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回報翻譯問題
This might have something to do with your directional movement setting? I have this problem also but it might help to change that. One setting has your controls relative to the camera, while the other choice is relative to your character. If it's relative to your character I'd imagine pulling back would make you jump towards the tail regardless of camera. Worth a try at least
It also fully-reloads your Gunlance, INCLUDING YOUR WYVERNSTAKE,as soon as you start the attack animation for the weapon attack, which is kinda busted.
Basically if I hit the monster with a really strong combo and we both go reeling away from each other, I clutch-claw to reload and close in the distance again.
Correct, from this thread:[gaming.stackexchange.com]
"As of Ver.12.01, some peculiar attacks ignore this "light weapon-heavy weapon" rules. Sword and Shield has Clutch Claw Uppercut which does half the tenderization despite not being a weaponskill, while Dual Blades' Spinning Rising Slash which is a followthrough from a special clutch action tenderizes the skin with only one attack despite being a light weapon attack. Aside from these peculiar attacks, however, most points given in this answer are still valid."
Temporal mantle and rocksteady are claw mantles (careful with rocksteady it can get you killed), you can clutch and get soft attacks alot easier.
If you are using a light weapon, then two claw strikes (what you do to turn the monster) and one soften attack will soften the monster (claw attacks are not just for the head.)
When you do a traditional mount and topple the monster, you can clutch to the monster before you hit the ground. This is great for getting to the monster faster and easy soften damage.
Even with a wall bash you can still clutch to the monster rather than run over to it.
S&S, insect glaive, and hammer have attacks that clutch without aiming, these can open up new timings.
Finally, learning a monster will reveal parts that are easier to soften after or during common attacks, watch for openings.
Good luck and have fun.
I don't know the exact soften build up value, maybe 25% on claw attack, 50% Light weaps, 100% Heavy weaps.
#imo #cmiiw
It is used in 2 ways depending on your class and have 1 universal use which makes it OP.
- if you're a heavy weapon class you use it to tenderize a spot for extra damage and more stun potential/break
- if you're a light weapon class you use it to get more slinger ammo to use your special slinger skills for added damage or breaks
Then the CC becomes OP
- you cling onto monster heads when they are in drooling state or when you have a safe opening and burst them into a wall. Not only do you get damage, it's a free stun state. Some enemies you can actually chain wall stuns if done fast enough before they have a chance to enrage.
When I'm soloing the monsters are easier to knock out and the big bang combo is more efficient, however, in multiplayer keeing the monster's head tenderized for the rest of the party is better and the hammer clutch claw combo does a decent amount of damage, especially if the head is already wounded.
You can also get up to 2 "Flinch Shots", the slinger ammo attacks that send monsters running, before a forced enrage.
Since someone mentioned Agitator letting you know when a monster isn't enraged, you can do so without the skill; The heart beat monitor at the bottom left of the screen blinks orange/red when it's angry, and just plain blue when it isn't.
You can weaken spots to allow for areas that are usually not critical, to be made critical (Ie Anjanath feet to a DB user used to be nothing but white and you basically would sit on the ground waiting for the down and sharpen every minute)
You can get slinger ammo for wall bangs.
You can wall bang by pumping the slinger into a monsters head
You can make for an easy escape from an aoe attack. Or mitigate damage to just knockbock or fall instead of flat out carting.
Right now small weapons have to do multiple attacks to weaken while large weapons can weaken in one hit. Don't be shocked if you have to do it yourself in a group. As a DB main I usually see 2 LS users and a GS basically just go for the head the whole time and weaken nothing. You get posts on Reddit telling DB users to stop clutch spam -_-
Those are basically the reasons. It opens up MHW to a new audience for Capcom and the player base. My gf only carts half as much but the fights are twice as long, so she still carts about equal.