Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're attacking monsters with weapons the size of a small car. It's not meant to be realistic in the first place.
you cant just go in blindly slashing a giant monster you will get destroyed,
wait for an opening comrade
if you are having problems, you could try a faster weapon like the sword and shield, dual blades, or the insect glaive, or a ranged weapon.
The animation your character does after an attack lands, where the weapon swings back to a 'ready' stance. You can roll out of that animation.
Using MH's weapons without knowing what you're doing is like playing 1/100 of the game.
You're using dual blades? That's part of the tradeoff for having some of the fastest attacks in the game. Try playing around with some of the other weapons, because it's entirely possible that the DB might not be for you.
Sure, but the thing I'm pointing out is that all the weapons have drastically different playstyles. They all commit their attacks and let you cancel them differently. You can't really use one as an example to discuss all of them, because they all have completely different action economies.