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It's only benefit is damage (unlike, say, blast which breaks parts), and you will do more damage building for element or raw.
Its damage is low in comparison. And is really dependant on monster weakness.
Para opens up big damage windows, sleep opens up bombing and environmental damage boosts and blast breaks parts, does as much damage as poison in most cases and has fewer outright immune or resistant monsters.
Two of the things that made poison powerful in previous games arent in MHW.
1. Its status build up could be done while the monster was suffering from poison. So could chain the effect.
2. It stopped monsters from using certain attacks.
We need this to come back. I don't understand why they stripped poisom from those effects.
And to answer OP's question, poison is a good supplement to your main manage to monsters that have 3* weakness against it, but it's not worth making a build for it (with e.g. Poison Attack).