Monster Hunter: World

Monster Hunter: World

Statistiche:
What does Dynamic Range do in advanced graphics settings?
What's the difference between 32 and 64 bit? I'm playing on highest settings and it was automatically set to 32 bit. Changed it to 64 bit but I'm not sure what that changed.
Messaggio originale di Demonchaser27:
It appears to be filler HDR. The config.ini has an HDROutput but it's always off. But my HDR display only turns on HDR mode if the game is set to 64-bit Dynamic Range. But it's clearly not affecting color much (as that would be part of HDR). It apparently just makes slightly higher brightness or something. Hopefully they fully implement HDR later. God of War looked beautiful on my TV but MHWorld... eh...
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Wanna know too, so bumping this :)
L'autore della discussione ha indicato che questo messaggio risponde alla discussione originale.
It appears to be filler HDR. The config.ini has an HDROutput but it's always off. But my HDR display only turns on HDR mode if the game is set to 64-bit Dynamic Range. But it's clearly not affecting color much (as that would be part of HDR). It apparently just makes slightly higher brightness or something. Hopefully they fully implement HDR later. God of War looked beautiful on my TV but MHWorld... eh...
< >
Visualizzazione di 1-4 commenti su 4
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Data di pubblicazione: 9 ago 2018, ore 10:37
Messaggi: 4