Monster Hunter: World

Monster Hunter: World

View Stats:
NilValue Jan 29, 2020 @ 10:36am
Superman dive seems unreliable when the monster makes a beam / breath attack
Idk but for some reason does my character not perform the superman dive.
- I am running away for the monster (sometimes for more than 1 second)
- I am having my weapon sheated
- I am sprinting and not using any item
Still, my character does only a simple roll. I noticed that it is especially unlikely to work when the monster does a "beam" attack (eg velkhana's breath attack, vaal's breath attack, savage jho breath attack).
When they don't do any attack though, the superman dive works flawlessly. Even when I am double as far away from the monster than when it wouldn't work when I need it to.
Am I the only one having this issue? Is there sth I could do about it (other than avoiding the need to superman dive in the first place of course)? Any tipps?
Thanks in advance.
< >
Showing 1-12 of 12 comments
Sacred Heart Jan 29, 2020 @ 10:40am 
I have never, in my entire time playing this game had a superman dive not save me, the i frames are so large honestly nothing will touch you the entire time, no matter what they do.

Are you sure you are doing the timing and motion right?
RyonDK Jan 29, 2020 @ 10:41am 
You have to be running facing away from the monster, if you try while while your character is facing the monster you just do roll.
bonqo Jan 29, 2020 @ 10:44am 
Sometimes my character being to far away will not trigger a dive. I've had this happen on every beam like attack. From anji to kulve to safi.
Zer0Shade Jan 29, 2020 @ 10:44am 
Make sure you are not too far away from the monster. Superman dive has a limit on how far you can do it, and some of these beam attacks you are talking about can hit you from outside of that dive range.
Last edited by Zer0Shade; Jan 29, 2020 @ 10:45am
Agent Dark Bootie Jan 29, 2020 @ 10:44am 
Originally posted by Ryon:
You have to be running facing away from the monster, if you try while while your character is facing the monster you just do roll.

Yeah like this guy said. You have to literally be running away from the monster like.. " Oh ♥♥♥♥! Run man run!!!! ". Think of it like in the movies when the heroes are running away from a ticking bomb and the explosion happens. The bomb is the monster and you the heroes. Gotta be running for yer' skins for the dive to work. I typically like to have my camera always facing the monster ( without that stupid lock on. ) and it never fails to work for me.
Franz Jan 29, 2020 @ 10:58am 
As others said it's probably due to you being too far from the monster. It happens mostly on beams because those usually have a long charge time and have very long range. If you run away for the entire wind up you can end so far that the dive doesn't trigger.
NilValue Jan 29, 2020 @ 11:04am 
Okay so you think it might be the range... Thing is, when I had this, I tried again (tested this multiple times) with the same or even a greater distance, without the monster even attacking me (but my cat instead), and it worked. That's why I meant it wouldn't be the distance. But it's good to know that it's just me, for some reason. It used to work perfectly in vanilla mhw, before the DLC, though...
mewlynx Jan 29, 2020 @ 11:05am 
You might just be getting ansty and hitting the dodge button too early. I haven't noticed any changes at all to the timing, so maybe it's just a bad muscle memory thing.
Walrus-Sama Jan 29, 2020 @ 11:13am 
I've noticed this too. I think it's because the monsters position during this is making the 'dive-activation-hitbox' (I don't really know what to call it, the part your characters back needs to face to do a superman dive) is a little deceptive and small from your perspective (far away, facing straight on).

For example the large sweeping beam attacks that several monsters do usually has them putting their head to the right or left then sweeping across. I think that maybe you may aim your back towards the monsters head (since that's where the attack is coming from) but the actual place you should be aiming is the center of mass of the monsters body.

Though I'm not entirely sure about this.
astranabeat Jan 29, 2020 @ 4:53pm 
Do you use controler? If yes then I recomment to use rb to run and dive instead of L3 and dive.

You can see you character run in " oh ♥♥♥♥" style before you can dive. If your character run like that then you will dive if you dodge away from monster.
Unit076 Jan 29, 2020 @ 4:58pm 
Try running towards your camera with the monster behind your character's back. Most of the time I do superman dive that way, seems more consistent.
Greb Jan 29, 2020 @ 5:00pm 
You might want to consider investing in the "Leap of Faith" skill. It's pretty much going to force you to sacrifice your charm, but hey - it improves the most overpowered ability you have lol.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 29, 2020 @ 10:36am
Posts: 12