Monster Hunter: World

Monster Hunter: World

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Cero Jan 21, 2019 @ 11:50am
Wanna start HH any tips on progression?
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Showing 1-15 of 16 comments
zero Jan 21, 2019 @ 12:04pm 
hunting horn? honestly most aren't really super good, and its damage makes leveling as one a little rough, so if your gonna do it, just kinda focus as much damage (and attack L) and you can find, once you hit end game there are a few fun choices, deep vero being a very solid pick that you can get at any time
Laih Jan 21, 2019 @ 12:09pm 
HH are damn good. Ones you get attack buff XL the people are going to kiss your feet.
Also play it as support for best expierence(wide spread etc.) Watch some videos and do some easy monster to practice the songs. ANd yeah best pick is deep vero HH.
Remi (Banned) Jan 21, 2019 @ 12:40pm 
Best non Kulve Horns are Jho Horn (ugly) and Empress Roar Blaze. Horns without AuXL are kinda iffy as the song is just too good. Doesn't mean you can't help out people with Earplugs or Ailment Negation etc. Prepare for the occasion and you can't really go wrong with Horn.

If you have the Kulve Pipe Sleep you're set, as it is both the strongest Horn and comes with
"supportive" songs aswell.

Don't fall for the Horn support trap as it is not a weapon with good sheathe time and always in the monster's face, don't just stand there and refresh songs and use wide range, attack the monster.
Only real exception to the aforementioned is Extreme Behemoth.
TVMAN Jan 21, 2019 @ 1:01pm 
I started the game as a dootbro, and I went for the Gamma Horn as my first all-purpose horn. It has a good track list (atk up L, health boost L, def up L), and deals decent enough damage to last you through your first elder dragon hunts.

Overall, it'll still take you awhile to reach the Elder Dragon game, so the horn trees you'll want to go for in the meantime are:

Bone Horn - Leads to the aforementioned Gamma horn. Great damage for its tier and really easy to get.
Valkyrie Chordmaker - Leads to Royal Chordmaker, which is a good anti-Legiana horn.
Aqua Bagpipe - Leads to Legia Sectored, which is a good anti-rathian/rathalos horn thanks to its antidote song.
Sonic Horn - Leads to Queen Vespoid Horn, which is a good anti-diablos horn.

This spread of horn options will hold you over while you grind elder dragons for their horns, like:

Great Bagpipe - Leads to both Fortissimo II and Desolation's Overture. Both are solid end game horns.
Luma Horn- leads to the Bazelreid Rookslayer, which is a great general purpose horn that can replace the Gamma Horn once you beat the game. Needs xeno'jiiva parts, so it's an end-game horn.

Blacksteel Dragonhorn - Leads to both Teostra's Orphee and the Xeno Manasheena.
Teo's Orphee is used to bully Vaal Hazaak and Kirin, since the All Ailments Negated song basically neuters most of their annoying abilities (effluvia and stun respectively). The Xeno Manasheenas "All Wind Pressure Negated" song also heavily negates Kushala's wind abilities, so that's a good horn to craft if you'll be doing a lot of Daora grinding.

Devil's Maestro - Leads to Deep Vero, which is hands down the highest DPS horn (outside of kulve and lunastra) in the game and has a great track list. I mentioned this horn last because it requires hunting Deviljho a lot to make (damn saliva is hard to get), so you'll likely craft everything else I mentioned before you get to it. This horn is pretty essential to the augment grinding part of the game due to its high damage and track list (atk up, def up, health boost), so I'd argue it's your post-game horn.

Keep in mind this list was written as if you're a new player overall, and not just new to the HH. If you've got a large bank of crafting mats already and you're currently in the augment part of the game, you can skip past everything I just said and just go for Deep Vero, Empress Roar Blaze, or one of the Taroth Pipes if you want.
Last edited by TVMAN; Jan 21, 2019 @ 1:08pm
Bazel horn doesn't give you Earplugs L though. Only Nerg horn and his Luna variant do.
TVMAN Jan 21, 2019 @ 1:09pm 
Originally posted by Moonmadness:
Bazel horn doesn't give you Earplugs L though. Only Nerg horn and his Luna variant do.

Yeah, got the rookslayer and overture mixed up. My bad, I fixed it.
Last edited by TVMAN; Jan 21, 2019 @ 1:09pm
Holografix Jan 21, 2019 @ 1:31pm 
Hunting Horn main here. Each Horn has specific notes and abilities.

As for progression, almost all the Horns are upgraded from Hard Bone or Metal Bagpipes so make sure you build a few of those. Horns are sometimes counter-intuitive, like Kirin has weakness for fire so Chordmaker (fire element) seems like a good match but the notes Stamina Increase, Ice Res aren't the best against Kirin. I used a Baan Horn (sleep element) against Kirin and had a easier time.

Learn how the notes and swings work together (overhead, swide swipe) and you'll have an easier time. Then there are Horns like Dancing Duval which is really light and increases affinity. One of my favorites actually. :cozyrealmroyale:
Last edited by Holografix; Jan 21, 2019 @ 1:33pm
legacy_1 Jan 21, 2019 @ 2:17pm 
where r u in the game? lnto the end game content with lots of decos?
I'd recommend watching Arrekz's hunting horn videos to know how to use the flourish moves. Other than that, solid advice up above.
Cero Jan 22, 2019 @ 12:44am 
Originally posted by legacy_1:
where r u in the game? lnto the end game content with lots of decos?
not lots of but hunting tempered already
Cero Jan 22, 2019 @ 12:44am 
Thanks, guys
Kvervandi Jan 22, 2019 @ 2:24am 
When I started playing Hunting Horn I got too caught up in my "rotation" playing overlapping performances, resulting in taking too many hits.
Don't do this!

Get your essentials up pre combat and save the performances for larger openings, K.O's, staggers or large telegraphed attacks. With Deep Vero, this is typically Attack up XL and Self improvement.
Don't feel you have to build towards a performance with each attack.
You'll see speedrunners abuse the Overhead smash repeatedly.

With the right build HH has great damage and a very round moveset.

Watch some speedrunners on Youtube, I found this extremely helpful in terms of an aggressive playstyle with the HH.
Also quick tip: against diablos/black diablos specifically, Sonic Waves is an op performance.
Last edited by Kvervandi; Jan 22, 2019 @ 2:28am
Sotanaht Jan 22, 2019 @ 2:38am 
Originally posted by Remi:
Best non Kulve Horns are Jho Horn (ugly) and Empress Roar Blaze. Horns without AuXL are kinda iffy as the song is just too good. Doesn't mean you can't help out people with Earplugs or Ailment Negation etc. Prepare for the occasion and you can't really go wrong with Horn.

If you have the Kulve Pipe Sleep you're set, as it is both the strongest Horn and comes with
"supportive" songs aswell.

Don't fall for the Horn support trap as it is not a weapon with good sheathe time and always in the monster's face, don't just stand there and refresh songs and use wide range, attack the monster.
Only real exception to the aforementioned is Extreme Behemoth.
The only horn you ever need is Jho. Sleep has a tiny bit more damage at the cost of significantly worse songs.

As for "support horn", you are right that horn isn't exactly suited to be strong with item support. Between the sheath time and needing to unsheath into a specific note (requiring you to use the slow neutral unsheathe) you are pretty slow on items and on getting back to the fight.

HOWEVER, HH does less damage than any other weapon played optimally. That's an absolute fact. Any skill that increases your damage by a percentage is less valuable than it is on any other weapon. Out of all possible weapons, HH loses the least by sacrificing damage skills for support. This is why a "support horn" is good. Not because you provide the best item support or mix support+damage the best, but because you cost the team the least damage loss.
Last edited by Sotanaht; Jan 22, 2019 @ 2:46am
Jan 22, 2019 @ 3:29am 
For me , i use HH depends on the situations e.g.

- Legia Sectored : for more supporting and healing + antidote for poison (rathalos/rathian).
- Teostra Orphee : especially when doing vaal hazak cause ppl tends to forget miasma
resistances.
- Xeno Manasheena : all purpose horn or for elder dragons especially kushala daora cause u can
get that "all wind pressure negate" for his winds.
- Desolations Overture / Bazelreid Rookslayer / Gama Horn / Deep Vero : for more offensive play
Last edited by ; Jan 22, 2019 @ 3:32am
Sotanaht Jan 22, 2019 @ 3:50am 
Originally posted by Luna Gardner:
For me , i use HH depends on the situations e.g.

- Legia Sectored : for more supporting and healing + antidote for poison (rathalos/rathian).
- Teostra Orphee : especially when doing vaal hazak cause ppl tends to forget miasma
resistances.
- Xeno Manasheena : all purpose horn or for elder dragons especially kushala daora cause u can
get that "all wind pressure negate" for his winds.
- Desolations Overture / Bazelreid Rookslayer / Gama Horn / Deep Vero : for more offensive play
Wind pressure negate does NOTHING for Kushala. None of his effects are treated as wind pressure. Besides, Deep Vero also has wind pressure negate, so there's no reason to ever use Xeno.

Healing with songs is bad. It's far too slow to be anything but inconsistent. Maybe you can spam it and randomly heal somebody when they happen to need it, but when someone actually needs heals items are the only option.
Last edited by Sotanaht; Jan 22, 2019 @ 3:52am
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Date Posted: Jan 21, 2019 @ 11:50am
Posts: 16