Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks everyone :)
The Kulve weapons with built in Crit Element are not on PC yet - just console.
Concretely speaking, you'll be mostly farming elders and T2 monsters in the endgame + Anjanath for the gem. Now, these are their elemental weaknesses:
Fire = Kirin, Vaal
Ice = Lunastra, Kulve (unclothed), Diablos/Black Diablos, Odogaron
Water = Teostra, Uragaan, Anjanath, Lavasioth
Thunder = Kushala, Nerg (small weakness), Kulve (clothed), Bazel, Legiana
Dragon = Xeno, the whole Rath family, Uragaan
So even if we remove Xeno from the equation (you'll only farm him from time to time for some parts), you'll need at least 5 different weapons to be able to fight them properly.
Of course you can also choose to ignore elemental completely and only go with a raw weapon at the cost of significantly higher clear times, but when you have 15mins investigations you want to put all the chances on your side, right?
It's debatable because many of the new Kjarr weapons have lower element (and consequently lower elemental cap) than the previous BiS weapon, so they won't be able to exploit elemental damage as much. I tried as a test to run the Taroth Ice glaive with 2p Rath+2p Behe against the Kjarr ice glaive on a metahemoth set and the old glaive was still beating the new one by about 10-20% on Kulve's head.
Same goes for CBs; some like the ice one are greate because of the insane base element, while others like the fire one doesn't really outshine the old options. I'm pretty sure it's the same thing with dual blades since elemental damage is really important for them.
Finally according to Phemeto less than half of the Kjarr gunner weapons are actually better than the ones we already have for elemental.
Lightning is the least useful overall, basically useless unless you are hunting kulve when she is gold plated.
One note - running ice or water weapons on Lavasioth make his armor harden faster, which ultimately results in lower DPS (particularly if you don't have Mind's Eye). I actually recommend running fire, because that melts his armor and allows your attacks (and your teammate's attacks, in MP) to land.
also legiana doesnt like thunder
Blast is great against nerg to get rid of spikes, also the shield bash helps a lot more with raw.
Dragon is better against rathalos and poison for legiana in terms of DPS. Even dragon against bazel would be better just because the master bang has fallen so far behind...
But I do keep armor sets for most of the end-game monsters (like AT Kiring, *stra, or Behemot), with related menu and poach items. This has bigger impact on the fight than the selection between two star or three star elements weakness.