Monster Hunter: World

Monster Hunter: World

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Makasae Dec 24, 2018 @ 10:46am
Gunlance builds?
I recently got into gunlance and I have a idea of the skills I should get but I have no idea for armor builds. would anyone be able to share thier armor builds with me? I usually use normal 4. Thanks guys!!
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Showing 1-15 of 23 comments
Seamus Dec 24, 2018 @ 10:47am 
Artillery 3, Capacity Up and Protective Polish are generally the three most important for doing full burst with normal type.

The rest is just what you want for survivability or increasing your melee swing damage.
Corobo Dec 24, 2018 @ 10:57am 
here https://honeyhunterworld.com/profile-search/

just click on the gunlance icon and dozens of sets will pop up.
depends on playstyle, normal 4 tends to go with a fullburst playstyle so mandatory artillery and capacity up... something to deal with sharpness (speed sharpening or protective polish) and the rest in whatever you want (though ideally in damage, whilst your full burst doesnt benefit from raw and crit; the lead up swings do; and they do quite a bit of damage at that... if youwant to play really safe you could go defensive skills like guard, health boost, earplugs etc, but eh)

long shots tends to have a charged shelling playstyle, so similar to normal builds just without any potential raw/crit and possibly with focus (i dont have much experience with these builds and i think its boring af)

beatstick (generally jho GL) just goes raw damage forgoing shelling entirely; this also means that sharpness isnt really an issue so you dont need an answer for it (past handicraft... however much is needed for decent white on jho GL, icr)

theres a poke>shell>poke>shell thing that i dont like, but id imagine should build like a fullburst
Last edited by Linguistically Inept; Dec 24, 2018 @ 11:00am
V Dec 24, 2018 @ 11:05am 
Dragonking Eyepatch α
Bazel Mail β
Drachen Vambraces α
Vaal Hazak Coil γ
Death Stench Heel β
-----------------
Artillery Charm III
-----------------
2x Expert Jewel
1x Handicraft Jewel
3x Attack Jewel
1x Tenderizer Jewel
1x Ironwall Jewel
1x Magazine Jewel
1x Sharp Jewel
1x Elementless Jewel
0 slots spare
-----------------
Skills: Attack 4, Crit 4, Handi 3, Artillery 3, Weakness Exploit 3, Guard 3, Cap Boost, Protective Polish, NEB, Recover Speed 2*, Dragon Attack 1* (byproducts*)

Using R8 Sleep. Playstyle: hit weakspots hard with white sharpness and crit slaps, with the occasional Full Burst. Guard 3 for defence. NEB when I dont feel like Sleep Bombing
Makasae Dec 24, 2018 @ 11:22am 
thanks for the replies guys! I have a much better idea of how to build this now!
Makasae Dec 24, 2018 @ 11:49am 
Originally posted by :
Dragonking Eyepatch α
Bazel Mail β
Drachen Vambraces α
Vaal Hazak Coil γ
Death Stench Heel β
-----------------
Artillery Charm III
-----------------
2x Expert Jewel
1x Handicraft Jewel
3x Attack Jewel
1x Tenderizer Jewel
1x Ironwall Jewel
1x Magazine Jewel
1x Sharp Jewel
1x Elementless Jewel
0 slots spare
-----------------
Skills: Attack 4, Crit 4, Handi 3, Artillery 3, Weakness Exploit 3, Guard 3, Cap Boost, Protective Polish, NEB, Recover Speed 2*, Dragon Attack 1* (byproducts*)

Using R8 Sleep. Playstyle: hit weakspots hard with white sharpness and crit slaps, with the occasional Full Burst. Guard 3 for defence. NEB when I dont feel like Sleep Bombing

I like your build the most so far since it pays attention to guard! and with behemoth ima need guard real bad! but one question, is there anything that could be replaced to include "guard up"?
Im currently using Royal Burst since i dont have kulve taroths weapon, so I guess replace elementless with guard up?
Seamus Dec 24, 2018 @ 11:55am 
Originally posted by KatsuAkane:
Originally posted by :
Dragonking Eyepatch α
Bazel Mail β
Drachen Vambraces α
Vaal Hazak Coil γ
Death Stench Heel β
-----------------
Artillery Charm III
-----------------
2x Expert Jewel
1x Handicraft Jewel
3x Attack Jewel
1x Tenderizer Jewel
1x Ironwall Jewel
1x Magazine Jewel
1x Sharp Jewel
1x Elementless Jewel
0 slots spare
-----------------
Skills: Attack 4, Crit 4, Handi 3, Artillery 3, Weakness Exploit 3, Guard 3, Cap Boost, Protective Polish, NEB, Recover Speed 2*, Dragon Attack 1* (byproducts*)

Using R8 Sleep. Playstyle: hit weakspots hard with white sharpness and crit slaps, with the occasional Full Burst. Guard 3 for defence. NEB when I dont feel like Sleep Bombing

I like your build the most so far since it pays attention to guard! and with behemoth ima need guard real bad! but one question, is there anything that could be replaced to include "guard up"?
Im currently using Royal Burst since i dont have kulve taroths weapon, so I guess replace elementless with guard up?
Correct. Elementless is worthless for royal burst.
For all shelling gunlances Artillery 3 and Capacity Boost are mandatory.
For normal/wide GL you add on top of that your regular melee damage skills (Weakness Exploit 3, Attack Boost 4, Maximum Might, Critical Boost, Critical Eye etc).
For long GL you add Focus 3 and skip melee damage skills.
For non-shelling (melee) GL you skip Artillery/Capacity Boost/Focus 3 and only use your melee boosting skills.
Handicraft and Protective Polish are recommended on all types bar long shelling because shelling tends to sharpness very fast (particularly on normal full burst style) and it doesn't benefit from Master's Touch.
An alternative would be Razor Sharp, but it would require you to use the average Xeno alpha/gamma pieces or the Luna GL which is unfortunately lv3.
V Dec 24, 2018 @ 12:04pm 
Originally posted by KatsuAkane:
Originally posted by :
Dragonking Eyepatch α
Bazel Mail β
Drachen Vambraces α
Vaal Hazak Coil γ
Death Stench Heel β
-----------------
Artillery Charm III
-----------------
2x Expert Jewel
1x Handicraft Jewel
3x Attack Jewel
1x Tenderizer Jewel
1x Ironwall Jewel
1x Magazine Jewel
1x Sharp Jewel
1x Elementless Jewel
0 slots spare
-----------------
Skills: Attack 4, Crit 4, Handi 3, Artillery 3, Weakness Exploit 3, Guard 3, Cap Boost, Protective Polish, NEB, Recover Speed 2*, Dragon Attack 1* (byproducts*)

Using R8 Sleep. Playstyle: hit weakspots hard with white sharpness and crit slaps, with the occasional Full Burst. Guard 3 for defence. NEB when I dont feel like Sleep Bombing

I like your build the most so far since it pays attention to guard! and with behemoth ima need guard real bad! but one question, is there anything that could be replaced to include "guard up"?
Im currently using Royal Burst since i dont have kulve taroths weapon, so I guess replace elementless with guard up?

Spot on. Also remove the 2 Expert decos for 2 Ironwall decos (I hope you do, we all got 1 free btw). My build is definitely not set for Behe though, too much glass cannon skills and a Normal GL that also focuses on its slams aint the best weapon to abuse Behe's arms. Id go with a full defensive build and just spam the full burst on the legs, as I dont think a full burst playstyle can keep attacking while blocking can keep up with Behe's continuos onslaught.
DancinTeaCup Dec 24, 2018 @ 12:27pm 
Normal 4?

Mandatory:
Speed Sharpening 2~3 (1 if using Whetfish Fin)
Artillery 3
Earplugs 5

Optional:
Capacity Boost
Guard Up
Minds Eye
Protective Polish
Guard 3~5
Focus

Shelling is not affected by sharpness above Green if you shell a lot like I do.
Example sets:
https://i.imgur.com/hEB1dXh.jpg (No decorations)
https://i.imgur.com/AqfIJjF.jpg (With decorations)
Originally posted by DancinTeaCup:
Normal 4?

Mandatory:
Speed Sharpening 2~3 (1 if using Whetfish Fin)
Artillery 3
Earplugs 5

Optional:
Capacity Boost
Guard Up
Minds Eye
Protective Polish
Guard 3~5
Focus

Shelling is not affected by sharpness above Green if you shell a lot like I do.
Example sets:
https://i.imgur.com/hEB1dXh.jpg (No decorations)
https://i.imgur.com/AqfIJjF.jpg (With decorations)

mandatory earplugs but not mandatory capacity boost? lmfao
DancinTeaCup Dec 24, 2018 @ 12:32pm 
Originally posted by Linguistically Inept:
Originally posted by DancinTeaCup:
Normal 4?

Mandatory:
Speed Sharpening 2~3 (1 if using Whetfish Fin)
Artillery 3
Earplugs 5

Optional:
Capacity Boost
Guard Up
Minds Eye
Protective Polish
Guard 3~5
Focus

Shelling is not affected by sharpness above Green if you shell a lot like I do.
Example sets:
https://i.imgur.com/hEB1dXh.jpg (No decorations)
https://i.imgur.com/AqfIJjF.jpg (With decorations)

mandatory earplugs but not mandatory capacity boost? lmfao

For Normal 4? Nope. That thing has 5 shells already. If it was Long or Wide type then yes that would be mandatory.
Originally posted by DancinTeaCup:
Originally posted by Linguistically Inept:

mandatory earplugs but not mandatory capacity boost? lmfao

For Normal 4? Nope. That thing has 5 shells already. If it was Long or Wide type then yes that would be mandatory.


you realise what normal 4 excels at? unloading all shells at once, capacity boost is a 20% damage boost on your main move

meanwhile theres multiple alternatives to earplugs; rocksteady, dodging or blocking
Makasae Dec 24, 2018 @ 12:37pm 
Originally posted by :
Originally posted by KatsuAkane:

I like your build the most so far since it pays attention to guard! and with behemoth ima need guard real bad! but one question, is there anything that could be replaced to include "guard up"?
Im currently using Royal Burst since i dont have kulve taroths weapon, so I guess replace elementless with guard up?

Spot on. Also remove the 2 Expert decos for 2 Ironwall decos (I hope you do, we all got 1 free btw). My build is definitely not set for Behe though, too much glass cannon skills and a Normal GL that also focuses on its slams aint the best weapon to abuse Behe's arms. Id go with a full defensive build and just spam the full burst on the legs, as I dont think a full burst playstyle can keep attacking while blocking can keep up with Behe's continuos onslaught.

ah sweetness! thanks for the adivce! I feel much more conifdent now! also thank you to everyone else that has replied, you are all very helpful!
Originally posted by DancinTeaCup:
Normal 4?

Mandatory:
Speed Sharpening 2~3 (1 if using Whetfish Fin)
Artillery 3
Earplugs 5

Optional:
Capacity Boost
Guard Up
Minds Eye
Protective Polish
Guard 3~5
Focus

Shelling is not affected by sharpness above Green if you shell a lot like I do.
Example sets:
https://i.imgur.com/hEB1dXh.jpg (No decorations)
https://i.imgur.com/AqfIJjF.jpg (With decorations)
Earplugs is not even close to be mandatory, it's just a comfort skill for when you don't know how to use the weapon.
Speed Sharpening doesn't affect Whetfish Fin.
Capacity Boost is mandatory for any GL, it's just a net dps increase for any of them.
Protective Polish is basically mandatory because of how fast full burst eats through your sharpness.
Focus is useless on normal 4 because you shouldn't be charging shells at any moment.
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Date Posted: Dec 24, 2018 @ 10:46am
Posts: 23