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if your weapons has like -30% affinity then you would obviusly need a +30% to at least break even..
I mean to which number should I push this weapon in order not to loose much damage.
+55% would leave me at 25% if hitting a weak spot. I'm not too sure if I understand how affinity works though. Does this mean 25% chance of landing a crit and NO chance of doing less damage?
I'm a bow main, so personally I just hover around 60 to 90 affinity when hitting weak spot, that way I have room for other skills
But, regarding negative values... I would like to know if the chance to do less damage goes away at 0%+ affinity.
Oh, ok. Now I see why my original question might've sounded confusing. Thank you.
The ideal build for anguish would be
Anguish - Affinity + Health
Nerg a - 1x attack
damascus b - 3x expert
Drachen - 2x tenderizer
empress b - 1x critical 1x mighty
drachen - tenderizer
Handicraft charm
This lands you
Elemental Airborne
Attack Boost Level 5
Critical Eye Level 5
Maximum Might Level 3
Handicraft Level 3
Weakness Exploit Level 3
Focus Level 2
Tool Specialist Level 2
Critical Boost Level 2
If you have more than one attack jewel, you can do better by swapping out the arms for something else, but overall Anguish is just worse than Wyvern Ignition.
Anguish is 1104 raw, 240 dragon, -30% affinity with 30 hits of white sharp at handicraft 3 and no slots
Wyvern Ignition is 1008 raw, 1109 w/ non-elemental boost, -15% affinity with 40 hits of white at handicraft 3.
Elemental damage is trash due to how the visible multipliers work, so wyvern ignition just beats it in every way, including appearance
A critical hit is 25% more damage. So a Weapon with 100 Attack and 10% affinity would do (100) damage 90% of the time and (125) damage 10% of the time this averages
out to about ((100x9)+(125x1))/10 = 102.5 damage per hit.
A feeble hit is 25% less damage. So a similar weapon with 100 attack and (-10%) affinity would do (100) damage 90% of the time and (75) damage 10% of the time which averages
out to about ((100x9)+(75x1))/10 = 97.5 damage per hit.
As you can see every 10% affinity is about a 2.5% increase or decrease in damage depending on whether it is positive or negative. 0.25% damage per affinity percentage
Karma
234 dmg 30% affility
((234x7)+(304.2x3))/10=255.06 avg dmg per hit
Deviljho Devil's Madness
299 dmg -25% affility
((299x7.5)+(224.25x2.5))/10=280 avg dmg per hit
Barroth Shredder 3 960 dmg -20 affinity
960x8)+(720x2)/10= 920 avg dmg per hit
Anjanath HBG Gushing Flamekanone 300dmg -20% affinity
300x8)+(225*2))/10=285 avg dmg
Deviljho Anguish greatsword 1104 -30% affinity
1104x7)+(828x3)/10=1021 avg dmg per hit