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Awesome, thanks mate so having the 5% affinity on the bow only affects raw damage not elemental? If that's the case I'll swap out a couple more attack jewels.
Velkhana Helm, Velkhana Chest, Teostra Arms, Namielle Coil, Namielle Shoes
And fit some crit eye in
As soon you have Silverlos you can use
Silver Helm, Silver Chest, Silver Arms, Namielle Coil, Silver Shoes
or
Silver Helm, Silver Chest, Silver Arms, Silver Coil, Garuga Shoes
It depends on what gems you have (like a con+surge lvl 4 gem)
Mighty bow should also be used and as mentioned above ,
a elemental charm to increase the element of your bow
For Armor piece, Except Fire and Thunder bow set
Most of them uses 4 silveros and yian garuga legs + Element charm.
Fire will use Alpha set of Silverlos thatincrease fire attack and Teo B arm while thunder will use Kirin B arm and silverlos B for the rest with crit eye charm on both
Attack boost is useless since it only affect raw.
Spread and Normal shot lv 2 isn't worth it in Bow as they only affect raw damage, but keep it lv 1 just for the extra damage.
Spread is more important (since that's basically your best damage attack), keep it at lv 1 at least and slot in lv 2 at mantle if your mantle have lv 3 slot.
Normal shot skill can be obtained from food skills so it isn't worth it.
All you need is at least lv 1 of constitution and 1 level of stamina surge. Since you'll be using dash juice and felyne blackbelt, you'll get extra 2 level of them.
You can use Glider Mantle to fit 2x Refresh/Physique for stamina surge and constitution making it lv 5 Cons and you can compete with HBG Loyal Thunder spread 3 HBG by dash dancing and outdamage it sometimes.
I usually use Impact mantle (1 Forceshot/Spread + 1 Refresh) and Glider Mantle (refresh/physique 2x)
You can replace Impact mantle with any other mantle at anytime without losing much DPS as well.
Is this true? I thought it worked the same as other weapons, where element is only a small part of the damage? I know it's a larger portion of the damage than other weapons due to the fact that bow hits so many times, but that doesn't mean the elemental damage actually outweighs the raw does it?
I'm pretty sure Normal Up stacks with Felyne Sharpshooter. The food skill doesn't grant Normal Up, it's a separate buff.
Which is why many bow player have ditched it. Or slot it in the Mantle as a least important attack increase skill.
It doesn't matter that much, it's just a bonus buff, it grants normal up since base game as well.
The most important is elemental attack.
And at least a Spread lv 1.
Normal Shot Lv1 isn't that important since it deals the least damage among your moveset, so if you can fit lv 1, great, but if you had to choose between spread and normal shot in armor, always go for spread and fit Normal shot in mantle if you want to.
Yes.
The Elemental damage actually outweights the raw portion, it's just that your elemental damage is actually hidden and you need calculations to find out what you deal. And also the monster's part elemental hitzone value.
Raw damage of Bow is actually considered as extra. Which is why people are using just lv 1 of spread/normal shot in armor/mantle.
The reason why people choose spread over normal is because it shoots 5-6 arrows while normal shoot around 3, which is why you'll gain more dps if you fit in at least lv 1 of Spread (and lv 1 of normal shot if you can)
And if you can fit 2 spread jewel, people just go for forceshot as lv 2 of spread only adds 5% (Becomes 15%) extra dmg/arrow, while normal shot stacking with food skill gives 20% extra raw dmg.
As for coatings , Power coating only affect raw damage.
It uses the High Risk hogh reward and with the amount of arrow you shoot, it's quite risky if your attack don't hit....
So just keep farming for the Attack 4+ Jewels
What is the damage calculation? And what about elementless bows?
Phew... it's been awhile since i explain this so please forgive me if i did something wrong as it is VERY COMPLICATED for each attack, critical distance etc...
Since you asked for the element calculations, i shall exclude the raw damage since that will overcomplicate things and it will keep things simple for your sake and also my sake...
1st of all, you'll need to understand alot of terms like Monster's HZV ( Hitzone value)you Elemental Attack Modifier/Motion Value(raw) and Effective Raw/Effective Element/True element.
Go find out what those means before you can understand the rest.
The formula:
Element Damage in general = (True Element * Elemental Sharpness* Crit Element Modifier *Elemental HZV of the monster*Element Attacks Modifier)
True element is basically your elemental number in equipment/10
As for the Crit element modifier (Bow, DB and SnS)
Crit element it's 1.35, TCE is 1.55 for those 3 weapon.
The rest is lower than that, so those 3 weapon are good elemental weapon.
You can find Elemental HZV for each monster by a simple google, it's basically monster's elemental weakness , some are really complicated like Vaal who won't take any dragon damage until head is broken...
Here's your element attack modifier for bow which you'll use it frequently:
Attack (Lv) :Element
Rapid is 0.5
Rapid 2 is 0.7
Rapid 3 is 1.0
Rapid 4 is 1.05
Quickshot is 0.5
Spread 2 is 0.7
Spread 3 is 1.0
Spread 4 is 1.1
(I am not including Raw Damage modifier or Motion Value since that will complicate things... Arc Shot only deal Impact damage/Raw damage)
Spread lv 1 attack is also known as Quickshot btw....
You can just ignore the elemental sharpness and just leave it as 1 for bow
(Each Blue,White,Purple sharpness have different elemental modifier if you use melee weapon like SnS/DB)
In case you are wondering where is coatings in the calculations...
Coatings only affect raw damage ...
And yea.... if this is too complicated, just use a damage calculator or something.
As for elementless bow, they only win elemental bow if they use Wall Jum'ing shot as their motion value are high that they outdamage the elemental bow set, however the monsters to wall spam on is very less...
Safi Jiiva Blast bow uses Raw Damage only if you have 5pcs of Safijiiva set...
And that's for another day since that calculations heavily involve Status and Raw damage calculations..
I already knew most of the terms, and I can do basic math, don't worry about all that. However, the raw damage is critical here since it's the answer to my initial question (whether the elemental damage outweighs the raw damage). If part of the total damage dealt is (Element * .1 * Monster Modifier) assuming no Critical Element, then what's the rest of the damage?
I went ahead and checked the wiki for this, you can fact-check me:
Let's use the Silver Wrathbow (my current bow) as an example. It has a stated raw attack of 312. The bow's True Raw multiplier is 1.2, so it's real attack is 312 / 1.2 = 260. An uncharged normal has a Motion Value of 8, so the unmitigated raw component of the attack is 260 * .08 = 20.8 >>> rounded up >>> 21. An old Reddit post states that the MVs are actually one point lower, which could make it 260 * .07 = 18.2, rounded down to 18.
Meanwhile, the unmitigated elemental component of the attack, using your numbers, is (330 / 10) * .5 = 16.5 >>> rounded up >>> 17.
Repeating this same math for a level 3 charge, the raw and elemental come out to 26 and 33 respectively. Since bows are spamming their level 3 or 4 charges for most of the fight, it's safe to say that the element can outweigh the raw...
...if the monster's elemental HZV isn't particularly low. I don't have any hitzone values, and apparently they're all over the place, so several questions remain:
Does the elemental portion remain over half the total damage even if the monster has approximately only a "1-star" weakness to it? Or does that require Critical Element?
Also, is it safe to say that elementless bows always do less damage than elemental bows, even without Critical Element, unless the monster is completely immune to the damage type?