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Major FAIL.
By the by, volumetric fog and volumetric lighting are interchangeable terms referring to the exact same thing. The thing is, volumetric lighting can be used to create a foggy look. Doesn't mean it's all it's good for.
If you get rid of the 'fog', you also get rid of godrays and ambient lighting in forests and in places like where I showed in my screenshots. See the hull of the boat, and the subtle godrays in the hunter's room.
I think later in the game, when people get to places like the Coral Highlands, they'll be missing out on some nice visuals because they opted to turn off volumetrics completely. https://i.imgur.com/7oMXKza.png
You can also see the same scene very clearly in this small video, https://www.youtube.com/watch?v=6avECCcUsQ0
That's fine. I just want to make people aware that adding a fog isn't all that the volumetric lighting does, and that if anyone DOES like the atmospheric fog, they don't have to turn it off completely to get a good framerate. Low looks like High, without the huge performance hit. You could also combine it with a Reshade filter like "Colourfulness" to try and make it more colourful whilst on.
I am more worried about the fact that the ps4 pro version appears to have better textures for some reason.