Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said you hit the nail on the head with the small hops in sword mode, it trades mobility for its increased power, you can try running evade extender on it and see if that helps the small hops feel more natural.
Yes sword mode does more damage than axe but after the axe buffs in Iceborne it's really pretty good as well, axe mode plays more for staggers/trips by getting the power axe buff active which makes it easier to flinch monsters which in turn opens them up for big sword combos after they fall over.
As for sword mode's "ultimate attack" or the Zero Sum Discharge honestly in most situations they're damage losses lol, normally you're better just doing 3 normal hits then the double slash and repeating in sword.
Hope this helped some I've been immensely enjoying SA after the axe buffs.
Sword prevents your attacks from bouncing in addition to increased damage, and of course allows you to use your Zero Sum Discharge (ZDS) with B+Y on the ground, or on a monster with a clutch claw.
Button Prompts assume you're using a standard xbox controller.
Honestly, you should be using sword mode when a monster is immobilized via trap or has been knocked down.
Well for 1 sword mode just does more damage in general since thats kinda the point of it. And the big charge attack on the sword does alot of damage. Its normally best to end the big charged attack early once you get the time down for it for the explosion to happen a bit sooner because if you go all the way through the recover animation takes longer and can often get you hit.
Also I remember correctly using Zero sum discharge while on a monster gives you ear plugs 4 for free so consider slotting in a single deco of earplugs to make it 5.
That is... incorrect sadly. You can get thrown off at any point during ZSD. You'll need Temporal or Rocksteady to prevent being thrown off. It seems to be kinda 50/50 I've gotten thrown off with stronger roars before :\
The only thing I do with Axe right now in my hunts is focus tail with B B B Y and I'm loving the backwards attack that pushes your Axe up while you slide back.
To be honest, I think I love the feeling of breaking parts of the Axe mode xD
My build is:
Crit Eye 7
Evade Window 5
Divine Blessing 5
HP Boost 3
Weakness Exploit 3
Part Breaker 3
Evade Extender 3
Item Prolonger 3
Stun Res 1
Flinch Free 1
Protective Polish
Anything I should change or add to the build to be able to use the Sword mode more effectively? Or maybe Part Breaker doesn't stack with the Axe boost mode?
Ive heard power prolonger makes the sword mode last a bit longer and from what little ive used the switch axe part breaker seems to effect the amped axe part damage. But someone with far more knowledge then me about the weapon should confirm or deny it.
attack boost 7
critical eye 6 (gold rathian swax only needs 6 to get to 100% crit)
agitator 4
health boost 3
critical boost 3
weakness exploit 3
power prolonger 3 (for additional time in sword mode)
blast attack 2 (which is just part of the teo coil but needed for teo set bonus)
heat guard (again comes with teo set)
latent power 1 (also comes with teo)
survivability comes from using health regeneration on your weapon + making use of the defensive mantles, temporal and rocksteady.
if you need healing you just put on a mantle, clutch onto the monster and spam ZSD. monsters won't be able to throw you off while using temporal mantle so all the damage and healing will both go through 100% of the time.
when using rocksteady mantle you won't be thrown off either but you will still get damage while hanging on the monster and it tries to get rid of you. luckily the heal you get will easily outheal the damage.