Monster Hunter: World

Monster Hunter: World

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Hawk King 2020 年 2 月 21 日 上午 7:11
What should I look for in a Hunting Horn Build?
Hunting Horn is my third main weapon in this game and to be perfectly honestly I'm not sure what's the optimal path for making a build around it. I use it because it's the closest thing to playing support in this game but I know I can deal just as much damage as hammer with this thing.
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puzzlefox 2020 年 2 月 21 日 下午 12:19 
引用自 JPM岩
引用自 puzzlefox
Hay JPM! Fun hunts last night! We both got carted 2-3 times on tempered Luna lul
OH that was you lmfao. I was wondering why the name looked so familiar.
LOL yeah, I saw your name and thought to myself “huh, I wonder if it’s the guy from the forums” then I saw he had a SA and I was “yep, definitely him”
spazwazza 2020 年 2 月 21 日 下午 12:51 
引用自 Hawkingbird
Would horn maestro be better to use as a charm or deco slots?

Since the Horn Maestro skill maxes out at 2 levels, it's not an efficient use of the charm slot. Better to go with a charm that gives 3 or more levels of a skill. I personally use mine for Earplugs III. (Which'll be Earplugs IV as soon as I get my hands on some Tempered Vaal Hazak fangs.)

A Sonorous Gem 4 will give you both ranks a lot easier, or two Sonorous Gem 1's if that works better for the deco slots of whatever armor you're going with.
Hawk King 2020 年 2 月 21 日 下午 1:09 
引用自 Holografix
引用自 Hawkingbird

I have Icebourne.
How far in Iceborne are you?

As for Hunting Horns, the Nyx Barone II is one of my favorite horns.
Divine Blessing, All Ailments Negated, Abnormal Status Atk. Increased (means more ZZZ power) plus White sharpness. Get your sleep to 4, socket your elemental resist decos (fire, lightning, etc...) and you have a very strong ZZZ horn.

I'm grinding the guiding lands atm after removing the level caps.

pirate 2020 年 2 月 21 日 下午 1:31 
I use a Frostcraft Crit Draw build with Kirin's Thunderwail Feyhorn, 4pc Velkhana+Kirin armguards. Hit monsters in the face with draw attacks.

I also get the godly defense combo of Recovery Speed, Divine Protection, and Extended Health Recovery bubble melodies. With two levels in the Recovery Speed skill (which stacks with the melody buff AND Immunizer by the way) you can gain back the entire red portion of your health bar before getting back up after a knockdown.

When Safijiva patch buffs that bubble to work through environmental damage and blights, it's gonna be even easier to tank through literally every attack in the game! :wolhappy:
Holografix 2020 年 2 月 21 日 下午 1:41 
引用自 Hawkingbird
引用自 Holografix
How far in Iceborne are you?

As for Hunting Horns, the Nyx Barone II is one of my favorite horns.
Divine Blessing, All Ailments Negated, Abnormal Status Atk. Increased (means more ZZZ power) plus White sharpness. Get your sleep to 4, socket your elemental resist decos (fire, lightning, etc...) and you have a very strong ZZZ horn.

I'm grinding the guiding lands atm after removing the level caps.
ok, cool. didn't want to spoil anything for you :)

So another one of my favorite Hunting Horns is the Raven Shamisen, Yian Garuga's HH. It's got a freakishly short range handle (lol, which is why i like it). Affinity+Healing Up, Earplugs L, white sharpness + poison makes it a very fun HH to play with. Pair it with Rathian armor for a pretty strong Poison + Fire Res build against Uragaan, Dodogama, etc...

fyi: i'm a HH main, over 1980 hunts. The only weapon I play :))

引用自 pirate
I use a Frostcraft Crit Draw build with Kirin's Thunderwail Feyhorn, 4pc Velkhana+Kirin armguards. Hit monsters in the face with draw attacks.
i always wondered about the Critical Draw stats. Does it work with HH? I always thought it was for GS and Bow.
最后由 Holografix 编辑于; 2020 年 2 月 21 日 下午 1:45
pirate 2020 年 2 月 21 日 下午 2:20 
It works with Hunting Horn because all of HH's draw attacks are really strong. You can do an Overhead Smash, Performance, Jumping Overhead Smash, Strong Jumping Overhead Smash, and your clutch-claw weapon attack, all of which count as draw attacks (though only the first hit of the clutch-claw's weapon attack will gain the critical draw).

You will of course have to use other attacks to build up the melody bar, so you'll most often be using Right Swing and Hilt-Stabs to chain notes (those two are HH's fastest/lowest-commitment moves), then using Echo spins for damage on monster- downs. Also, I saw someone mention cancelling the Flourish with a dodge-roll, but with the Iceborne patch it's actually better to just use the normal Right Swing for that instead; the commitment time for Right Swing is almost identical to the time for a Flourish-cancel while having a lot more motion value than it, and if you mistime your dodge on the Flourish you will be locked into the second-half of the swing. The buffs to Right Swing have effectively replaced the need for Flourish-cancels.

This build is especially good against Gold Rathian and Silver Rathalos (but specifically Gold Rath). You can easily break their heads with clutch-attacks and critical draws, which makes them takes a lot more damage from the specific combo of blunt and Thunder damage.

Also here's a fun fact not necessarily related to HH builds: if you wear the Assassin's Hood (Assassin's Creed crossover mantle), then hide yourself using either a Smoke Bomb or a bush, and then use a Flash Pod to blind the monster, you will have an opportunity to clutch-claw weapon attack the monster while still maintaining the damage bonus from the Hood. This bonus damage then applies to every hit of your clutch-claw attack (while flinching the monster back on the first hit, basically guaranteeing you get the whole attack off as long as the first hit lands), so you can get some really high burst damage on a specific body part of your choosing.

Playing meta sets is boring. I'd much rather make something cool that I have fun with than just follow the same thing as everybody else.
Holografix 2020 年 2 月 21 日 下午 6:19 
The Flourish-cancel and the Right Swing both have their uses. Their use is based on positioning: yours and the monster. I like to play really close to some monsters, like literally under their bodies, and sometimes their heads are right in front of me (as i'm underneath) and a Flourish-cancel is absolutely perfect.

I too dislike meta builds. I prefer making unique and cool sets for fun. I've stayed away from the very cool looking Coral Pukei armor because I thought Crit Draw wasn't for HH, but now I'll definitely forge some pieces :))
最后由 Holografix 编辑于; 2020 年 2 月 21 日 下午 6:21
Netsa 2020 年 2 月 21 日 下午 6:52 
Lots of good advice in here, just chipping in mine about specific melodies.

If you're playing solo, horns that grant AuXL and DefXL will make the HH feel much more like a beatstick than an instrument.

If you're using it for multiplayer or against monsters that spam statuses, horns that give All Ailments Negated will make everything run much more smoothly and "negate" the need to bring things like nulberries or cleanser boosters. Fun Fact: It even seemed to negate zombification during the Resident Evil crossover quest.

I'm personally a big fan of Extended Health Recovery, since it works similarly to Vaal's "Super Recovery" armor bonus, but actually heals faster. As long as teammates have the presence of mind to walk through your bubbles, it's a great survivability buff for the whole family.

Don't sleep on echo waves. They aren't worth building a horn specifically for, but if your chosen horn can cast either of them, they can be good for a little extra damage while your other buffs are active.

Remember that if your horn can cast it, you don't need to build for it. For example, if you can cast Earplugs L, you don't need to build Earplugs into your set. This can mean making a completely separate armor set for different horns that play different songs, assuming you don't use a simple dps build for all of them.
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发帖日期: 2020 年 2 月 21 日 上午 7:11
回复数: 23