Monster Hunter: World

Monster Hunter: World

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Is augmenting weapons really that necessary?
For Safi'jiva weapons fair enough, I can see why augmenting them would be awesome.

However I was wondering for the rest of the weapons. I've just went on a 1hr session of Guiding Lands, and the grind is kinda boring me, wondering if it was necessary to be truly efficient at the game. I'd like to avoid excessive unfun grind if possible
I've been trying to farm for slot augments, but so far, all the ingredients are ???...

Also do tempered monsters have more health or do more damage? Or both?
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Showing 46-60 of 61 comments
Clynol Feb 3, 2020 @ 2:11pm 
Originally posted by MegaManCap:
I couldn't live without the health Aug on GS. Literally.

yeah i get that and i totally understand why someone may want to augment their weapon i just dont feel its worth the hassle, by the time you get to this point you have pretty much killed everything in the game without any augmentation on your weapon so you really dont need it its overkill and sure it will give you a little boost when safi arrives on PC but even so i very much doubt an augment on your weapon is going to make a massive difference either way you can kill safi with or without an augmentation having your weapon augmented wont make up for a lack of skill.
Last edited by Clynol; Feb 3, 2020 @ 2:12pm
Nerevar Feb 3, 2020 @ 2:12pm 
Originally posted by NaliWarcow:
Originally posted by lexilogo:


However, it's still important that you stick to what you're comfortable with and not burn yourself out on the game. This is especially true before you reach MR70 or MR100, because the biggest GL rewards are behind those milestones anyway- Before that point, you can barely augment anything past R10 anyway.
I wouldnt even bother helath regenning past R10.

We dont have the +1/+2 yet that ocnsole has, so keep this in mind:

You have 3(soon to be 4) levels of 'health regen'.

You get health regen that feels effective for most melee weapons beyond helath regen 3.

Health regen levels are 3 for first, seconth, and third are both 2 each.

That means you spend 7 sockets on whats currently the max for PC..

Only rarity 10 can achieve that right now.

Rarity 10 has (once unlocked fully) at this point 7 augmence. (That will be 9 when a patch hit, not sure which), perhaps when rajang hits? I forgot.

Rarity 11 has max 5 and max 6 once unlocked, so you will get max health 2 augment.

Rarity 12 at this moment hhas 4 max... thats one level of health regen. (5 after patch). Would you rather want that affinity or would you rather want that health regen?

It is your choice, but health augment, as it is on console, is only really good at HR3 really. I dont have to many rarity 10 weapons, but lvl 1 of health regen is not effective as the health regen we had gotten back during vanilla end game.

you really should go watch the video from cons on youtube where he showed health regen beyond level 1 isnt worth ♥♥♥♥ sadly. as the % gain is absolutly minimal compared to what the game discription claims it is. for example if i remember right its something about 8% of dmg dealth is healed on level 1. lvl 2 is only 2% more and so on.

also pc gets 5 slots on r12 this week already.

health regen beyond level 1 is not needed at all. imo its a loss of stats even.

plus once safi releases anything below r12 becomes moot till may atleast (earliest point where they could potentially address this) as all safi weapons are r12 only.

edit video link

https://www.youtube.com/watch?v=yrkVafCnqho

tdlr : get recovery up 3 not health regen 3 if you want health regen to be better. the 2 and 3rd levels are imo not worth it.
Last edited by Nerevar; Feb 3, 2020 @ 2:20pm
Remi (Banned) Feb 3, 2020 @ 2:13pm 
Tempered status does not increase HP, only HP rolls in investigation/optional does. Tempered affects only the damage mod, both tempered and non-tempered HR elders died in the same amount of time because they have roughly the same HP.
Last edited by Remi; Feb 3, 2020 @ 2:14pm
mewlynx Feb 3, 2020 @ 2:17pm 
Originally posted by Clynol:
Originally posted by MegaManCap:
I couldn't live without the health Aug on GS. Literally.

yeah i get that and i totally understand why someone may want to augment their weapon i just dont feel its worth the hassle, by the time you get to this point you have pretty much killed everything in the game without any augmentation on your weapon so you really dont need it its overkill and sure it will give you a little boost when safi arrives on PC but even so i very much doubt an augment on your weapon is going to make a massive difference either way you can kill safi with or without an augmentation having your weapon augmented wont make up for a lack of skill.
It'll make grinding for decos way comfier, plus it makes Peak Performance builds a thing for general use.
Lunamorte Feb 3, 2020 @ 2:19pm 
Originally posted by NaliWarcow:
Originally posted by lexilogo:


However, it's still important that you stick to what you're comfortable with and not burn yourself out on the game. This is especially true before you reach MR70 or MR100, because the biggest GL rewards are behind those milestones anyway- Before that point, you can barely augment anything past R10 anyway.
I wouldnt even bother helath regenning past R10.

We dont have the +1/+2 yet that ocnsole has, so keep this in mind:

You have 3(soon to be 4) levels of 'health regen'.

You get health regen that feels effective for most melee weapons beyond helath regen 3.

Health regen levels are 3 for first, seconth, and third are both 2 each.

That means you spend 7 sockets on whats currently the max for PC..

Only rarity 10 can achieve that right now.

Rarity 10 has (once unlocked fully) at this point 7 augmence. (That will be 9 when a patch hit, not sure which), perhaps when rajang hits? I forgot.

Rarity 11 has max 5 and max 6 once unlocked, so you will get max health 2 augment.

Rarity 12 at this moment hhas 4 max... thats one level of health regen. (5 after patch). Would you rather want that affinity or would you rather want that health regen?

It is your choice, but health augment, as it is on console, is only really good at HR3 really. I dont have to many rarity 10 weapons, but lvl 1 of health regen is not effective as the health regen we had gotten back during vanilla end game.

I find that Health Augment 1 is enough for my uses. It is dependent on your DPS, the more damage and dps uptime you maintain the more health you heal. If you look at meta builds, they don't go past Health Augment 1. Health Augments are great right from the get go.
Lumiere Feb 3, 2020 @ 4:24pm 
Originally posted by Remi:
Tempered status does not increase HP, only HP rolls in investigation/optional does. Tempered affects only the damage mod, both tempered and non-tempered HR elders died in the same amount of time because they have roughly the same HP.


I can guarantee tempered MR monster have at least 1.3 or 1.5x HP than its normal counterpart

Unless somebody can proof their HP with cheat engine/mods, tempered daora & normal daora flinch rate & HP difference is night & day

Gold ian & los can last twice as much in their tempered version
Just Life Feb 3, 2020 @ 4:43pm 
Originally posted by monster hunter:
Originally posted by Remi:
Tempered status does not increase HP, only HP rolls in investigation/optional does. Tempered affects only the damage mod, both tempered and non-tempered HR elders died in the same amount of time because they have roughly the same HP.


I can guarantee tempered MR monster have at least 1.3 or 1.5x HP than its normal counterpart

Unless somebody can proof their HP with cheat engine/mods, tempered daora & normal daora flinch rate & HP difference is night & day

Gold ian & los can last twice as much in their tempered version
Based on the wiki, tempered do get more hp.
"Tempered monsters in Monster Hunter World (MHW) are special creatures found in special quests. These monsters deal more damage and have more health than their High Rank versions."
https://monsterhunterworld.wiki.fextralife.com/Tempered
Fregi Feb 3, 2020 @ 4:56pm 
Hell yes you should augment them!

Health regen is EXTREMELY good, even if it was nerfed!
Popcorn Feb 3, 2020 @ 6:07pm 
Originally posted by Just Life:
Originally posted by monster hunter:


I can guarantee tempered MR monster have at least 1.3 or 1.5x HP than its normal counterpart

Unless somebody can proof their HP with cheat engine/mods, tempered daora & normal daora flinch rate & HP difference is night & day

Gold ian & los can last twice as much in their tempered version
Based on the wiki, tempered do get more hp.
"Tempered monsters in Monster Hunter World (MHW) are special creatures found in special quests. These monsters deal more damage and have more health than their High Rank versions."
https://monsterhunterworld.wiki.fextralife.com/Tempered
...unless tested idk if i can believe >> WIKI <<
As my professorsmand teachers said, check ur sources and if they do coincide with others, then they COULD be POSSIBLY true, thats why scientists exist, to prove one another incorrect

PS, never EVER use wikipedia as a source, unless the sources are cited as well, use the cited sources, NOT the wiki page
Last edited by Popcorn; Feb 3, 2020 @ 6:08pm
Originally posted by Lunamorte:
Originally posted by NaliWarcow:
I wouldnt even bother helath regenning past R10.

We dont have the +1/+2 yet that ocnsole has, so keep this in mind:

You have 3(soon to be 4) levels of 'health regen'.

You get health regen that feels effective for most melee weapons beyond helath regen 3.

Health regen levels are 3 for first, seconth, and third are both 2 each.

That means you spend 7 sockets on whats currently the max for PC..

Only rarity 10 can achieve that right now.

Rarity 10 has (once unlocked fully) at this point 7 augmence. (That will be 9 when a patch hit, not sure which), perhaps when rajang hits? I forgot.

Rarity 11 has max 5 and max 6 once unlocked, so you will get max health 2 augment.

Rarity 12 at this moment hhas 4 max... thats one level of health regen. (5 after patch). Would you rather want that affinity or would you rather want that health regen?

It is your choice, but health augment, as it is on console, is only really good at HR3 really. I dont have to many rarity 10 weapons, but lvl 1 of health regen is not effective as the health regen we had gotten back during vanilla end game.

I find that Health Augment 1 is enough for my uses. It is dependent on your DPS, the more damage and dps uptime you maintain the more health you heal. If you look at meta builds, they don't go past Health Augment 1. Health Augments are great right from the get go.
Yeah no, I DB main, and I barely notice with 3x weakness on rather offensive meta built with agitator maxed on rarity 12 weapons..... I do rather want to put that into affinity and use other means (EA Agitator.



Originally posted by Nerevar:
Originally posted by NaliWarcow:
I wouldnt even bother helath regenning past R10.

We dont have the +1/+2 yet that ocnsole has, so keep this in mind:

You have 3(soon to be 4) levels of 'health regen'.

You get health regen that feels effective for most melee weapons beyond helath regen 3.

Health regen levels are 3 for first, seconth, and third are both 2 each.

That means you spend 7 sockets on whats currently the max for PC..

Only rarity 10 can achieve that right now.

Rarity 10 has (once unlocked fully) at this point 7 augmence. (That will be 9 when a patch hit, not sure which), perhaps when rajang hits? I forgot.

Rarity 11 has max 5 and max 6 once unlocked, so you will get max health 2 augment.

Rarity 12 at this moment hhas 4 max... thats one level of health regen. (5 after patch). Would you rather want that affinity or would you rather want that health regen?

It is your choice, but health augment, as it is on console, is only really good at HR3 really. I dont have to many rarity 10 weapons, but lvl 1 of health regen is not effective as the health regen we had gotten back during vanilla end game.

you really should go watch the video from cons on youtube where he showed health regen beyond level 1 isnt worth ♥♥♥♥ sadly. as the % gain is absolutly minimal compared to what the game discription claims it is. for example if i remember right its something about 8% of dmg dealth is healed on level 1. lvl 2 is only 2% more and so on.

also pc gets 5 slots on r12 this week already.

health regen beyond level 1 is not needed at all. imo its a loss of stats even.

plus once safi releases anything below r12 becomes moot till may atleast (earliest point where they could potentially address this) as all safi weapons are r12 only.

edit video link

https://www.youtube.com/watch?v=yrkVafCnqho

tdlr : get recovery up 3 not health regen 3 if you want health regen to be better. the 2 and 3rd levels are imo not worth it.
I dont trhink I care about Safi. He's not in the g ame yet. Stop telling me about content thats not in the game yet. Right now thats not valid. Any light weapon does not benefit from lifesteal unless you health regen.

Just stop mentioning Safi. Hes not here yet. We are not playing the game with Safi in it, please.

Also, That video does not show anything related to rarity 11/12... Funny aint it?


As I hhave said, Only worth on R10.

Last edited by GamingWithSilvertail; Feb 3, 2020 @ 11:43pm
Just Life Feb 3, 2020 @ 11:54pm 
Originally posted by Vaisnac:
Originally posted by Just Life:
Based on the wiki, tempered do get more hp.
"Tempered monsters in Monster Hunter World (MHW) are special creatures found in special quests. These monsters deal more damage and have more health than their High Rank versions."
https://monsterhunterworld.wiki.fextralife.com/Tempered
...unless tested idk if i can believe >> WIKI <<
As my professorsmand teachers said, check ur sources and if they do coincide with others, then they COULD be POSSIBLY true, thats why scientists exist, to prove one another incorrect

PS, never EVER use wikipedia as a source, unless the sources are cited as well, use the cited sources, NOT the wiki page
Okay, is this good enough for you?
https://www.reddit.com/r/MonsterHunterWorld/comments/bisr3g/elder_dragons_hp_values_with_their_arch_tempered/
Popcorn Feb 4, 2020 @ 3:34am 
Originally posted by Just Life:
Originally posted by Vaisnac:
...unless tested idk if i can believe >> WIKI <<
As my professorsmand teachers said, check ur sources and if they do coincide with others, then they COULD be POSSIBLY true, thats why scientists exist, to prove one another incorrect

PS, never EVER use wikipedia as a source, unless the sources are cited as well, use the cited sources, NOT the wiki page
Okay, is this good enough for you?
https://www.reddit.com/r/MonsterHunterWorld/comments/bisr3g/elder_dragons_hp_values_with_their_arch_tempered/
Uh, the ones stated are ARCHTEMPERED, nor TEMPERED, ofc theyd have higher HP

Edit: i c, u made a mistake that is clearly not ur fault but the site's with no proper indication nor spacing

"Tempered monsters still have the same attacks and movement paths as Low and High Rank versions in their respective areas."

"Arch-Tempered Monsters (monsters with orange aura on quest picture) have the same attacks with usually one or more different attacks. Generally have more health and damage."

Edit2: or u just read the first part and not the bullet points, thats on u there
Last edited by Popcorn; Feb 4, 2020 @ 3:39am
Nonexistinghero Feb 4, 2020 @ 5:35am 
No, but it can significantly increase DPS and fighting comfort. It's there for those who want to work towards making weapons the best they can be in the furthest parts of the post game.
MindEater Feb 4, 2020 @ 1:22pm 
Originally posted by ThePacifist09:
Originally posted by Sin:
From what I've read the only augment you can't rollback is the expanding the slots one.
All other augments and custom mods can be rolled back and the materials used retrieved.
You only lose the research points spent, but most people have hundreds of thousands of research points that they use for not much else so, meh.
Well this is news to me! Fantastic, now I feel less daunted by the augments.

You can rollback slot augment, you need to remove every jewels first tho
Nerevar Feb 4, 2020 @ 4:37pm 
Originally posted by NaliWarcow:
Originally posted by Lunamorte:

I find that Health Augment 1 is enough for my uses. It is dependent on your DPS, the more damage and dps uptime you maintain the more health you heal. If you look at meta builds, they don't go past Health Augment 1. Health Augments are great right from the get go.
Yeah no, I DB main, and I barely notice with 3x weakness on rather offensive meta built with agitator maxed on rarity 12 weapons..... I do rather want to put that into affinity and use other means (EA Agitator.



Originally posted by Nerevar:

you really should go watch the video from cons on youtube where he showed health regen beyond level 1 isnt worth ♥♥♥♥ sadly. as the % gain is absolutly minimal compared to what the game discription claims it is. for example if i remember right its something about 8% of dmg dealth is healed on level 1. lvl 2 is only 2% more and so on.

also pc gets 5 slots on r12 this week already.

health regen beyond level 1 is not needed at all. imo its a loss of stats even.

plus once safi releases anything below r12 becomes moot till may atleast (earliest point where they could potentially address this) as all safi weapons are r12 only.

edit video link

https://www.youtube.com/watch?v=yrkVafCnqho

tdlr : get recovery up 3 not health regen 3 if you want health regen to be better. the 2 and 3rd levels are imo not worth it.
I dont trhink I care about Safi. He's not in the g ame yet. Stop telling me about content thats not in the game yet. Right now thats not valid. Any light weapon does not benefit from lifesteal unless you health regen.

Just stop mentioning Safi. Hes not here yet. We are not playing the game with Safi in it, please.

Also, That video does not show anything related to rarity 11/12... Funny aint it?


As I hhave said, Only worth on R10.

has nothing to do with safi actually. also he comes already in 1 month already. plus he has nothing to do with health regen 1 beeing enough.

by your logic no r12 melee weapon is viable which is flat out false. literally every LS runs health regen 1. and those are basically all r12s only currently for the good ones aswell. because 1 is enough.

i said it again. youre wrong. flat out. health regen is worth running on any melee set especially if you run PP.

come friday every ls will run health 1/affinity1 thanks to gokus 5th augment slot. i am not saying affinity 1 is bad but dismissing health regen 1 as a melee is flat out silly.

if you actually watched the video he shows the % values of healing from each level of the augment. which proves my point. 2 and 3 are currently not worth going for unless you got nothing else to add.
Last edited by Nerevar; Feb 4, 2020 @ 4:39pm
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Date Posted: Feb 2, 2020 @ 6:54pm
Posts: 61