Monster Hunter: World

Monster Hunter: World

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Run to any wall/rock when Behemoth cast charybdis?
I read that it's not always best to use flash cause Behemoth would be 100% immune to it eventually but if he casts charybdis and we go to the wall what does that do? Make the tornados go away? And just run to any wall/rock within the area?
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Showing 1-9 of 9 comments
Nine Dec 21, 2018 @ 2:33am 
Extreme behemoth becomes immune. Regular can be flashed as many times as you want.

You move to a wall to minimize the number of hazards in the middle of the arena. It's simply to reduce the number of variables you need to deal with.
It makes the Charybdis be right next to a wall out of the open area giving you more room to move around.
Hare+Guu! Dec 21, 2018 @ 3:13am 
Don't ever put tornado on/near the rocks. You need that intact to survive the meteor.
langnao Dec 21, 2018 @ 3:27am 
Originally posted by Hare+Guu!:
Don't ever put tornado on/near the rocks. You need that intact to survive the meteor.
I find that u don't have to hide exactly next to the rock, even if there is a distance away from the rock, its still okay. How far away can it be? That I m not sure. Even if u r higher than the rock, it still work, eg someone planted the rock next to a high ground so when u stand next to the rock, u ended higher than the rock.
76561198055083273 Dec 21, 2018 @ 4:49am 
Originally posted by Hare+Guu!:
Don't ever put tornado on/near the rocks. You need that intact to survive the meteor.


i meant rocks that are basically the wall
Rinto Dec 21, 2018 @ 4:54am 
1. be a tank
2. take enmity
3. ???
4. profit
Mhblis Dec 21, 2018 @ 9:57am 
1. Be a tank
2. Take enmity
3 watch your team flash it away
4. Duty Failed.

Sadly that was my experience of the two runs I snuck in before bed.
Hare+Guu! Dec 21, 2018 @ 11:45am 
Originally posted by gswarriors2011:
Originally posted by Hare+Guu!:
Don't ever put tornado on/near the rocks. You need that intact to survive the meteor.


i meant rocks that are basically the wall
Just don't put it on an entrance or comet (rock) and it's all good. Also not on top of the boss is good too.

Originally posted by Mhblis:
1. Be a tank
2. Take enmity
3 watch your team flash it away
4. Duty Failed.

Sadly that was my experience of the two runs I snuck in before bed.
Enmity isn't as important on normal behemoth as long as you have someone perma mounting it. It's still useful for when it's not mounted. I've noticed people die to it the most when it's just free to roam on it's own, especially when it starts spamming lightning.

Also if it's mounted, stop slamming it in the face. If you knock it down early, that's less time you have for free dps, and more chances he's just gonna send someone to camp. You'll have plenty of time for horn breaks when he's legitimately knocked down by the mounter, especially if it's IG. Their knock down animation hits for like 600 each and is 5-6 hits.
Last edited by Hare+Guu!; Dec 21, 2018 @ 11:46am
ArtificialQT Dec 21, 2018 @ 11:55am 
Meh... you don't need a dedicated tank if you have a dedicated mounter, you don't need a dedicated mounter if you have 4 good DPS, you don't need 4 good DPS if you have a healer, you don't need [insert thing] if you have [insert other thing], repeat ad infinitum.

All things you don't need requires the people doing the things that are needed to unneed the needed thing to know what they're doing or the unneeded thing becomes needed again.
Last edited by ArtificialQT; Dec 21, 2018 @ 11:55am
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Date Posted: Dec 21, 2018 @ 2:29am
Posts: 9