Monster Hunter: World

Monster Hunter: World

View Stats:
Xyton Nov 25, 2018 @ 10:34pm
New World vs Old School GL (and other weapons)
So I didn't pick up Gunlance until MHW and I love it. I remember trying GL in the older games and I couldn't bring myself to enjoy it. It just felt really clunky and awkward to play with. But MHW has taught me to enjoy every weapon and I've even gone back and played the older versions of weapons I didn't enjoy previously and I find that I can enjoy them even though MHW has spoiled me so.

That being said, I've been trying to play the older version of Gunlance and I still can't seem to enjoy it. However, MHGU does have some fun ways of playing GL. I don't bother with Guild Style but Valor, Adept, and Aerial are all really fun ways of playing GL and they are kinda similar to GL in MHW. Striker is pretty good for Wide and Long shelling too. Are you a GL main of old? And if so, do you prefer an older version of GL like maybe from 4U or even further back or do you think Capcom did a good job with GL in MHW?

I know a few people who say that they don't like how HH feels in MHW and I absolutely hate LBG in MHW even though it was my favorite gunner weapon in 4U. Having Rapid fire on only Normal 1/2, Spread 1, and elemental bullets is really lame.
< >
Showing 1-15 of 23 comments
Angel Nov 25, 2018 @ 10:46pm 
I don't like what they did to the sword and shield's advancing slash and I don't like that they removed blade oils, lightbowgun used to be amazing with rapid fire crags and cluster bombs and even flash pods as well as my favorite rapid fire pierce, all of which no longer exist in mhworld :( gunlance also doesn't feel as good without the adept counter into full burst and playing without shelling just makes me feel like "why even bother using the weapon at this point"
though some changes were great for the weapons, like what they did for the bow
Xyton Nov 25, 2018 @ 10:55pm 
Originally posted by Nanami-chan:
I don't like what they did to the sword and shield's advancing slash and I don't like that they removed blade oils, lightbowgun used to be amazing with rapid fire crags and cluster bombs and even flash pods as well as my favorite rapid fire pierce, all of which no longer exist in mhworld :( gunlance also doesn't feel as good without the adept counter into full burst and playing without shelling just makes me feel like "why even bother using the weapon at this point"
though some changes were great for the weapons, like what they did for the bow
I agree with everything you said except for Bow. While I do have like 400 hunts with Bow in MHW and it is fun as hell, it feels way more like a Blade Master weapon than a Gunner weapon. They removed the complexitity of the weapon for a flashy weapon. I don't like how they removed the different type of shot Bows and blended it into one weapon. It pretty much just feels like a Rapid and Spread bow. You can't even properly play Pierce bow like you can in the older games because it's been replaced with Dragon Piercer which is something I also don't like. Dragon Piercer spam is easily the most boring thing I've seen in Monster Hunter.
Lu2 Nov 26, 2018 @ 12:25am 
charged normal bow shot should have big range efectivity for actual long range combat. all ranged weapons are kinda wortless on long range unless its few lbg ,hbg ammo types
Flip_Light (Banned) Nov 26, 2018 @ 12:47am 
Originally posted by Nanami-chan:
I don't like what they did to the sword and shield's advancing slash and I don't like that they removed blade oils, lightbowgun used to be amazing with rapid fire crags and cluster bombs and even flash pods as well as my favorite rapid fire pierce, all of which no longer exist in mhworld :( gunlance also doesn't feel as good without the adept counter into full burst and playing without shelling just makes me feel like "why even bother using the weapon at this point"
though some changes were great for the weapons, like what they did for the bow

I actually didn't like the sns at first, but now I really, really do like it. Same for the bow changes.
A lot of it was just a matter of me needing to get used to it.
You know the balancing team is high af when a weapon suited for chill hunting suddenly becames number one in speedruns. ♥♥♥♥ the changes to bow. The concept is good, but the damage balancing is VERY BAD. HBG has been the best in terms of kill times since forever even before the introduction of cluster, and its stupid to think that a very mobile weapon now can match, if not, outdps that of a HBG

I can live with that though. What I really dont like is the addition of TCS on the GS. GS just used to be so cool with its 1 hit wonders. Old videos of people succesfully landing a charged draw attack on a charging Diablos, causing it to flinch, were those videos that got me in to the GS. but this TCS gimmick is just awful, the weapon turned to this clunky weapon that relies on tackling to actually hit TCSs. speaking of tackle, mixed opinions on the the move. GS never needed a hyperarmor/iframe move, but I guess they just really wanted Art of Unsheathing playstyles to die
TyresTyco Nov 26, 2018 @ 2:27am 
Originally posted by :
I can live with that though. What I really dont like is the addition of TCS on the GS. GS just used to be so cool with its 1 hit wonders. Old videos of people succesfully landing a charged draw attack on a charging Diablos, causing it to flinch, were those videos that got me in to the GS. but this TCS gimmick is just awful, the weapon turned to this clunky weapon that relies on tackling to actually hit TCSs. speaking of tackle, mixed opinions on the the move. GS never needed a hyperarmor/iframe move, but I guess they just really wanted Art of Unsheathing playstyles to die

This is super subjective. I like TCS because takes a lil bit skill to hit weakpoints with it.

Old Crit Draw Charges.. are just that.. nothing inbetween. How was this fun ? Not for me.
Also crit draw builds here are also viable you can do the same than in the old games flinching included (thats why they buffed full charge and strong charge).. just not the only and best now. Just the easiest.

Not their fault if player decide to scrap all the moves and just spamming one.

I for example use all fully charged charge attacks.. and its awesome when your first charge flinches some diablos and while he recovers you hit a full TCS in his face breaking some serious stuff.
Last edited by TyresTyco; Nov 26, 2018 @ 2:31am
Meat Man (Alfons) Nov 26, 2018 @ 2:48am 
Screw Pre-world Gunlances, the only merit they used to have was Adept or maybe Brave style. I think World gave it a good 'Guild' style that isn't the stupid as hell Heat gauge. Though, I still wish they would've given it some clever guard point mid combo, like when reloading. You have to play it very passively for it to work. While lance and chargeblade can parry, block and get up in their faces, Gunlance has to patiently wait like a nerd for an oppurtunity of attack.
Also, why is the Charged Shell input still really, really weird.



Originally posted by Lu2:
charged normal bow shot should have big range efectivity for actual long range combat. all ranged weapons are kinda wortless on long range unless its few lbg ,hbg ammo types
Oh? You want to have a total of 3 seconds of long ranged advantage before it charges up and is on your tail for the rest of the hunt. Like, long-ranged combat will never work in Monster Hunter, they very clearly wanted to focus on melee combat, with the monsters only having moves for close targets, and not ranged.
Last edited by Meat Man (Alfons); Nov 26, 2018 @ 2:49am
Originally posted by TyresTyco:
Originally posted by :
I can live with that though. What I really dont like is the addition of TCS on the GS. GS just used to be so cool with its 1 hit wonders. Old videos of people succesfully landing a charged draw attack on a charging Diablos, causing it to flinch, were those videos that got me in to the GS. but this TCS gimmick is just awful, the weapon turned to this clunky weapon that relies on tackling to actually hit TCSs. speaking of tackle, mixed opinions on the the move. GS never needed a hyperarmor/iframe move, but I guess they just really wanted Art of Unsheathing playstyles to die

This is super subjective. I like TCS because takes a lil bit skill to hit weakpoints with it.

Old Crit Draw Charges.. are just that.. nothing inbetween. How was this fun ? Not for me.
Also crit draw builds here are also viable you can do the same than in the old games flinching included (thats why they buffed full charge and strong charge).. just not the only and best now. Just the easiest.

Not their fault if player decide to scrap all the moves and just spamming one.

I for example use all fully charged charge attacks.. and its awesome when your first charge flinches some diablos and while he recovers you hit a full TCS in his face breaking some serious stuff.

If you were just spaming quick draw attacks, then there's no fun in that at all. But always charging the draw attack in anticipation of the monster's movements, thats my kind of fun on the GS
TyresTyco Nov 26, 2018 @ 4:34am 
Originally posted by :
Originally posted by TyresTyco:

This is super subjective. I like TCS because takes a lil bit skill to hit weakpoints with it.

Old Crit Draw Charges.. are just that.. nothing inbetween. How was this fun ? Not for me.
Also crit draw builds here are also viable you can do the same than in the old games flinching included (thats why they buffed full charge and strong charge).. just not the only and best now. Just the easiest.

Not their fault if player decide to scrap all the moves and just spamming one.

I for example use all fully charged charge attacks.. and its awesome when your first charge flinches some diablos and while he recovers you hit a full TCS in his face breaking some serious stuff.

If you were just spaming quick draw attacks, then there's no fun in that at all. But always charging the draw attack in anticipation of the monster's movements, thats my kind of fun on the GS

But it didn't change.. at all ? You can do it here in the very same way than in the other mh games. There is just a stronger move now.. which isn't a problem for people who like to use the whole moveset. Ofc there are people only spamming the "best" attacks.. but eh.. doesn't mean the other moves are useless imho.

Same with the SAED vs all the other CB moves discussion.
Xyton Nov 26, 2018 @ 7:55am 
Removing siege mode from HBG also kinda sucks. I'm not a fan of the wyvern heart or snipe. I also dislike that you stay in Demon mode even after getting knocked down with Dual Blades. It just leads to more unnecessary stamina loss and sometimes you get stun locked for it.
Meat Man (Alfons) Nov 26, 2018 @ 11:11am 
Originally posted by TonyVietnameseNinja:
Removing siege mode from HBG also kinda sucks. I'm not a fan of the wyvern heart or snipe. I also dislike that you stay in Demon mode even after getting knocked down with Dual Blades. It just leads to more unnecessary stamina loss and sometimes you get stun locked for it.
Considering how powerful Demon mode is coupled with how fast you switch betwen them, I guess it is fair that there is a potential stunlock if you get greedy with it.
Last edited by Meat Man (Alfons); Nov 26, 2018 @ 11:11am
Murdo Nov 26, 2018 @ 11:47am 
I hate the fact that you can no longer hold your position with SnS because every single slash makes you move. I hate charge blade SAED spam - in 4U you'd be using the usual discharges through the whole fight because SAED was risky. Now that the shield stays charged there's so little consequence to SAED spam, any other axe move lost its point ... also I can't stand the new GS. It's been completely reworked to the point where it barely resambles the old GS and can't really be used in the same way.

The good stuff? I mean the new hammer is marvelous. The gunlance is alright.

No opinion on the other weapons since I barely even touched them.
Last edited by Murdo; Nov 26, 2018 @ 11:47am
Meat Man (Alfons) Nov 26, 2018 @ 12:42pm 
Originally posted by Murdo:
I hate the fact that you can no longer hold your position with SnS because every single slash makes you move. I hate charge blade SAED spam - in 4U you'd be using the usual discharges through the whole fight because SAED was risky. Now that the shield stays charged there's so little consequence to SAED spam, any other axe move lost its point ... also I can't stand the new GS. It's been completely reworked to the point where it barely resambles the old GS and can't really be used in the same way.

The good stuff? I mean the new hammer is marvelous. The gunlance is alright.

No opinion on the other weapons since I barely even touched them.
Sword and Shield just feels weird and I couldnt put my finger on it, but you may’ve pointed it out for me. The advancing slash being an uppercut instead of an overhead cut is unusually difficult to relearn to me. Though, it having a real damage dealer through the previously near pointless backstep refreshes it a lot. It previously only have small little chip damage in its entire moveset, same combo all the time, even more with Striker Style

In 4U most good people didnt even use the SAED because it was so wasteful when compared to the AED. I think its better now, since the the SAED has an AoE effect while the regular AED is more about concentrating damage to say, break a part. A good balance in my opinion.

The old and new GS is entirely upon taste, old GS really encouraged hit and run, like, a lot. Critdraw all the way. New GS has an even better purpose for when the monster is vulnerable to a big combo. And also, do you even Shoulder tackle bro
Xilo The Odd Nov 26, 2018 @ 12:55pm 
in MHFU, it was the clunkiest weapon ever and felt very limited, but the wyvern fire was very rewarding.

3 ultimate came along and made it miles better, with full unloads and slam attacks as well as side step reloading.

4U didnt change much.

MHGU... the arts, oh the GLORIOUS hunter arts... blast dash being my fav in a lao shan lung hunt. "hes too far from the bridge no one can get on the back now..."

me: "oh really?"

https://twitter.com/Xilo_The_Odd/status/1037754267379978240
Murdo Nov 26, 2018 @ 1:32pm 
Originally posted by Mean Man (Alfons):
Originally posted by Murdo:
I hate the fact that you can no longer hold your position with SnS because every single slash makes you move. I hate charge blade SAED spam - in 4U you'd be using the usual discharges through the whole fight because SAED was risky. Now that the shield stays charged there's so little consequence to SAED spam, any other axe move lost its point ... also I can't stand the new GS. It's been completely reworked to the point where it barely resambles the old GS and can't really be used in the same way.

The good stuff? I mean the new hammer is marvelous. The gunlance is alright.

No opinion on the other weapons since I barely even touched them.
Sword and Shield just feels weird and I couldnt put my finger on it, but you may’ve pointed it out for me. The advancing slash being an uppercut instead of an overhead cut is unusually difficult to relearn to me. Though, it having a real damage dealer through the previously near pointless backstep refreshes it a lot. It previously only have small little chip damage in its entire moveset, same combo all the time, even more with Striker Style

In 4U most good people didnt even use the SAED because it was so wasteful when compared to the AED. I think its better now, since the the SAED has an AoE effect while the regular AED is more about concentrating damage to say, break a part. A good balance in my opinion.

The old and new GS is entirely upon taste, old GS really encouraged hit and run, like, a lot. Critdraw all the way. New GS has an even better purpose for when the monster is vulnerable to a big combo. And also, do you even Shoulder tackle bro

I'm not talking about crit draw GS meta tho. I'm talking about the entire moveset being completely different.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Nov 25, 2018 @ 10:34pm
Posts: 23