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i personaly cant use anything that isnt hunting horn
GS hits the hardest and DB attacks the fastest.
S&S and Charge blade have a good mix of offensive and defensive tools, with CB being more offensive and defensive both, in exchange for being slower and far worse in recovery and utility.
Lance and Gunlance have the best defense, with gunlance having better offense while Lance has perfect defense.
Longsword and Switchaxe are very balanced weapons focused around gauge management, with Longsword having better defensive tools, while Switchaxe has better offensive force.
Dual Blades and Insect Glaive focus on spamming out attacks, with dual blades being pure offense and insect glaive mixing in mobility and utility.
Greatsword and Hammer focus on single heavy hits, with hammer being more mobile and generally applicable, with greatsword lives for that single hit that takes off a quarter of the monster's life.
Hunting horn is the godking of utility, with tons of tools to support and improve themselves and their teammates to better face a monster.
While Charge Blade has the best POTENTIAL DPS, it's relying on landing an extremely slow, extremely vulnerable attack that requires extended effort to charge up and correct alignment with the monster's body. Likewise, while Lance has the lowest POTENTIAL DPS, it has one of the highest actual DPS values, because you just stick on the monster and keep stabbing regardless of its actions, with few exceptions. A good lancer will effortlessly outdamage a bad charge blader.
If you're better with a CB then hammering, according to the best TA and non TA speedruns hammer loses to CB with about 10 seconds (Fighting the same monsters).
Since i was just looking up tempered Dhjo runs just now: Here. That's not 10 seconds, but you also have some guys discussing fastest kill times here. Just google TA runs if you have doubts lol. But versus stuff like nergi, hammer is op since you can hop all over the place
I had understood that the dual blades were the highest DPS of the melee weapons, but I honestly haven't really looked into it. To me, the CB is the weapon that has me covered in pretty much any situation.
Can't dodge an attack? Block it.
Enemy in the air? Axe mode can probably reach it.
Need to score a mount? Launch an ally.
No GS to wake up a sleeping monster? With the right setup, you can manage a decent wake up hit.
And yeah, in good conditions, the CB is a damage dealing monster. *shrug* but yeah, I'd honestly say, go with what you find satisfying to use rather than just the numbers.
If you want numbers? just go bow or HBG.
Yeah they're both good at what they do
Ledges are fine though, but i agree that not allowing damaging from walljump is pretty limiting
Plus, crafting coatings tends to be a huge waste of materials for how fast you consume them. At LR, you can get freebie coatings from the chest at the beginning of the stage. At HR, just buy coatings.