Monster Hunter: World

Monster Hunter: World

View Stats:
DoKo_O Jan 4, 2019 @ 9:16am
Divine slasher augmentation
im already at 65% affinity with my build, should i augment attack increase or still got for affinity? either one sounds good to me, but since im not often playing ls i want to make sure that i dont augment it wrong
Originally posted by ~KeNnEtH~:
Health Regen.

You just need 50% affinity and then Weakness Exploit 3 to get to 100% affinity on weakspots.

Being able to heal just by attacking is gonna give you way more mileage than a bit more damage or abit more chance to do 0.25x more damage.
< >
Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
~KeNnEtH~ Jan 4, 2019 @ 9:20am 
Health Regen.

You just need 50% affinity and then Weakness Exploit 3 to get to 100% affinity on weakspots.

Being able to heal just by attacking is gonna give you way more mileage than a bit more damage or abit more chance to do 0.25x more damage.
tag545 Jan 4, 2019 @ 9:20am 
health unless you are a speed running.
not needing to heal that one time is far better gain than the slight increase in damage.
Dubbs Jan 4, 2019 @ 9:24am 
I use a health augmentation with my longsword mostly because with my build i'm already over 100% affinity without it. Nergigante Helm alpha, Drachen chest, gloves, belt, and pants with a handicraft charm. Slot in 3 Tenderizer Jewels and 1 crit boost jewel gives you a pretty fancy list of skills with plenty of room for a health regen augment on the weapon.

Crit Eye 6, Attack Boost 4, Crit Boost 3, Weakness Exploit 3, Handicraft 3, Maximum Might 2.
DoKo_O Jan 4, 2019 @ 9:30am 
Originally posted by ~KeNnEtH~:
Health Regen.

You just need 50% affinity and then Weakness Exploit 3 to get to 100% affinity on weakspots.

Being able to heal just by attacking is gonna give you way more mileage than a bit more damage or abit more chance to do 0.25x more damage.


Originally posted by tag545:
health unless you are a speed running.
not needing to heal that one time is far better gain than the slight increase in damage.
thx guys, kind of thought so myself aswell, got my charge blade with health regen aswell allthough i could just go affinity and attack with it :P
cheers alot =)
Lu2 Jan 4, 2019 @ 10:30am 
in the end .heal is most usefull augment for weapons
then slot or affinity .atack and defense aug are barely usefull
Bäd Apple Jan 4, 2019 @ 10:34am 
Always go for Health, unless you're using ranged weapons, then Affinity is better. Also, if your weapon has 2 or 3 agumentation slots, go in that order: Health>Affinity>Damage, unless, again, it's a ranged weapon, then you can go full affinity (the only exception is if you are cluster bombing or just using sticky ammo, then health augment is better)
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 4, 2019 @ 9:16am
Posts: 6