Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
iyeah its only with bad people.. but when did it become such a trend to use bow/guns? its almost people jsut trying to follow a build because some streamer or youtuber or soemone from the MHW comunity made a vid about it in a build
And then when I want to be really tanky I swap to hunting horn. Melee reduction, plus defense up XL, plus super armor during attacks, and a tanky build on top. I can keep on dooting through (tempered) Divebombs and Supernovas, no ♥♥♥♥♥ given.
Meanwhile if you want damage (and you do, don't lie to me), you want a bow. Bows are if not necessarily the best damage overall, the easiest weapon to do high damage with. I don't just mean "bows don't take any skill to play", I mean that you don't have to pray for the monster to give you a proper opening, keep firing ♥♥♥♥♥♥♥♥!
And seriously, with my Hunting Horn I will stand there DPSing Tempered Lunastra during her entire Supernova, provided I don't get hit by the puddle explosions and knocked down, WITHOUT fireproof mantle, and still have over half health by the time it's done. It is a tankier build though.
And btw bows have been among the top 3 most popular weapons since launch. Bowguns only have become more popular with the release of some powerful weapons in the category (Jho/Glutton HBG, Luna LBG).
I'm playing solo though, I'd imagine it would be easier with other players stealing more of the aggro and me just firing away. 3 ranged though? And they all expect the above, then they die. Teams have to be balanced for it to work optimally.
That's my 2 cents though from a noobies perspective.
Glad to know I'm not the only one that feels that way since I both use ranged and melee weapons as well.
LBG is feels more like playing a tactician, always thinking about if it's a good time for an ailment, or if someone needs a rec 2 ammo crutch to survive a twoshot. And I can keep the DPS between 12 and 20 on most monsters, so I never feel underwhelmed.
And then the melee weapons I play with are mostly the same - know where to stand, whack/poke/pop. Not close to the monster? know how to snake in and avoid the mid range moves.
TL;DR: i play bow and lbg to rotate freshness of gameplay - and if you give them some practice, you'll see they're far from weak.
im a IG user, and so far from my reaserch that the dragoon armour from ff14 and its weapon is perfect for IG builds
^Also this. You always tend to not like a weapon you don't play.
And you were probably
just having bad players. But real ranged players can annihilate a monster very very easily if done right. And bow is actually an easy mode weapon. So these players you had were really bad than in that weapon.
As you know, melee took less physical dmg and range took less elemental dmg. This mechanic can be life or death situation in this game, I saw many melee hunter died 1 shot from AT Kirin while range hunter lose only half of HP when hit by the same lightning.
Many player only think "It's fine as long as it didn't hit me" which is SO WRONG IN EVERYWAY. Why took a chance when you can prevent them? Where's your vitality gem/ Divine Protection gem/ Armordrink / Max potion etc. whatever that can help you survive from getting 1-shot KO. These brainless player only think about DPS but forgot how svck they are to dodging/ survival ability. What's the point for getting a little Attack/Critical for just die in 1-shot (which called glass cannon).
So Don't blame range weapon, if you want to blame something just put all of you hatred to players.
Now for the good part of bow&guns. They're range weapon as you know, which can shoot from safe distance. Sure they have better view than melee who can see only monster's thumbnail all the day, so they can read situation and do something good to help your hunt easier, like active natural traps/environments (boulder, blastnut, toads, flashfly etc.) or help when someone in pinch (wake from stun, shoot recovery ammo, drink/use potions, inflict status aliment/ flashpod/ slings that can stugger monster).
They have many ammo/coat selection that can use/adapt to any situation, Paralysis is neat and every hunter love when they can smash button nonstop. Sleep is good to take a break for healing / sharpening and bomb for the specific part. Sticky and Slash ammo can do damage at any part of monster, good for break their part too. And the best thing they can inflict status aliment WHENEVER THEY WANT, this can be a huge outcome for AT monsters. You can inflict the same status aliment most 2-3 times per hunt, why waste them on unneed situation? like sleep when you just start about 1 minute or paralysis when someone mounting, such a waste of oppotunity.
For me at least, the trade off of being squishy is the damage I could do, that's probably the main selling point of the bow, its probably why it is so popular.
If you are up for it, we can do a couple of hunts and I can show you why it is so popular lol.