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You move to a wall to minimize the number of hazards in the middle of the arena. It's simply to reduce the number of variables you need to deal with.
i meant rocks that are basically the wall
2. take enmity
3. ???
4. profit
2. Take enmity
3 watch your team flash it away
4. Duty Failed.
Sadly that was my experience of the two runs I snuck in before bed.
Enmity isn't as important on normal behemoth as long as you have someone perma mounting it. It's still useful for when it's not mounted. I've noticed people die to it the most when it's just free to roam on it's own, especially when it starts spamming lightning.
Also if it's mounted, stop slamming it in the face. If you knock it down early, that's less time you have for free dps, and more chances he's just gonna send someone to camp. You'll have plenty of time for horn breaks when he's legitimately knocked down by the mounter, especially if it's IG. Their knock down animation hits for like 600 each and is 5-6 hits.
All things you don't need requires the people doing the things that are needed to unneed the needed thing to know what they're doing or the unneeded thing becomes needed again.