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though some changes were great for the weapons, like what they did for the bow
I actually didn't like the sns at first, but now I really, really do like it. Same for the bow changes.
A lot of it was just a matter of me needing to get used to it.
I can live with that though. What I really dont like is the addition of TCS on the GS. GS just used to be so cool with its 1 hit wonders. Old videos of people succesfully landing a charged draw attack on a charging Diablos, causing it to flinch, were those videos that got me in to the GS. but this TCS gimmick is just awful, the weapon turned to this clunky weapon that relies on tackling to actually hit TCSs. speaking of tackle, mixed opinions on the the move. GS never needed a hyperarmor/iframe move, but I guess they just really wanted Art of Unsheathing playstyles to die
This is super subjective. I like TCS because takes a lil bit skill to hit weakpoints with it.
Old Crit Draw Charges.. are just that.. nothing inbetween. How was this fun ? Not for me.
Also crit draw builds here are also viable you can do the same than in the old games flinching included (thats why they buffed full charge and strong charge).. just not the only and best now. Just the easiest.
Not their fault if player decide to scrap all the moves and just spamming one.
I for example use all fully charged charge attacks.. and its awesome when your first charge flinches some diablos and while he recovers you hit a full TCS in his face breaking some serious stuff.
Also, why is the Charged Shell input still really, really weird.
Oh? You want to have a total of 3 seconds of long ranged advantage before it charges up and is on your tail for the rest of the hunt. Like, long-ranged combat will never work in Monster Hunter, they very clearly wanted to focus on melee combat, with the monsters only having moves for close targets, and not ranged.
If you were just spaming quick draw attacks, then there's no fun in that at all. But always charging the draw attack in anticipation of the monster's movements, thats my kind of fun on the GS
But it didn't change.. at all ? You can do it here in the very same way than in the other mh games. There is just a stronger move now.. which isn't a problem for people who like to use the whole moveset. Ofc there are people only spamming the "best" attacks.. but eh.. doesn't mean the other moves are useless imho.
Same with the SAED vs all the other CB moves discussion.
The good stuff? I mean the new hammer is marvelous. The gunlance is alright.
No opinion on the other weapons since I barely even touched them.
In 4U most good people didnt even use the SAED because it was so wasteful when compared to the AED. I think its better now, since the the SAED has an AoE effect while the regular AED is more about concentrating damage to say, break a part. A good balance in my opinion.
The old and new GS is entirely upon taste, old GS really encouraged hit and run, like, a lot. Critdraw all the way. New GS has an even better purpose for when the monster is vulnerable to a big combo. And also, do you even Shoulder tackle bro
3 ultimate came along and made it miles better, with full unloads and slam attacks as well as side step reloading.
4U didnt change much.
MHGU... the arts, oh the GLORIOUS hunter arts... blast dash being my fav in a lao shan lung hunt. "hes too far from the bridge no one can get on the back now..."
me: "oh really?"
https://twitter.com/Xilo_The_Odd/status/1037754267379978240
I'm not talking about crit draw GS meta tho. I'm talking about the entire moveset being completely different.