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报告翻译问题
Since the Horn Maestro skill maxes out at 2 levels, it's not an efficient use of the charm slot. Better to go with a charm that gives 3 or more levels of a skill. I personally use mine for Earplugs III. (Which'll be Earplugs IV as soon as I get my hands on some Tempered Vaal Hazak fangs.)
A Sonorous Gem 4 will give you both ranks a lot easier, or two Sonorous Gem 1's if that works better for the deco slots of whatever armor you're going with.
I'm grinding the guiding lands atm after removing the level caps.
I also get the godly defense combo of Recovery Speed, Divine Protection, and Extended Health Recovery bubble melodies. With two levels in the Recovery Speed skill (which stacks with the melody buff AND Immunizer by the way) you can gain back the entire red portion of your health bar before getting back up after a knockdown.
When Safijiva patch buffs that bubble to work through environmental damage and blights, it's gonna be even easier to tank through literally every attack in the game!
So another one of my favorite Hunting Horns is the Raven Shamisen, Yian Garuga's HH. It's got a freakishly short range handle (lol, which is why i like it). Affinity+Healing Up, Earplugs L, white sharpness + poison makes it a very fun HH to play with. Pair it with Rathian armor for a pretty strong Poison + Fire Res build against Uragaan, Dodogama, etc...
fyi: i'm a HH main, over 1980 hunts. The only weapon I play :))
i always wondered about the Critical Draw stats. Does it work with HH? I always thought it was for GS and Bow.
You will of course have to use other attacks to build up the melody bar, so you'll most often be using Right Swing and Hilt-Stabs to chain notes (those two are HH's fastest/lowest-commitment moves), then using Echo spins for damage on monster- downs. Also, I saw someone mention cancelling the Flourish with a dodge-roll, but with the Iceborne patch it's actually better to just use the normal Right Swing for that instead; the commitment time for Right Swing is almost identical to the time for a Flourish-cancel while having a lot more motion value than it, and if you mistime your dodge on the Flourish you will be locked into the second-half of the swing. The buffs to Right Swing have effectively replaced the need for Flourish-cancels.
This build is especially good against Gold Rathian and Silver Rathalos (but specifically Gold Rath). You can easily break their heads with clutch-attacks and critical draws, which makes them takes a lot more damage from the specific combo of blunt and Thunder damage.
Also here's a fun fact not necessarily related to HH builds: if you wear the Assassin's Hood (Assassin's Creed crossover mantle), then hide yourself using either a Smoke Bomb or a bush, and then use a Flash Pod to blind the monster, you will have an opportunity to clutch-claw weapon attack the monster while still maintaining the damage bonus from the Hood. This bonus damage then applies to every hit of your clutch-claw attack (while flinching the monster back on the first hit, basically guaranteeing you get the whole attack off as long as the first hit lands), so you can get some really high burst damage on a specific body part of your choosing.
Playing meta sets is boring. I'd much rather make something cool that I have fun with than just follow the same thing as everybody else.
I too dislike meta builds. I prefer making unique and cool sets for fun. I've stayed away from the very cool looking Coral Pukei armor because I thought Crit Draw wasn't for HH, but now I'll definitely forge some pieces :))
If you're playing solo, horns that grant AuXL and DefXL will make the HH feel much more like a beatstick than an instrument.
If you're using it for multiplayer or against monsters that spam statuses, horns that give All Ailments Negated will make everything run much more smoothly and "negate" the need to bring things like nulberries or cleanser boosters. Fun Fact: It even seemed to negate zombification during the Resident Evil crossover quest.
I'm personally a big fan of Extended Health Recovery, since it works similarly to Vaal's "Super Recovery" armor bonus, but actually heals faster. As long as teammates have the presence of mind to walk through your bubbles, it's a great survivability buff for the whole family.
Don't sleep on echo waves. They aren't worth building a horn specifically for, but if your chosen horn can cast either of them, they can be good for a little extra damage while your other buffs are active.
Remember that if your horn can cast it, you don't need to build for it. For example, if you can cast Earplugs L, you don't need to build Earplugs into your set. This can mean making a completely separate armor set for different horns that play different songs, assuming you don't use a simple dps build for all of them.