system, slow and heavy, you can't cancel stuff.
TVMAN Aug 10, 2018 @ 10:28am 
You can only roll out of the wind-down animations for attacks. Once you attack, you're committed. There are some exceptions obviously, like the Greatsword which'll let you roll out of charge attacks.

Originally posted by Le Basement:
so the point of the combat system is to be unrealistic af?! GG

You're attacking monsters with weapons the size of a small car. It's not meant to be realistic in the first place.
Last edited by TVMAN; Aug 10, 2018 @ 10:29am
Guywars Aug 10, 2018 @ 10:29am 
Originally posted by Le Basement:
Originally posted by Guywars:
no, that's the point of this combat system, slow and heavy, you can't cancel stuff.
so th epoin of th ecombat system is to be unrealistic af?! GG
you want realism in a game with giant dinosaurs and people fighting with an insect controlled by a glaive?
Maskeno Aug 10, 2018 @ 10:30am 
Originally posted by Le Basement:
Originally posted by Guywars:
no, that's the point of this combat system, slow and heavy, you can't cancel stuff.
so th epoin of th ecombat system is to be unrealistic af?! GG
I'm curious what combat experience you have to make claims regarding the ability to dodge monsters while swinging massive weapons.
Gazzza Aug 10, 2018 @ 10:30am 
point is ye gotta commit to your attacks when your weilding huge weapons,

you cant just go in blindly slashing a giant monster you will get destroyed,

wait for an opening comrade
Azurika_ Aug 10, 2018 @ 10:31am 
so the idea is you don't just wildly swing, you wait for openings and chances to get hits in, and if you get greedy and overcommit, yes, the game does punish you for that.

if you are having problems, you could try a faster weapon like the sword and shield, dual blades, or the insect glaive, or a ranged weapon.
TVMAN Aug 10, 2018 @ 10:31am 
Originally posted by Le Basement:
what you mean by "wind-down" ?

The animation your character does after an attack lands, where the weapon swings back to a 'ready' stance. You can roll out of that animation.
Guywars Aug 10, 2018 @ 10:31am 
I suggest you to check Gaijin hunter or Arekkz gaming tutorial videos, they cover every single weapon and move.
Using MH's weapons without knowing what you're doing is like playing 1/100 of the game.
Preyz Aug 10, 2018 @ 10:31am 
Originally posted by Le Basement:
Originally posted by Guywars:
no, that's the point of this combat system, slow and heavy, you can't cancel stuff.
so the point of the combat system is to be unrealistic af?! GG
ya because swinging around a 1500lb slab of metal is so realistic
TVMAN Aug 10, 2018 @ 10:34am 
Originally posted by Le Basement:
there are many attacks with duals for xmpl you cant cancel. also im not saying it has to cancel instant, its more like, why my char has to complete 2 or 3 attacks before doging?!

You're using dual blades? That's part of the tradeoff for having some of the fastest attacks in the game. Try playing around with some of the other weapons, because it's entirely possible that the DB might not be for you.
Maskeno Aug 10, 2018 @ 10:35am 
Originally posted by Le Basement:
Originally posted by Maskeno:
I'm curious what combat experience you have to make claims regarding the ability to dodge monsters while swinging massive weapons.
there are many attacks with duals for xmpl you cant cancel. also im not saying it has to cancel instant, its more like, why my char has to complete 2 or 3 attacks before doging?!
If you hit the button, your character swings. It's not really a question of realism. In real life you'd swing when you needed to, not aimlessly. Monitor your inputs. You're the one telling your character to swing at air, essentially.
TVMAN Aug 10, 2018 @ 10:38am 
Originally posted by Le Basement:
not rly using it, was more of an xmpl, im going through weapons a little atm

Sure, but the thing I'm pointing out is that all the weapons have drastically different playstyles. They all commit their attacks and let you cancel them differently. You can't really use one as an example to discuss all of them, because they all have completely different action economies.
Maskeno Aug 10, 2018 @ 10:43am 
I'm really mad nobody caught that expert dodge ball reference.
Last edited by Maskeno; Aug 10, 2018 @ 10:43am
< >
Showing 1-15 of 39 comments
Per page: 1530 50

Date Posted: Aug 10, 2018 @ 10:13am
Posts: 39