Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The rest is just what you want for survivability or increasing your melee swing damage.
just click on the gunlance icon and dozens of sets will pop up.
long shots tends to have a charged shelling playstyle, so similar to normal builds just without any potential raw/crit and possibly with focus (i dont have much experience with these builds and i think its boring af)
beatstick (generally jho GL) just goes raw damage forgoing shelling entirely; this also means that sharpness isnt really an issue so you dont need an answer for it (past handicraft... however much is needed for decent white on jho GL, icr)
theres a poke>shell>poke>shell thing that i dont like, but id imagine should build like a fullburst
Bazel Mail β
Drachen Vambraces α
Vaal Hazak Coil γ
Death Stench Heel β
-----------------
Artillery Charm III
-----------------
2x Expert Jewel
1x Handicraft Jewel
3x Attack Jewel
1x Tenderizer Jewel
1x Ironwall Jewel
1x Magazine Jewel
1x Sharp Jewel
1x Elementless Jewel
0 slots spare
-----------------
Skills: Attack 4, Crit 4, Handi 3, Artillery 3, Weakness Exploit 3, Guard 3, Cap Boost, Protective Polish, NEB, Recover Speed 2*, Dragon Attack 1* (byproducts*)
Using R8 Sleep. Playstyle: hit weakspots hard with white sharpness and crit slaps, with the occasional Full Burst. Guard 3 for defence. NEB when I dont feel like Sleep Bombing
I like your build the most so far since it pays attention to guard! and with behemoth ima need guard real bad! but one question, is there anything that could be replaced to include "guard up"?
Im currently using Royal Burst since i dont have kulve taroths weapon, so I guess replace elementless with guard up?
For normal/wide GL you add on top of that your regular melee damage skills (Weakness Exploit 3, Attack Boost 4, Maximum Might, Critical Boost, Critical Eye etc).
For long GL you add Focus 3 and skip melee damage skills.
For non-shelling (melee) GL you skip Artillery/Capacity Boost/Focus 3 and only use your melee boosting skills.
Handicraft and Protective Polish are recommended on all types bar long shelling because shelling tends to sharpness very fast (particularly on normal full burst style) and it doesn't benefit from Master's Touch.
An alternative would be Razor Sharp, but it would require you to use the average Xeno alpha/gamma pieces or the Luna GL which is unfortunately lv3.
Spot on. Also remove the 2 Expert decos for 2 Ironwall decos (I hope you do, we all got 1 free btw). My build is definitely not set for Behe though, too much glass cannon skills and a Normal GL that also focuses on its slams aint the best weapon to abuse Behe's arms. Id go with a full defensive build and just spam the full burst on the legs, as I dont think a full burst playstyle can keep attacking while blocking can keep up with Behe's continuos onslaught.
Mandatory:
Speed Sharpening 2~3 (1 if using Whetfish Fin)
Artillery 3
Earplugs 5
Optional:
Capacity Boost
Guard Up
Minds Eye
Protective Polish
Guard 3~5
Focus
Shelling is not affected by sharpness above Green if you shell a lot like I do.
Example sets:
https://i.imgur.com/hEB1dXh.jpg (No decorations)
https://i.imgur.com/AqfIJjF.jpg (With decorations)
mandatory earplugs but not mandatory capacity boost? lmfao
For Normal 4? Nope. That thing has 5 shells already. If it was Long or Wide type then yes that would be mandatory.
you realise what normal 4 excels at? unloading all shells at once, capacity boost is a 20% damage boost on your main move
meanwhile theres multiple alternatives to earplugs; rocksteady, dodging or blocking
ah sweetness! thanks for the adivce! I feel much more conifdent now! also thank you to everyone else that has replied, you are all very helpful!
Speed Sharpening doesn't affect Whetfish Fin.
Capacity Boost is mandatory for any GL, it's just a net dps increase for any of them.
Protective Polish is basically mandatory because of how fast full burst eats through your sharpness.
Focus is useless on normal 4 because you shouldn't be charging shells at any moment.