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Also play it as support for best expierence(wide spread etc.) Watch some videos and do some easy monster to practice the songs. ANd yeah best pick is deep vero HH.
If you have the Kulve Pipe Sleep you're set, as it is both the strongest Horn and comes with
"supportive" songs aswell.
Don't fall for the Horn support trap as it is not a weapon with good sheathe time and always in the monster's face, don't just stand there and refresh songs and use wide range, attack the monster.
Only real exception to the aforementioned is Extreme Behemoth.
Overall, it'll still take you awhile to reach the Elder Dragon game, so the horn trees you'll want to go for in the meantime are:
Bone Horn - Leads to the aforementioned Gamma horn. Great damage for its tier and really easy to get.
Valkyrie Chordmaker - Leads to Royal Chordmaker, which is a good anti-Legiana horn.
Aqua Bagpipe - Leads to Legia Sectored, which is a good anti-rathian/rathalos horn thanks to its antidote song.
Sonic Horn - Leads to Queen Vespoid Horn, which is a good anti-diablos horn.
This spread of horn options will hold you over while you grind elder dragons for their horns, like:
Great Bagpipe - Leads to both Fortissimo II and Desolation's Overture. Both are solid end game horns.
Luma Horn- leads to the Bazelreid Rookslayer, which is a great general purpose horn that can replace the Gamma Horn once you beat the game. Needs xeno'jiiva parts, so it's an end-game horn.
Blacksteel Dragonhorn - Leads to both Teostra's Orphee and the Xeno Manasheena.
Teo's Orphee is used to bully Vaal Hazaak and Kirin, since the All Ailments Negated song basically neuters most of their annoying abilities (effluvia and stun respectively). The Xeno Manasheenas "All Wind Pressure Negated" song also heavily negates Kushala's wind abilities, so that's a good horn to craft if you'll be doing a lot of Daora grinding.
Devil's Maestro - Leads to Deep Vero, which is hands down the highest DPS horn (outside of kulve and lunastra) in the game and has a great track list. I mentioned this horn last because it requires hunting Deviljho a lot to make (damn saliva is hard to get), so you'll likely craft everything else I mentioned before you get to it. This horn is pretty essential to the augment grinding part of the game due to its high damage and track list (atk up, def up, health boost), so I'd argue it's your post-game horn.
Keep in mind this list was written as if you're a new player overall, and not just new to the HH. If you've got a large bank of crafting mats already and you're currently in the augment part of the game, you can skip past everything I just said and just go for Deep Vero, Empress Roar Blaze, or one of the Taroth Pipes if you want.
Yeah, got the rookslayer and overture mixed up. My bad, I fixed it.
As for progression, almost all the Horns are upgraded from Hard Bone or Metal Bagpipes so make sure you build a few of those. Horns are sometimes counter-intuitive, like Kirin has weakness for fire so Chordmaker (fire element) seems like a good match but the notes Stamina Increase, Ice Res aren't the best against Kirin. I used a Baan Horn (sleep element) against Kirin and had a easier time.
Learn how the notes and swings work together (overhead, swide swipe) and you'll have an easier time. Then there are Horns like Dancing Duval which is really light and increases affinity. One of my favorites actually.
Don't do this!
Get your essentials up pre combat and save the performances for larger openings, K.O's, staggers or large telegraphed attacks. With Deep Vero, this is typically Attack up XL and Self improvement.
Don't feel you have to build towards a performance with each attack.
You'll see speedrunners abuse the Overhead smash repeatedly.
With the right build HH has great damage and a very round moveset.
Watch some speedrunners on Youtube, I found this extremely helpful in terms of an aggressive playstyle with the HH.
Also quick tip: against diablos/black diablos specifically, Sonic Waves is an op performance.
As for "support horn", you are right that horn isn't exactly suited to be strong with item support. Between the sheath time and needing to unsheath into a specific note (requiring you to use the slow neutral unsheathe) you are pretty slow on items and on getting back to the fight.
HOWEVER, HH does less damage than any other weapon played optimally. That's an absolute fact. Any skill that increases your damage by a percentage is less valuable than it is on any other weapon. Out of all possible weapons, HH loses the least by sacrificing damage skills for support. This is why a "support horn" is good. Not because you provide the best item support or mix support+damage the best, but because you cost the team the least damage loss.
- Legia Sectored : for more supporting and healing + antidote for poison (rathalos/rathian).
- Teostra Orphee : especially when doing vaal hazak cause ppl tends to forget miasma
resistances.
- Xeno Manasheena : all purpose horn or for elder dragons especially kushala daora cause u can
get that "all wind pressure negate" for his winds.
- Desolations Overture / Bazelreid Rookslayer / Gama Horn / Deep Vero : for more offensive play
Healing with songs is bad. It's far too slow to be anything but inconsistent. Maybe you can spam it and randomly heal somebody when they happen to need it, but when someone actually needs heals items are the only option.