Monster Hunter: World

Monster Hunter: World

View Stats:
bows and guns a thing now?
why do people use these weapons now? most of the time i get a team of three bow or hun users who are crap as hell... they join and seem to do well but die fast 3 times and the mission is a failed one.. im just having a bad experaince with hun/bow people.... so anyone able to tell me why bow and gun a thing and why so many of them are crap as hell? as i preffer greatsword/IG
< >
Showing 1-15 of 38 comments
NineTailedFox89 Jan 1, 2019 @ 3:13am 
Originally posted by Munithe EXT:
Bad players die a lot, nothing to do with the weapon they use. That's just your personal bias.

iyeah its only with bad people.. but when did it become such a trend to use bow/guns? its almost people jsut trying to follow a build because some streamer or youtuber or soemone from the MHW comunity made a vid about it in a build
Sotanaht Jan 1, 2019 @ 3:20am 
Originally posted by Munithe EXT:
Bad players die a lot, nothing to do with the weapon they use. That's just your personal bias.
Weapon use actually matters a lot. Melee weapons take a LOT less damage from attacks. Something that one-shots a bow might do half health or less to melee.

And then when I want to be really tanky I swap to hunting horn. Melee reduction, plus defense up XL, plus super armor during attacks, and a tanky build on top. I can keep on dooting through (tempered) Divebombs and Supernovas, no ♥♥♥♥♥ given.

Meanwhile if you want damage (and you do, don't lie to me), you want a bow. Bows are if not necessarily the best damage overall, the easiest weapon to do high damage with. I don't just mean "bows don't take any skill to play", I mean that you don't have to pray for the monster to give you a proper opening, keep firing ♥♥♥♥♥♥♥♥!
Last edited by Sotanaht; Jan 1, 2019 @ 3:22am
Sotanaht Jan 1, 2019 @ 3:36am 
Originally posted by Munithe EXT:
Melee takes less physical damage, ranged takes less elemental damage.
So it says on the page. In practice, I think there might be a hidden "all damage reduced" for melee, because I have a much easier time surviving things like teostra's fire breath as well.

And seriously, with my Hunting Horn I will stand there DPSing Tempered Lunastra during her entire Supernova, provided I don't get hit by the puddle explosions and knocked down, WITHOUT fireproof mantle, and still have over half health by the time it's done. It is a tankier build though.
Last edited by Sotanaht; Jan 1, 2019 @ 3:38am
You'll eventually get to a HR where people are properly geared up and don't get hit by everything and where you'll fight actually dangerous monsters, then you'll understand how good it is to do insane damage and proc CC from a safe distance.

And btw bows have been among the top 3 most popular weapons since launch. Bowguns only have become more popular with the release of some powerful weapons in the category (Jho/Glutton HBG, Luna LBG).
Ral Jan 1, 2019 @ 4:24am 
I would say it's actually harder to use ranged weapons, at least the HBG. Monsters still have no problem getting up into your face, and you roll a bit slower compared to melee. And you have to be somewhat competant at aiming vs just slashing away with your melee weapon.

I'm playing solo though, I'd imagine it would be easier with other players stealing more of the aggro and me just firing away. 3 ranged though? And they all expect the above, then they die. Teams have to be balanced for it to work optimally.

That's my 2 cents though from a noobies perspective.
Last edited by Ral; Jan 1, 2019 @ 4:25am
Kyukyu Jan 1, 2019 @ 4:30am 
Originally posted by Sotanaht:
Originally posted by Munithe EXT:
Melee takes less physical damage, ranged takes less elemental damage.
So it says on the page. In practice, I think there might be a hidden "all damage reduced" for melee, because I have a much easier time surviving things like teostra's fire breath as well.

Glad to know I'm not the only one that feels that way since I both use ranged and melee weapons as well.
Venusgate Jan 1, 2019 @ 5:53am 
Bow is almost garunteed highest DPS for me by maybe 10%, but I have to put it down occasionally, since you have to basically be peak adrenaline the entire time instead of feeling the flow of the fight like with melee weapons.

LBG is feels more like playing a tactician, always thinking about if it's a good time for an ailment, or if someone needs a rec 2 ammo crutch to survive a twoshot. And I can keep the DPS between 12 and 20 on most monsters, so I never feel underwhelmed.

And then the melee weapons I play with are mostly the same - know where to stand, whack/poke/pop. Not close to the monster? know how to snake in and avoid the mid range moves.

TL;DR: i play bow and lbg to rotate freshness of gameplay - and if you give them some practice, you'll see they're far from weak.
NineTailedFox89 Jan 1, 2019 @ 7:01am 
Originally posted by Moonmadness:
You'll eventually get to a HR where people are properly geared up and don't get hit by everything and where you'll fight actually dangerous monsters, then you'll understand how good it is to do insane damage and proc CC from a safe distance.

And btw bows have been among the top 3 most popular weapons since launch. Bowguns only have become more popular with the release of some powerful weapons in the category (Jho/Glutton HBG, Luna LBG).

im a IG user, and so far from my reaserch that the dragoon armour from ff14 and its weapon is perfect for IG builds
Squish Mush Jan 1, 2019 @ 7:10am 
i want to play ranged weapon but i cant get enough defense to prevent tempered monsters from 1 shotting me
Laih Jan 1, 2019 @ 7:36am 
It also depends on the monster. Melee can be good on this monster but not on this. Same with ranged.

Originally posted by Munithe EXT:
Bad players die a lot, nothing to do with the weapon they use. That's just your personal bias.

^Also this. You always tend to not like a weapon you don't play.

And you were probably
just having bad players. But real ranged players can annihilate a monster very very easily if done right. And bow is actually an easy mode weapon. So these players you had were really bad than in that weapon.



Last edited by Laih; Jan 1, 2019 @ 7:37am
McMurphy Jan 1, 2019 @ 7:47am 
Originally posted by Bloodrage666:
i want to play ranged weapon but i cant get enough defense to prevent tempered monsters from 1 shotting me
health boost 3 ?
HCZS Jan 1, 2019 @ 8:03am 
It's probably cos of all the speedrun hype surrounding bow. Ppl see bow pro players taking a huge crap on teostra, luna, behemoth solo etc, and they wanna do what thos pros do but dont have the technical play, knowledge and practice to do anything.
Za Warudo Jan 1, 2019 @ 8:14am 
Weapon of choice is nothing to blame here, blame players who svck at survival.
As you know, melee took less physical dmg and range took less elemental dmg. This mechanic can be life or death situation in this game, I saw many melee hunter died 1 shot from AT Kirin while range hunter lose only half of HP when hit by the same lightning.
Many player only think "It's fine as long as it didn't hit me" which is SO WRONG IN EVERYWAY. Why took a chance when you can prevent them? Where's your vitality gem/ Divine Protection gem/ Armordrink / Max potion etc. whatever that can help you survive from getting 1-shot KO. These brainless player only think about DPS but forgot how svck they are to dodging/ survival ability. What's the point for getting a little Attack/Critical for just die in 1-shot (which called glass cannon).
So Don't blame range weapon, if you want to blame something just put all of you hatred to players.

Now for the good part of bow&guns. They're range weapon as you know, which can shoot from safe distance. Sure they have better view than melee who can see only monster's thumbnail all the day, so they can read situation and do something good to help your hunt easier, like active natural traps/environments (boulder, blastnut, toads, flashfly etc.) or help when someone in pinch (wake from stun, shoot recovery ammo, drink/use potions, inflict status aliment/ flashpod/ slings that can stugger monster).
They have many ammo/coat selection that can use/adapt to any situation, Paralysis is neat and every hunter love when they can smash button nonstop. Sleep is good to take a break for healing / sharpening and bomb for the specific part. Sticky and Slash ammo can do damage at any part of monster, good for break their part too. And the best thing they can inflict status aliment WHENEVER THEY WANT, this can be a huge outcome for AT monsters. You can inflict the same status aliment most 2-3 times per hunt, why waste them on unneed situation? like sleep when you just start about 1 minute or paralysis when someone mounting, such a waste of oppotunity.
Agent Win Jan 1, 2019 @ 8:43am 
Bow is actually my main weapon. They are versatile and a lot of fun. We do take a lot more damage from physical damage so if we mess up on a dodge or something, it can be a life and death situation.

For me at least, the trade off of being squishy is the damage I could do, that's probably the main selling point of the bow, its probably why it is so popular.
If you are up for it, we can do a couple of hunts and I can show you why it is so popular lol.
Dallagen Jan 1, 2019 @ 9:08am 
Bows are literally the single highest DPS weapon in the game
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Jan 1, 2019 @ 3:03am
Posts: 38