Monster Hunter: World

Monster Hunter: World

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Nero1024 Mar 1, 2020 @ 2:13pm
Temporal Mantle Vs Vitality Mantle
Which one is better and why?
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Showing 1-15 of 34 comments
Greb Mar 1, 2020 @ 2:17pm 
Vitality Mantle has a niche use in ignoring / tanking small DoT effects like Blackveil Vaal Hazaks spore residue, but you take so much damage in quests where having a Vitality Mantle matters (I.E Tempered stuff) in Master Rank that it's almost pointless bringing it, although you can treat it as an extra life (of sorts), sure.

Temporal Mantle is basically superior for a bunch of reasons, namely allowing you to clutch claw without any risk, and being able to dodge a few attacks automatically which generally means it has more lifespan than a Vitality mantle which would get obliterated in like one to two hits.

Insofar as Mantles go, those are kind of lackluster once you have the decorations and such. You're probably much better off using a Glider Mantle with a Hard Element Res Jewel in it, and an Elementproof Mantle, that matches the monster you are fighting, due to the uptime.

Vitality Mantle is good in Low Rank and somewhat useful in High Rank though, sure. If you don't have the Temporal Mantle or upgraded + mantles, bringing it along with an Elementproof Mantle for certain fights (I.E Kirin) is never a bad idea for the additional safety net.
Last edited by Greb; Mar 1, 2020 @ 2:19pm
mewlynx Mar 1, 2020 @ 2:19pm 
Temporal lets you brute force claw attacks or flinch shots, so Temporal.
Nauct Mar 1, 2020 @ 2:22pm 
Temporal because late game monsters will use up all the vitality mantle in one hit, where temporal will last quite a few hits. Also helps a lot to clutch claw
Nero1024 Mar 1, 2020 @ 2:25pm 
How much HP Vitality Mantle gives? Is it affected by defense, divine blessing?
Last edited by Nero1024; Mar 1, 2020 @ 2:26pm
Nauct Mar 1, 2020 @ 2:27pm 
Originally posted by Nero1024:
How much HP Vitality Mantle gives? Is it affected by defense, divine blessing?

I think it's just a flat amount, I could be wrong, but I've never used it endgame without it being used up in one hit
Idk about the health
But with the temporal upgrade it has about 2 mins up time every dodge it kicks in its 20 secs off
so if a golden rath did the 3 move combo thats 60 secs off
Last edited by Mandalorian Deathknight; Mar 1, 2020 @ 2:51pm
Endarion Mar 1, 2020 @ 2:44pm 
temporal by far

i'm not sure it it was buffed in icebor but lest supposed vitality actualy absorb 200 hp of damage
on master rank depending on the mosnter that coulb be just 2 big hits

temporal on the other hands can save you up to 6 big hits so..
Mordeth Kai Mar 1, 2020 @ 2:53pm 
Tempura, you can clutchclaw onto monsters for free yeets and wounds without getting knocked off or taking damage.

If you are just talking about fighting without taking damage then vitality is better since it absorbs all damage while small fast hits will still get past the tempura mantle. I guess if you need an 'oh sh*' button then vitality.

If you just want to go ham on the monster, however, rocksteady is the way to go, gives a small defense bonus (slotting in protection decos will help this, but unreliable). Like tempura you can get free wounds/yeets. Only thing is that you may kill yourself using it.
Last edited by Mordeth Kai; Mar 1, 2020 @ 2:55pm
Dart Mar 1, 2020 @ 2:55pm 
If only they hadn't nerfed temporal.
Originally posted by Dart:
If only they hadn't nerfed temporal.

it kinda need a nerf it was op free dodges with no risk.it was a blanket
Xedhadeaus Mar 1, 2020 @ 4:45pm 
Vitality mantle late into the game is more for keeping peak performance or holding onto heroics. which is probably why the recharge time is god awful. I'd be led to believe it was useful if it could save you from an attack like ecliptic meteor or at least be a free hit when it will be destroyed like quen in the witcher 3.

Temporal is just more useful because if you do need a mantle to stop big damage, it'll do it 5 times tops, and it has a lower recharge time if I recall.
Manticore Mar 1, 2020 @ 6:32pm 
Vitality mantle is good for ticking damage (Vaal hazak's spore, teostra's heat, bleed, poison, silver/gold rathian and rathalos fire pool, and environmental dmg like lava heat and acid water), it could block some heavy dmg too but really not much, temporal mantle is there for that, or for when you want to do flinch shot also when you can't avoid big AOE from monsters.
Both of them not really made to make you invincible, they are used for some cases only to avoid some unwanted outcomes.
JPM岩 Mar 1, 2020 @ 7:11pm 
Originally posted by Dart:
If only they hadn't nerfed temporal.
Ah, you mustve needed a crutch to play MH
Dart Mar 1, 2020 @ 7:28pm 
Originally posted by JPM岩:
Originally posted by Dart:
If only they hadn't nerfed temporal.
Ah, you mustve needed a crutch to play MH

Nope. Been playing since MHF. 70 or so hours in MHF, 1000 in MHFU, 600 in tri, 500 in 3u, 1000 in 4u, nearly 700 in world/iceborne.

Was a fun mantle to ♥♥♥♥ around with.
Sifer2 Mar 1, 2020 @ 7:32pm 
Rocksteady, and Temporal are still meta only now it's because they let you get off clutch claw moves.
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Date Posted: Mar 1, 2020 @ 2:13pm
Posts: 34