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And if you want to know when they're ready to capture, count the pods they leave on the ground. If there are 2 or more of them then you can safely cap.
Skull icon doesn't show up if, by chance, the monster was enraged (it's map icon eye becomes red and it's heart rate bottom left becomes yellow and spiked) when it became critical health. So you'd only see it if it's in its non enraged state.
I find that counting the pods it drops is a fairly safe indicator on it's health state. Of course, on a multiplayer hunt, it might be difficult to see the pods dropping since the mob isn't jumping around on the map after the ranged guy.
I think the flatline is 33% health and capture is 30%, so don't do it the very instant it flatlines. Also notice that flatline could indicate KO, exhaust, or sleep, so make sure you're not misreading it.
Not true - elder dragons will show skulls.
Skull isn't exactly an indicator of whether it's capturable. Skull means the monster is trying to return to its nest to rest. Some monsters just won't do that right away even when they pass the capture threshold, and non-capturable monsters will still go and rest. It's a good indicator, but not the only one.
if you are going back to a monster that you havent hunted for a while you need to collect a bunch of tracks to get it back to full.
maxing out your knowledge on the monster the stars helps with this as it gives a bonus to your track collecting. at max 2 tracks are enough to fill the meter.
limping and the skull is for when the monster is at low health and not specifically when you can catch them. it is possible that the monster will get to low health limping / skull but still be a few hits away from capture.