Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Put simply, capturing gives more rewards and ends the fight sooner. That's it.
The only reason to kill is to try and break/cut more body parts, or simply for the sake of killing. It's overall an entirely inferior way to finish a monster on multiple levels.
Eeeer, half right. When you kill a monster, only the broken parts, tail and carvings have a chance to drop a gem. If you capture it, every material in the pool has it.
i.e. If you get lucky you can double the chances, and even in worst case you get 1 1/2 times the chances compared to a kill.
Breaking always gives extra, so does cutting off the tail, so that stays the same, no matter if you kill or capture.
Remember tho: 1% stays 1% - and means if you get an average of 10 drops per capture you still only get one gem every 10 monsters. You probably should have 2 by then just with the investigation rewards tbh >.>
GL hunting ('-')/
capturing saves a tremendous amount of time in the long haul, thats your motivation for doing it.
2 players play for 100 hours? 1 player kills, the other captures.... player that kills ends up with 300 hunts, the player that captures has over 400 hunts.
Thank you for the quick and precise answers.
Optimal Rath Ruby farming for example was to break tail and head then capture. You'd get a carve from the tail (which could be a ruby), and then extra chances in the break rewards for head and tail.
So this isn't true in World? Hard to believe this wasn't carried over when so much was. The idea of capturing always being better is disappointing since it's both faster and easier, no trade-off.
1. sves you time since you can capture from anywere from 39% to 19% so thats alot of hp you dont have to remove
2. if you time it right it can make the last few % easier since you have them in a trap
3. you can throw tranq in advance before trapping so ;)
4. also loots are best when capturing you get more stuff.
5. more armor comboso exist fro capturing bonuses vs just killing for reward boxes
All you get is extra loot, and optional quest unlocks. The type of loot or chance at loot does not vary like in the old games. Even so, ending a fight earlier and getting extra loot is substantially better for reward over time than killing. Capturing is still a no trade-off imo, but less so this time.
Sadly, the rate of a ruby off a tail is just slightly higher then a body carve. It's basically the same chance you have off a gem showing up on the bonus spot for breaking certain bodyparts. Catching it adds more really small chances on the pool at the end which is less then a carve but counts for every reward you get.
The fastest way to get gems here isn't the good ol' tailruns, just speedkilling with as many gold/silver rewards in an investigation :/
Let's say you have 4% chance of getting a certain item from a monster by breaking it's head, 4% by cutting the tail, 4% by carving the tail and 2% from a shiny drop.
Now let's say that you've indeed managed to break the head, cut the tail and get a shiny. That means four different times rng can give you that item. Since it's only 4% or 2% each time, you're increasing your chances of getting that item drastically with every single one of these actions. Capturing a monster gives you more rewards but also yet another opportunity to get that item.
That's basically how it works.
My advice: Always go for a capture if you're trying to make gear from a certain monster. If not, just do whatever you feel like.