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Kulve is different - although as a slashing main you should still be breaking the TAIL first.
Blunt does more damage to the head in almost every situation. That's why that's hammer's lane.
I'm sorry what? It's not unspoken at all. In the weapon tutorials it literally tells you what you should be going after. It has nothing to do about elitism, it's where each weapon is most effective. Yes, a lot of the time when I play GS I go for the head. But only after the tail is cut (if we need the tail) and if I'm CERTAIN I won't trip the hammer user. And if the hammer user accidentally uppercuts me, I don't complain. Because the head is technically where HE should be.
What's selfish is not paying attention to weapon roles. The guy here just wants to get his KO's, and he's 100% right for saying so.
Fun fact actually, yaknow the little poke that hunting horn does? In MH3U there was a game people would play where they'd try and sever zinogre's tail naked with nothing but HH pokes. That's actually slashing damage XD
https://www.youtube.com/watch?v=AfPD56F01Z0
But that DOESN'T mean they're meant to cut tails. Only insane people do this kind of stuff. They are predominantly KO weapons and should be treated as such.
I have no issue with wailing away on the head generating both KO and Exhaust While the hammer users lag behind.
World has pretty much done away with the roles thing with how fast even multiplayer monsters die.
Combine that with the Max Affinity meta where many of those "sever weapon zones" aren't weakspots. Having the sever weapons wail away at legs or tails is a waste of time when not farming mats.
Yeah, most of the HZV's are either within 5 points of one another or even, except Lunastra and Nergigante (on the elders at least) and some even have more weakness to slashing on the head like Kushala, Behemoth and Vaal (unwounded).
People aren't doing their research on hitzone values and keep thinking there's "roles" in MH.
I mean, the more disruptive weapons users *should* be trying to minimize shenanigans but at the end of the day, flinch free is a thing and almost every other weapon can play just fine with a hammer user if they're both paying attention to positioning.
It's not just about the damage. It's also about KOS and GIVING EVERYONE SPACE.
You can also cause trips by hitting the legs.
Also with that argument, a lot of monsters have weaknesses on spots BESIDE the head. Legs, tails, etc.
Both points are invalid here.
Like people said in the last thread when this came up, if you can't play around at least 1 other person who isn't using a wide slashing weapon, you've got some gud to git.
I'll hit legs and such if they're able to proc tenderizer, but a lot of monsters don't. Also, as it was brought up multiple times last time, tail's problematic outside of certain weapons like swagaxe and longswords; I'm certainly not going to waste time trying to charge GS hits on a tail outside of a trip or knockdown and most people shouldn't need materials when they're tempered farming anyway.
But seriously though, do the research and check the hitzone values, outside of Luna and Nergi to a smaller degree, the damage difference is small on most elder's head values.
You do realise the rule about "roles" is because of impact vs slash damage right?
Impact mantle makes every weapon a better hammer than hammer would ever be and one KO is all youll get in multi anyway. Sure hammer does damage but the KO tresholds in multi are so high that youre kinda screwed since every other weapon with impact mantle gets the KO faster and more reliable than hammer