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SCP - (Scarlet Crush Productions) made a very good PS3 controller wrapper. Essentially letting you use a PS3 controller as if it were an Xbox one.
https://joytokey.net/en/screens/KeySwitch-en.png
Just make an assignment for Left Stick Forward, go to Keyboard 2 tab, bind a key or key combo to Input1, then tick "Switch depending on analog input level" and adjust the % for the first box (probably 15-25% or so will be good for walking).
Thank you very much! I'll be sure to check this out. I've already found a convoluted workaround using UCP, but I might as well use this if it provides better controlls!
can you elaborate a bit more? I've been messing around with joytokey trying to figure out how to walk but haven't found a work around. I tried your method but it doesn't make sense, that option doesn't work the way you think it does unless the game was a walk function / key bind.
My theory:
Playing shooters stealthy I would tap "A" a few times to kind of mimic walking slowly. The faster you press A the faster / more you walk. Its this method that I want to bind in Joytokey but I haven't found out how. I think I could make a macro but id like to stick to only using Joytokey and not some other program in conjunction.
Basically I think using the "keyboard multi" "switch depending on analog input level" to bind different rates of button press. Lets say for example at <20% analog movement, "Input1" would be activated which repeatedly taps "A" at 1.6 taps per second. Then at <90% "input2" would be activated which repeatedly taps "A" at 2.5 taps per second. Finally "Input3" >90% would simply have "A" binded.
Theoretically this method could be applied infinitely where as the analog movement is related to HOW FAST joytokey taps a "A" per second.
Anyway, any help would be appreciated.
i wonder if iceborne will bring us such a key...
either way this thread was a good read.
No mod afaik but I managed to get it working as per this thread.